not the witchblade thong
A button to jump? What the heck Nintendo.
Yeah, I remapped jump to B right away. Surprising that Nintendo let me do that.
i have to admit- the more i see of this thing, the more i like it
oh yeah this is pretty darn fun actually
for some reason the amount of optional doohickeys in the environment is really hitting for me for once
Somehow both monotonous and fun.
it feels more like a melange of recent EAD (EPD?) house style than anything I can think of – like there’s very clearly Mario Odyssey, Breath of the Wild, and Splatoon in here, and in fact you’re most of the way to describing the whole game at that point – but it’s also a lot of fun throughout.
I like how all the boss fights are like Zelda bosses if you could kill them in 45 seconds
I just want to put extra appreciation on this fight if only for the visual image of a Nintendo-made family-targeted game featuring their first big mascot savagely punching the shit out of an unambiguously female coded character
I wonder what they would’ve thought about that in the 90s
see, that lady is physically bigger than Mario and the violence is abstracted through the turn-based layer
DK is bigger than lady Kong and also you are mashing punch like an angry idiot and you get feedback on every hit with the comical amounts of hit stop in the game. it’s more visceral and therefore more violent
also her boobs bounce when you hit her. do the boobs of the lady in white bounce every time donkey Kong slugs her
I haven’t played that much, and a lot of how I think about this game will depend on how interesting the level design is throughout, but so far this is a lot of fun
I just watched a longplay of this game to the end and studied the credits, and no Rare staff got any special thanks but Shigeru Miyamoto did.
Nintendo saw the “This Is The Dragon Quarter Of EAD” comments and backed off
Been searching “Bananza spoilers” on X dot com and Bluesky to see what everyone thinks about it, and seriously like half the posts are from people complaining that YouTube thumbnails are spoiling the endgame.
I mainly watched a longplay because I don’t like the gameplay at all, but I sensed that the devs would pull something Funny As Hell near the endgame, similar to that dragon in Odyssey, and I must admit they didn’t disappoint this time either.
Stay safe out there, everyone who cares about corny twists…
There’s so much in this, it’s like… overwhelming how much shit there is to collect everywhere you look and go. If I actually had ADHD or OCD this would be heaven and hell. Not having any urge to 100% a game is a blessing.
Here I was thinking it’s okay to bash RARE for collectatons. Wait, is it collectathon? I thought it’s because you collect tons of stuff. Anyway, this almost feels worse in a way, but geomod by smashing is fun enough of a mechanic to forgive almost anything, I guess. And the stuff you collect seems useful enough for the most part. Should’ve made this a Wario game. Collecting all the gold would’ve fit much better.
I’ll probably see this through and not regret doing so, but I find it a weird mix of not demanding and exhausting at the same time. Oh well, setting the voices to Japanese helps a lot imo.
this game managed to bump me up directly up from “reasonably satisfied that I bothered to get a Switch 2 at launch” to “totally thrilled with it,” in part because this is so smooth and playable — just a very enjoyable platformer, every single optional challenge detour feels like the point as much as the main progression does, like they finally cracked what they were trying to do with Sunshine, and every new mechanic is neat enough — and in part because it reminded me that [direct inspirations] Odyssey, Splatoon 3, and ToTK, none of which I finished in their day, each have upgrades that make them run much smoother now.
nice work Nintendo, I was mystified by this shipping six weeks after the console itself but you pretty much sealed the deal after all. I would still not recommend buying any official peripherals for this thing but even the “little sibling” mode with the Switch 1 that your household probably still has is cool!
one thing this game does really well is have totally unpredictable pacing… like it establishes early on that there are different layers with their own themes like in Mario 64/Odyssey, but each of those has a totally different length / complexity, sometimes they give you a new power and sometimes they don’t, sometimes they give you a real linear sense of level design and sometimes they’re all over the place.
I wish this game had volume controls so I could lower the sound effects and raise the music – I wish this for a lot of Nintendo games.
That being said, every time a David Wise track appears I’m like “oh yeah… this is what good donkey kong music sounds like”. It seems like the new composers sort of wanted try for that whole atmospheric, moody nature vibe in the forest level but it really fell flat for me.
yeah i don’t know why they’re like this… only smash is allowed to have volume controls i guess idk.
i played at least 50 hours of mario maker completely silent bc i can only listen to the same track for so long. especially in the editor ughhh.
i also wished i could turn off music in splatoon a couple times – not exactly bc i got tired of the music, but rather just to get a break from how in-your-face it is constantly. sometimes i want to just vibe in a game w/ the soundtrack of my choosing.