Sonic Mania

Lol, I feel that, but even in a 3D space this stylish cut-out rotation reminds me more of final fantasy 6 than doom

no I mean Sonic Robo Blast 2 is literally made on the Doom engine

I’m ignorant of that aside from a digital foundry video I watched. I was just talking about the choppy representation of rotating sprites, I didn’t make the connection there

I finally got this last week, and I just discovered: if you let the opening movie run twice, it plays with different music each time. Is this a Plus thing, or does the vanilla version also do it?

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I believe this was in the original too, yeah. I’ve always assumed it to be the “original” song for the opening, since it was composed by Tee Lopes, until they got Hyper Potions to do a track for it.

sonic adventure modders working on a more modern fast travel system

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It’s Uber for Tails

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Tails is an independent contractor and not an employee

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Tails has always given me big unpaid intern vibes

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makes me reconsider things!

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So can anyone tell me how you’re supposed to get a perfect on the Blue Spheres stage where it’s four spheres and sixteen rings, a linear path and the last batch of rings is at a ninety-degree angle of the final blue sphere? Usually, when the stage is linear the solution ends up being simpler than I think it is, but so far I can’t seem to find a way to get there that doesn’t involve skipping through star spheres.

Also, I just found out that “fixing Metal Sonic” meant replacing the final part of the boss fight wholesale. Given how many cheap deaths I get from that fight, I’m not sure that fix actually fixed much.

yeah I hate the new last part of the fight. I think the old version had a big issue of conveyance, of it not being clear that it’s a fight and not a race, and when does Metal actually become vulnerable to hits, but past that, I found it to be a moderately fun boss fight. What they replaced that with is just a bad version of the final Death Egg boss from Sonic & Knuckles. I don’t get it, why not restrain the new boss fight to Encore Mode? It’d be a fun new twist in a mode that would seriously benefit from unexpected twists showing up like that.

Also here’s a guide to getting Perfects in every Blue Spheres stage:

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Ah, thanks! So the answer is “traverse the star orbs in an unintutive location and direction”–ugh.

And yes, exactly that. Granted, I really wish the original didn’t choose to emulate Sonic CD Eggman with a wall (Why not something more visually interesting? They could have totally used the previous acts’ giant light bulb baddie instead.) and I get that the replacement is a nod, but it still feels like a downgrade–one I’d perhaps tolerate more if the first stage (the fun-in-theory race bit with the good music) bit had been more substantial, but it’s not and I don’t.

it is one of these days today where i suddenly had an urge this morning to listen to SGGG’s motive theme in all its different disguises scattered across the soundtrack, and this naturally means that i would be very disappointed at one point why we hadn’t gotten it in the west, two decades have passed already!
And with digital platforms being a thing, you’d expect that SGGGs HQ would have at least tried to pitch a translated release as part of a marketing stunt.

And I was wondering, once again, whether anyone has tried to do a kickstarter for bringing this out in the west (i.e. picking up where SB Citizen Adilegian left off a few years ago), since i believe that it would be backed by idiots like me, knowing fully well that we are going to be ripped off, but nevertheless believing in the faint possibility of this becoming a real thing… and i assume that i just didn’t see the kickstarter or was away for a vacation at the time… right?

Right?



:servbotsalute:

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I was wildly unqualified to translate this 10 years ago but now I would be honk.

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Wasn’t sure where else to put it but here’s a guide to get the 2011 Taxman version of Sonic CD to run integer scaled:

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the neon flashing lights in the background of prototype Spring Y-- sorry, Sparkling Zone, looks really cool against the grate tiles of the foreground.

The background in the final version is so much more parseable as a videogame and easier on the eyes but I feel like we lost such an important defining aspect of the level with the changed background. The prototype background really properly frames Spring Yard as a casino-type level, it feels like a pleasure district of a city, whereas the final version it’s so much more undefined and flavorless it feels abstract almost.

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with the mountains and tall buildings far in the background of the final version of spring hill zone, it feels to me like some kind of abandoned maybe half-constructed structure one the outskirts of a city.
since robotnik loves theme parks so much, maybe it was his first attempt at building one, but the funding fell through halfway through construction?

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