Compared to its contemporaries (C64, NES, etc.), the SMS (and GG) does not have a good reputation with regards to its sound. It’s audio chip, the SN76489, was an off-the-shelf component sold by TI (also used in the Colecovision). It could produce three square waves and white noise. This sounds comparable to the NES on paper, but it had some issues. For one, it’s 3 square waves had a fixed 50% duty cycle, limiting them to a single timbre. Additionally, the lowest frequency available to the squares was 109 Hz, which basically meant that you got no bass. (There was a trick where the 3rd square wave and noise channel could be cannibalized in order to produce lower frequencies, but it wasn’t used very often (more on that later).) For these reasons, many SMS/GG games ended up sounding less than impressive.
Regardless of its reputation or its limitations, the system still had a number of good and interesting soundtracks. Let’s celebrate them.
If you want to explore the system’s music library for yourself, .vgm rips can be found at SMS Power.
(Sega eventually released an add on FM sound card for the SMS, but I’m not the biggest fan of how it sounds, so I’ll be ignoring it for the remainder of this post.)
My favorite soundtrack for the SMS/GG is from Compile’s GG Aleste II (aka Power Strike II (not to be confused with the SMS game of the same name, which has a much poorer soundtrack)). These are the two tracks that originally convinced me that this system could produce truly sublime sound:
Here’s Distant Thunder from The GG Shinobi, courtesy of Yuzo Koshiro. Most of his work on the platform is pretty good.
Jeroen Tel’s The Flash:
Matt Furniss is the only commercial-era composer that I can recall who used that weird trick I mentioned earlier. Basically, it produces a 1/16 duty cycle square wave that can go to much lower frequencies than normal. For some reason it sounds like a sawtooth wave, and it’s just great. He put it to good use in most of his work, especially here in Alien 3:
Modern chiptuners often take full advantage of it, like with this remix of Wicked Child:
And finally, he’s the title theme for Safari Hunt. It only uses the noise channel, and it is way better than it has any right to be: