Who’s ready for some super Mario brothers???
I’m downloading it right now!
I also just finished watching the digital foundry review, which was focused more on the game’s design, music and presentation and less on the technology side (and is all the better for it, as a review).
I really liked the contrast/comparison he does between select musical tracks from Super Mario World, NSMB U, and Wonder. Game sounds legit af.
Also watching this I just noticed this may the first mainline 2D Mario game where the stages aren’t timed? That’s interesting.
I completed World 1. I spent 3 hours on it because I did it completionist style, getting all the stuff and such. All the courses are just the right length to jump back in and replay until you’re satisfied with your result. The controls and momentum are a lot tighter than the NSMB games. Animations and sounds are superb. Game is bursting at the seams with ideas. Lots of secrets. Small challenge stages mixed in with the regular courses.
So far the challenge stages seem to be how you get new badges. The stage introduces the badge and after you master it by completing the course it gets added to your toolkit. Mainly using the parachute cap right now, the first one you get (and you know they gave it to you first because it’s so dang useful).
Also by this point I’ve found Captain Toad and an entrance to a Star Road style special zone full of ultra challenging course. Just hitting you with all the Mario right from the start.
Its wonderful.
I haven’t played a single hot minute of Tears of the Kingdom despite owning it for ages, and I’m tempted to just trade it in and buy this
I’m on World 3 now and I will go to the (not so) bold place to say that this is the Best 2-D Mario since World
I just got to world 2. Game is great. One thing that always made me crazy about recent 2D Mario games is that the stages didn’t match the theming of the worlds they were in. Like you’d go to this beautiful beach overworld and get a lava level. WHY?
Well, so far this game seems to actually properly theme its levels to its worlds. This makes a way bigger difference to me than you’d think! Makes the game feel more like a coherent adventure than a mixtape of randomly shuffled levels awkwardly grafted to a half-hearted narrative.
I also liked that they brought back a particular style of secret I enjoyed a lot when it was deployed in Mario Odyssey: Taking a secret side path and ending up on a balcony overlooking a future area you’ll get to visit later. Just a fun little preview of what you’re in for later.
With this game it sort of feels like Nintendo wants to bring back that old-school R&D1 era weirdness that used to give so much character to, e.g. the WarioLand games. So far I haven’t seen anything that feels as idiosyncratic and personal as that older stuff, but I’m still at the beginning. This game is definitely one hell of a lot less bland than any mainline Mario game of the Gamecube/Wii/Wii-U eras.
And to triple-post: I changed the flower voice to Portuguese (Portugal) and it improved the game immeasurably. That Portuguese voice actor has a really funny futebol enthusiast energy.
I was gonna say I hope there’s gonna be an undub for the flowers. I want them to speak Japanese.
How is multiplayer supposed ro be fun if you can’t fuck each other up? I always want friendly fire on in coop games.
seems to run well in yuzu
Kamek is in this game and his magic sound effect incorporates the actual SNES sound of his Yoshi’s Island spells. 10/10 GOTY
Oh boy, Mario Wonder feels busy. Every level has some weird gimmick or party moment or a new oddball enemy (or a combination of those things). That talking flower’s all over the place, there’s multiple collectible doodads, and even the sound design is a little wild. Each character has their own jump noise. I noticed because some of them are irritating. I don’t like Peach’s, but she can’t float anyway.
The co-op works exceptionally well. Our household’s digging it and we’ll probably try to get a checkmark on every level. Two people can pick Toad, thank God. I do get a Mario Odyssey vibe that suggests I won’t want to revisit this after I’ve seen and done everything once and I’m totally fine with that. Plenty of conventional, replayable Jumpman in the world.
Truly the Decade of Luigi.
i saw the singing piranha plants segment on a stream, and feel more justified in believing this to be a rayman game. like, it’s all somehow ubisoft flavoured. the weirdness is the game doing stuff you’d think normal/cute in a platformer that wasn’t dressed as mario
it’s like an uncanny valley type thing
After clearing another musically-themed tripout my guess is that Nintendo is responding to how much people liked the conclusion of New Donk City
Also the Special Piranha stage is incredible and it was hard not to laugh at all the ridiculousness before the auto-scrolling went into high gear
That’s my only worry so far. That it will turn out to be a one-and-done kind of deal for me. If it’s as good as Super Mario World it should have the same staying power and make me want to replay it over the years as much as that game. But maybe making Wonder compete with nostalgia isn’t fair.
If anything this game does make me want to go back and replay Mario Odyssey again. That’s interesting because before now I haven’t really had the urge to do that.
if mario world came out when I was 39 years old I’d only play it once tho
Idk I could probably hop into Mario World and easily lose myself in it for a few hours. Maybe only once every couple of years so that I start to forget things a bit
We gotta find some 72 year old gamers and ask them what they think of Super Mario World