well you can’t NAME yourself toilet why would you be able to use one
This is a big part of why all the places you can go on planets are such let downs. In their past fast travel games you could main-line everything, or you could walk in a straight line to your destination and stumble upon stuff. In Starfield you have to choose to visit every single side location, it takes longer to walk to them than it does to warp across half the galaxy, and then there’s nothing there.
The sense of scale is all out of wack. I feel like even just putting a little note on loading screens saying how much in-game time you spent traveling to where you’re going could help.
Starfield is such a powerfully generic name. I spent a nonzero amount of time wondering why that was the classic screensaver they made interactive instead of Maze.
I organize my books by size, from large to small, on each shelf/nook. (In real life)
Brendon Chung does this! A sample of his output, including Starfield:
https://twitter.com/BlendoGames/status/1700403346337903006
https://twitter.com/BlendoGames/status/1485467057747492867
https://twitter.com/BlendoGames/status/1426782578955014146
https://twitter.com/BlendoGames/status/1214997545492963328
Honestly it would be a great Galaxy Oddity thread if it isn’t already.
I would love a thread like this! However he tells me he stopped doing this because he felt like he was making a judgement call on which games were better than others… he didn’t want people thinking a game was better than another game because of toilet flushability lmao. Now when he posts videogame toilets he tries to find something special about them that is not flushing
I tried Weird West on gamepass out of rpg fomo and a desire to avoid starfield but bounced off of it, and when I went to the Xbox dashboard it seemed to automatically pull up a fullscreen ad for Starfield(??) which felt very ominous.
Anyways i succumbed & tried to stream it and the game’s audio completely failed to work so after about 2 minutes i force closed starfield. maybe next time.
yeah i love this aspect of it. “Milk: Y”, “Spare Rolls: Y” it’s so good
my only experience with Bethesda stuff is like an hour of Skyrim ten years ago and a marathon month of Morrowind a couple of years ago. I loved the latter: it’s so weird and cool and I kept stumbling on cool mysterious shit every ten minutes! I played a cat person and made it my personal (unlabeled) quest to free all of my fellow cat slaves. rad game.
booted this up the other day, made my character Nurse Chapel from SNW, played it for a couple of hours…and went back to Baldur’s Gate 3. the lack of a unified open space—which was the juice to Morrowind—feels like it hurts this. I’ll come back probably, just to space out a little to the vibes, but man.
Heard from a few places the sentiment that getting accidently sidetracked or lost - a pretty key part of Morrowind/Skyrim/Fallout - is something that doesn’t really happen in a game like this, where you land, the have generates a few points of interest, then you walk to the main objective.
I ran into this a bit with Space Engineers, where you can travel anywhere, but because these weren’t considered locations, you’d encounter a handful of genetic randomly-generated ones instead.
Which means really this is much more Mass Effect than anything
https://twitter.com/ggabesz2/status/1619369546334474240
https://twitter.com/Doxxylbox/status/1701005365834580197?s=20
https://twitter.com/JamieMoranUK/status/1701801787089399993
maybe more brain garbage but: starfield is sexless because all the chatgpt prompters don’t allow sexual content
lmaoooo that hidden merchant inventory exploit has been around since skyrim at least. iirc you could clean out the guaranteed khajit caravan merchant the first time you visited whiterun by targeting a specific rock next to her
i am sort of curious why people who play these games think all the weird engine stuff is going to magically disappear between installments
i naively assumed they incorporated at least some of the community bug fix work that happens every go around lol
i love how they still had oblivions weird awful dialogue zoom camera in there and flipped it on for this one
every time i play Fallout NV after its been a minute since the last time, i forget that clicking “use” on toilets doesnt flush them and wrinkle my nose in disgust as my character bends down and takes a big ol slurp
I’m not going to be able to get this out of my head, because this would also explain why everyone in the game talks like a customer service agent.
absolutely fuck this game’s idea of writing
Doing the main story sucks because so much of it is slowly following npcs that walk slightly faster than your walk speed but much slower than your run speed. When it’s not that, it’s standing in a room while other npcs talk to each other with atrocious IFLScience dialogue.