Sorcerer: The Game: The Sequel (SnowRunner) ⛟

I suspected that this wouldn’t quite work out as planned, and I was right. But I had to try it.

The last thing I did to reach 100% in Kola was tow this little car to a beekeeper’s house. One thing to note about that area of the game is that you should ignore many of the roads on the map. They are often the worst possible paths. Yet another reason I like Kola Peninsula.

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My third area with 100% is Michigan. Now maybe I can talk myself into taking a break from the game for a little while.

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I’ve been using the Voron AE-4380 a lot lately. It’s very quick and I like the rhythmic ticking sound it makes when you go fast. I kind of think of it as a smaller truck, but of course that’s only when compared to some of the others.

It’s apparently based on the Ural 4320. One thing I’ve been doing lately is looking up some of the trucks that inspired those in SnowRunner because it’s fun to see real-life examples.

Here’s the Ural 4320:

The two Azov trucks that I use a lot are based on these Kamaz models, the 4911 and the K5340.

And the articulated Azov truck in Snowrunner is based on this one, the Kamaz Arctic 6345. I don’t use this truck a lot but I like its ant/wasp-like look and odd movement, and the way it can fold up to avoid tipping over.

October 19 is the release date for the latest expansion, #11. It’s another snowy area, this time in Scandinavia.

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They released a new paid DLC that’s nothing but tires. It probably reflects poorly on me that I was not only willing to spend money on this despite not having played the game in a month or so, but that I found it exciting. Some scouts and heavy trucks that couldn’t handle top-tier mud tires now can now be equipped with them.

I also took a quick look at the newest area, Scandinavia. I like the look of it, but I’m not ready to get sucked in again just yet. Both trucks I took out of the garage quickly flipped over because I was careless, being out of practice, and that was a natural stopping point.

(That said, if anyone reading this finds themselves addicted to the game at some point and wants to do multiplayer, I’d jump on to complete a few missions.)

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… Robert, is zat you? :servbotsalute:

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(OK, that was too nerdy, i admit)

Go and watch Rubber (from Quentin Dupieux), and … you’ll understand

stealth edit:
this movie leaves - literally - skidmarks on your soul…

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that went rather well (yeah, that’s me doing a sonic spindash barrelroll, :officersonic: )

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tackling Kola peninsula now, and it is going effin’ great

… most of the time, i guess!

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I have such positive memories of Kola Peninsula. It’s the area I’ve spent the most time in thus far.

Not sure whether a Reddit video can be embedded but the YouTube version of this is too long and has obnoxious music. It’s more real-life SnowRunner-type content.

https://www.reddit.com/r/snowrunner/comments/19dg9a5/aaahi_love_imandra/

I opened SnowRunner last night for the first time in a while and explored Scandinavia a little more. That area is relatively easy to get around in, with lots of paved roads.

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So there is going to be another year of SnowRunner content in addition to that new game that comes out in a couple weeks.

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Playing Elden Ring got me thinking about SnowRunner again, and so I played it for the first time in a while. I tried Ontario, a map I’d never set foot in before.

And I found that it’s coincidentally the most Elden Ring location yet. In the aftermath of a major fire, you’re often surrounded by ashes and embers.

I also noticed that there are fish in the rivers. I haven’t seen that anywhere else before.

If you combine all the areas, could this be the only game with a map larger than Elden Ring’s? (Procedural generation doesn’t count.)

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I like this new vehicle I found in Ontario. It reminds me of a caterpillar.

There’s a point in every SnowRunner map (maybe more than one) where it feels like you’re making good progress and then that progress opens up a lot more jobs and it becomes clear you have a long way to go. That’s where I am in Ontario.

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(source)

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Moving short, medium, and long logs all at once. I don’t know whether it’s the angle or what, but the short logs (in the first truck) look longer than the medium ones (in the trailer).

And here’s a Kenworth making the final delivery to reach 100% in Ontario:

These are my 100% areas, in order of achievement:

  1. British Columbia
  2. Kola Peninsula
  3. Michigan
  4. Taymyr
  5. Ontario

These two have joined the ranks of my most-used trucks. Especially the Voron AE, which I now have four of because they are so versatile.

image image

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Getting 100% in Ontario would have been a good stopping point for now, but it’s hard to resist the call of SnowRunner. I finally went to Alaska, which is one of the three starting areas in the base game.

A funny result of this is that I’m suddenly getting PlayStation trophies left and right again after all this time playing. Many of the trophies are for finding all of a given thing in the game, where “the game” is the base game only.

I have to say that one of my current superstar trucks is the Ford F-750. It’s a scout, but it can pull real trailers and I keep pushing that ability to the limit by giving it long trailers and piling them high. With a few upgrades, it can run forever and get through just about any situation. I’ve also used it to tow vehicles that I thought at first might be too big for it.

I guess it makes sense that this truck has been used as a dump truck and an emergency vehicle since at least the 1960s. (I learned this searching for some real-life pictures of it just now. As I mentioned earlier in this thread, I paid little attention to vehicles ever in my life until I started playing this game.)

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I started this yesterday. I’ve already got 10 hours logged. I’m glad you brought it to my attention!

I’m still mostly in Michigan chipping away at jobs. This game is very screenshottable!

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Is this a strand-type game?

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After finishing Alaska, I decided to complete the last few things I had outstanding in Wisconsin. This brings my list of 100% areas up to 7.

Alaska seemed quite generous with gas stations and cargo after I’d become accustomed to the stingier DLC maps.

More than once near the end I fell prey to the lure of a shortcut that could save me a few minutes only to end up in a long drawn-out rescue mission, misguidedly determined to recover from the first attempt rather than start over.

For example, here’s my crane that tried to rescue the Western Star 6900 and its cargo after my attempt to cross a rock bridge rather than take the slightly longer paved path.

And here’s my final delivery in Alaska.

The last thing I had to do in Wisconsin required jumping across a little gorge.

It’s quite similar to the exploration and delivery aspects of Death Stranding, but it doesn’t have the indirect multiplayer.

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