sprite-based first-person games (with mobile avatar and granular turn increments)

what i usually do to check on this (it comes up a lot in speedrunning) is first bring up the “stats for nerds” on youtube to get the source framerate
then you know how much each , or . keypress will take you

sometimes i could press frame advance fucking 5 times at 30 FPS before seeing a new frame (that’s ~6 FPS depending on how you sample, i think)

anyway all i’m saying is if it comes out and runs like this no one is going to be happy lol

Wow real Realms of the Haunting vibes

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as I’ve updated my document a fair bit since, so here are some interesting obscurer finds in no particular order

Serious Sam (Palm OS)
Robot Tank (Atari 8-bit)
Battletank (NES)
Airwolf (NES)
The Dark (ZX Spectrum)
Egoman (Windows Mobile)
Red Sector (Windows Mobile)
3D House of Death (Windows Mobile)
SimCity 64 (64DD, Game allows you to go into first person and explore your City and meet residents)
LEGO Exo Force: Sentai Showdown Battle Series (Browser Flash)
Bust Hillary 3D (DOS)
Kombat (DOS)
Warhammer 40,000: Dark Crusaders (DOS, Cancelled but the game was mostly finished and is playable)

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I’m not done combing through legendsworld.net but I had some new ones in my txt file for a while so here we go (sorry if doubles):

Comanche (DOS, 1992)
comanche1992-240p

K-1 Tank (DOS, 1994, Korean)

Rapid Assault (DOS, 1995)

Iron Assault (PC, 1995)

T-Mek (32X, 1995)

Mindflight (DOS, 1996)

Betrayal In Antara (Win, 1997)

Desperabis (DOS, 2000)

Lion of Fallujah / Assad Faluya (Win, 2007)

Splatterhouse 3D (Win, 2007)

(made with Game Maker)


This one is 3rd person, but it looks too cool not to mention imo:

D.O.G. Fight for your Life (Win, 1997)

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Haha, sure.

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not even using the game’s actual music

cowards

thought i had one, but it’s grid-based. looks nice though, so i’ll link it anyway

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looks great, though, def excited to play a game riffing on sindbad

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I figured this was very, very dead. Pleasant surprise.

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i think this is actually well-disguised polygons, but it still looks amazing

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The buildings are polygons with a shader slapped over them obviously (well a shader slapped over the camera), but I’m pretty sure everything else are sprites. Whatever, it’s a cool look

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