dear @bug, you have inspired me…
I'm so sorry
Wario drilling down into the earth out of greedy desperation, mining for gold and ancient treasure, kinda like a reverse version of VB Wario Land, the atmosphere is a lot less relaxed, more frantic and menacing.
You get a trip down memory lane of sorts by having him uncover old consoles and accessories along the way, Pikmin 2 style, as well as the bones of long-retired characters from nintendo’s past (I noticed this is actually a thing in Bananza itself, so I’m not too far off…), some of these intermingle and reanimate as boss fights (picturing the skeleton of that professor guy fused with a virtual boy to create some kind of mutant monstrosity seeking revenge for being discarded and forgotten…) Imagine if astrobot had the general tone of shadow of colossus, wario sheds a single tear for putting a permanent end to our collective childhood nostalgia… It’s all very moving.
The events of the game take place shortly after he’s laid off the entirety of his microgame staff from warioware and funnelled the profits into a large fracking operation of the entire planet. Game ends with him reaching the earth’s core and burning alive for all our sins as god nintendo always intended…
The reality in which this game exists is the same one where the cynicism of the gamecube era was actually a huge success for the company, so they decide to run with this and pull a kojima by having everyone’s switch overheat and catch fire alongside wario, serving double duty of burning down the house of every remaining gamer on god’s green earth. The violent videogame debate resurfaces in a new form, leading to the eventual banning of all videogames. People start selling contraband cd-roms out the back of their cars, away from the eyes of the law. A new dawn begins…