Starfield and Friends

people did this with melons, cabbages, cheese wheels etc in oblivion

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The one passionately nice thing I have to say about the game so far: the perk “Kid Stuff,” which causes you to become the child of two NPCs in New Atlantis, is really quite good. It is the one that takes 2% of all your money earnings… but you gain access to a bunch of strange ambient narrative content about your parents constantly inserting themselves into your life.

When you tell your parents that you have joined Constellation, you’ll find them in the Constellation HQ the next time you go there. Your dad then gives you an “ancient pistol” from his… poker group??.. and it is just a modern like, Earth handgun. The scene is unintentionally hilarious.

When you go to Neon, you may surprise them in the bar and learn that they are on vacation here and didn’t want you to know. Your parents then argue about whether they will take drugs.

Sometimes they get other NPCs to give you notes asking you to come home and visit them. After experiencing this, I think that every big RPG should have a perk which is actually just a bunch of random roleplay narrative content with (afaict) zero mechanical benefit whatsoever, only negatives. I love it

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Richard Kind should get to be your father in every RPG

one guy on nexus mods should make a Richard Kind dad mod for every game

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including like… Shinobi. there should be an additional scene inserted into Shinobi where Richard Kind gives you fatherly advice

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“I don’t have a lot of experience with ninjas” - Dad (Richard)

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my brother was so excited about dads gift

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My favorite joke in the whole John Wick series is when they shit on the 1911 for being the stupidest pistol

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it’s so funny because you assume he’s going to give you like, something really cool looking and ancient, maybe some kind of super classy space gun, and instead he hands you the one thing in that moment that could absolutely ruin the player’s escapist sci-fi adventure fantasy

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I liked collecting books in Skyrim and sticking them on a bookshelf in one of my houses.

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I did this too in oblivion. I got almost every book in the game. Also tried to collect specimens of every flower but didn’t get as far.

Oblivion was my bethesda game cause i was like 13 when it came out and I just got New Console. It was my first western rpg too. I feel like a lot of people feel weirdly indebted to bethesda because they wasted like a whole year playing one game or another. I’m glad I managed to overcome that obligation with fallout 4, and defs won’t be playing this. But if I have a thing that can run it when next elder scrolls it out I’ll probably cave, then hate it and at last be free from their grasp forever.

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do y’all organise them by the colour of the spine like the sickos on book tiktok

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Haha i dont remember but i assume i did alphabetical

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I don’t know if it’s just because the main story is very boring but I’m getting a lot more mileage out of the sidequests than I did in Fallout 4 or Skyrim. They seem to have eased away from sidequests solely being one and done affairs as they were in Fallout 4 to having them sprawl out and develop in interesting ways. I just finished one really long sidequest regarding a mysterious ship where I never even pulled out my gun! As others have said though, its really weird and incongruous to have these sidequests where you can do some really shady and evil stuff while also having a main quest and group of companions that assume you will never stray from the Good Path. I wonder when I’m going to get this game’s equivalent of Liam Neeson saying he’s disappointed in me after I commit mass murder or something.

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I’ll never forgive Fallout 3 for not having models for a complete set of billiard balls.

Do you know how much time I spent trying to collect a complete set :angrypig:

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Also I’m chiming in ITT to say I deadass thought this was just another one of those Elite Dangerous space trader games until I started reading all your impressions.

Outer Worlds was my trashy space Fallout. That game wasn’t really Good but I had a Good Time with it until the very end boss encounter that I was poorly prepared for, oh well

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Okay but we have reliable double stack optic ready ones now so it’s back to being the greatest pistol ever

Two World Wars!!!1

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You can’t use the toilets.


Y’know what woulda been way better than that fucking dog petting twitter account? One that keeps track of which games let you flush toilets. You don’t even need to animate anything! You just play a stock sound effect, or record the sound of your very own toilet flushing (if you’re lucky enough to have one)! Or just say in space you no longer need to shit!! Don’t show me a toilet and deny me the pleasure of flushing it, Todd.

This is such a dogshit setup, you touch a piece of magical scrap metal and get drafted by Space Mensa inside their I-Fucking-Love-Science clubhouse. I mean I’d like to live in that place, I like all that wood, I’d probably set it all on fire with myself in it if I had to be around these bores everyday though. I am guessing I cannot go and blow them all up eventually and that’s fine, I already sound like I care more about them than I do, every character in this game is too boring to murder, would be too much effort.

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Easily the worst fake ads I have seen in some time, like they’re ripped from a PS2 exclusive GTA clone that launched at $20. These are the first fucking things you see after you escape from the mining planet, they are huge and dominate your field of vision, it’s all so sexless and artless and first draft. They’re so bad I assumed they were AI art but who knows, judging by the rest of the game maybe it’s some outsourced underpaid artist executing someone else’s incredibly bland vision. Chunks, maybe the worst fake brand since Freckle Bitch’s, fuck, this is a horrible future, even the alcoholic juice boxes are boring. They’re boring!!


It is so weird to engage in multiperson conversations Oblivion-style, the way it just jumps between close ups of each participant talking at you, it feels even more artificial than, say, a visual novel, absolutely no one would choose to present conversations this way if they weren’t using some decades old game engine right. Though this wasn’t an issue in Fallout 4, was it?? Who knows, all I remember about that game was my character (Chode Coward, a name I reused here) getting lots of innocent people killed in a drug deal gone wrong. That’s more than I’ll ever remember about this thing. ALSO being able to choose companion’s dialogue during conversations is very weird and I don’t recall seeing it in another game but again maybe the presentation is what makes it feel odd, was just surprised to see a choice like “[Sarah Marshall] I think you should run those dishes through the wash again” and then bam this lady’s looking at me while talking to someone else. In real life I’d welcome this, like if I was too anxious to order at A&W (where they serve root beer and also food), but in video game no thanks!! This is my rodeo!!

It’s so weird how the space stuff seems totally skippable but I guess that’s good cuz it feels like shit. These dudes are all about making power fauntasy but they got missions like “fly really really slow, do not break the speed limit, then run away like a little b,” I didn’t get far into the main story but everything was that fucking boring, even the shooting was boring, I sincerely missed VATS, I liked watching heads explode in slow motion, this just feels every other shooter, how the hell you making a scifi game and every gun feels like Call of Duty (but bad). Also I couldn’t figure out how to do a lotta the space shit, maybe it gave me tutorial text and I missed it, had to google “how the fuck do I dock in Starfield” and after succeeding I left cuz I didn’t want to murder pirates in a haunted space station.

Anyway I finally figured out how to get to the Blade Runner planet where I paid 5,000 credits to join a drugs club and I did drugs and they turned the screen red for 10 seconds, they were labeled as hallucinogens but they just gave me like cartoon bull vision, I didn’t expect much but I thought maybe things would get a little wobbly or my ears would start ringing, that’s when I quit this game, Chode Coward will never ride again, the end.

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God, getting the ship just made me immediately want to play Elite instead.

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This past week had me start a new game in both No Man’s Sky and Elite Dangerous lol. I only finished the tutorial in Elite but I’ve spent like 8 hours on No Man’s Sky so far and that game would be improved if the questing was a bit more authored like Bethesda quests and not just scaffolding for the games various crafting and trading sandbox systems and whatnot. Maybe there is a more authored experience in there but they really make you work to get to it.

I think the biggest flaw in Starfield is it lacks that exploration of experience their other games have had by not having one big contiguous area to explore and stumble into new quest lines and stuff. You have to explore the cities to find some version of that experience because all the planets are just big empty spaces with three randomly generated points of interest that are literally copy/pasted dungeons and stuff throughout the rest of the game. And all the space exploration takes place in menus and loading screens so the whole thing has this disjointed feel to it.

I mean I guess it’s good that they try new things once in a while but it really seems like they missed the mark on a very basic, fundamental part of their games that they’ve built their reputation on.

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