SNES ROM SUGGESTIONS

Itay is a great guy and I’ve lots of love for his talk.

The camera we implemented in Galak-Z was modeled on the Insanely Twisted Shadow Planet one, with additional factors for framing action, pulling back on walls, differentiation between indoor/outdoor spaces, and consideration of when it was acceptable to allow enemies to go offscreen versus keeping them in.

Modern engines can make camera implementations real frustrating, by the way, because lacking low-level controls leaves you limited when you absolutely must sync camera action to render and the game engine thinks the low-priority scripting engine can just wait for a while. UGH BUGS

uh, sorry for the derail

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Jungle no Ouja Taa-chan - Sekaimanyuu Daikakutou no Maki has really interesting feeling heavy/slow character movement and silly contextual animations. It seems to be some kind of anime license shovelware, but worth a few minutes.


Incantation feels like a lost Genesis game with a better color pallette. Find the feather icons throughout the levels by hitting the crystal balls and warping around and stuff. Real smooth and fast scrolling.

Sometimes I think it must be nice to be one of those people who claim they aren’t able to tell the difference between 720p and 1080p, or 30fps and 60fps.

One less thing to worry about…

I can’t with videogames, but film is another thing. I can’t take 60fps photographic material; it needs a little judder to keep from feeling like slimy plastic.

I personally don’t make that association with film, but from what I’ve read, the “more cinematic” feel that people report preferring at 24fps over 48 has more to do with the slight motion blur that happens between points of movement. The extra-smooth 48fps doesn’t get that.

Also, if I’m correct, high frame rate cameras used today are all digital, so by gaining better image fidelity they lose some of the imperfections introduced by analog film

in Snes games?

Didn’t think that was a thing then.

No, I recall this popping up mostly in the age of HD consoles

Do I need a Framemeister?

And why is this acceptable as an artistic motivation (which ostensibly every movie will have anyway) and not as a technological motivation?

you claim “It’s different and more for the sake of different and more.” What makes that worse than a ton other innovations in video technology?

You could say digital cameras are different and more, for example.

EDIT: Put another way. What today is different and more tomorrow is the same and standard

Sounds like the regular VR fad.

Untrue hyperbole.

Explain what new horizons it brings to the table. What new metaphors it mixes.

Specific ones that jump to mind as especially apt: live simulcast events, any kind of first person footage, etc. It moves recording/documentation closer to the way your body interprets events in reality. Is this a requirement, necessary? Who is to say. You guys are not dummies. You can and probably already have come up with applications of this particular useless misguided technological progress, just preemptively dismissed them. Just by virtue of is perceptible difference it should be obvious that it offers at the very least opportunity. Like all new technology it will need to be understood and mastered and yadda yadda yadda, difficulties in lighting makeup the hobbit motion blur etc.

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At mininum, pans look way better with high fps film. There’s a very noticeable judder at certain pan speeds that basically goes away with a higher framerate.

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Yeah, for me losing a whole bunch of information when moving the camera past a certain speed is the worst thing about working with 24FPS and why I’d be happy to see it die.

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Have you seen the flying shots and pans in the Hobbit movies, for example?

If you have, and still mantain that it looks “weird” and “offers nothing”, I’m afraid I have nothing more I can tell you.

Sometimes things don’t mix any metaphors. Sometimes things are just new and “more” and different and literal. And that’s fine. That in itself already brings a new modulation in relation to what existed before.

That’s true. This is a notorious artifact of traditional film. Good answer: legitimate problem, solved.

The point about live events is certainly valid; in this case the format is basically the same as interlaced video, except… not interlaced.

That speaks to my major problem with faster film speeds, though; possibly by association, the smooth framerate tends to feel cheap and tacky to me. Swimmy. Unfinished. I suppose like anything it depends on how it’s used, though…

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