Continuing the discussion from Sonic Mania (Part 1) - #2024 by Sleazy .
Previous discussions:
boom
not sure whatâs going on at SEGA HQ, but their random tie-ins look legit in their pure enthusiasm for (nerdy stuff), like using Ultramanâs bgm track or racing around/in(?) Dr Wileyâs castle âŚ. what else does one need, SHUT UP AND TAKE MY MONEY ![]()
thread should be called Adventure 2 and a certain signature track packed into the first post, to appease Alien Lifeforms when they sift through our digital remains long after we are gone/erased all human lifeforms on this planetâŚ.
real
moment here, hm!
Done (basically)
the signage on the colorful mall track implies some sort of government accessibility standards office run by radical 90s mascot animals
tried playing a bit more crossworlds after being away for work a few days this week and Iâm progressing from âthis is not as good as transformedâ all the way to âthis is bad.â
nothing is really fun or impressive, like, the items are too sloppy, hitting the lines on the tracks isnât meaningful or perceptible enough, the presentation is surprisingly generic⌠even like the way you do midair flips to get boosts had a really tight and rewarding impact on positioning in transformed and here you just spam it.
I think some of this could be patchable so Iâm just gonna ignore it until they add megaman and ichiban and whatnot. actually mentioning ichiban makes me want to compare this to infinite wealth, another recent Sega game that was likeable on its face but basically abandoned any and all design principles.
Simply combine the Transformed drivefeel, with the sadly still superior powers and ults from All-Star Racing, with the music of Team Sonic Racing or R, with the shit talking/character stuff and plate system of this one then we could really cook
sadly I might unironically think that Disney Speedstorm feels better in moment to moment driving and competition than Sonic or Mario which is insane
I actually like some of the tracks. Weird to play a sonic kart game that uses levels from modern Sonic games.
And you can select your Rival - always Big the Cat of course.
I feel something that hasnât been mentioned is that the kart customisation and part unlocking was better in Team Racing
Iâm always gonna think that Transformed was just too damn good for comparison â this is a real âeveryone my age forgets it wasnât 2012 just last yearâ moment but in hindsight it really really stands out that Sumo made it only 8 years after Outrun 2 and not only can you actually feel the Hydro Thunder and the Afterburner and the Outrun handling model on each of the vehicles, the fact that you could race Football Manager on a Shinobi track is such a superlative level of authenticity that I donât think they could ever touch it.
i guess in this game you donât actually play as sonic but you can keep him around as a pet or something and drive his car i guess
sonic and tails 00s sitcom au gijinka?
This girl is cute for being ai slop
Wish it wasnât raining Mario coins though, god
thoughts about Sonic Ăworlds racing a.k.a Sonic Kart 4:
have been slowly dipping my toes into this (bought it on PC for the Multiplayer/since i have Sanic Kart Transformed on that box as well) and now that i test drove the Sonic Riders hoverboards(?) over a few tracks, slowly starting to appreciate what the devs are going for with part quartre.
random thoughts galore:
all in all tl;dr status today then:
not entirely sold yet, but slowly warming up to it