don’t worry, we can throw the whole thing in the garbage right away
Are Smashklonen actually considerably easier to make than regular vsfightman or what
possibly? this isn’t the first time there’s been a boom of them. there were a ton of licensed anime smash clones in the early 00s.
Probably a broader casual audience? Regular fightmans don’t have the reputation of being easy to pick up and play.
On one hand, Smash has had perk systems since Brawl and nobody ever actually cared about them enough to use them.
On the other hand, this is a free-to-play game, so there is a 99% percent chance this system is the reason all the gameplay in that trailer looks so slow and anemic.
Not looking forward to this.
there are way more physics implications and player states/animations to deal with on top of platforming collision and dealing with four player mayhem and multiple peer to peer netcode (assuming it’s rollback)
there’s a reason slippi is a miracle and it’s mostly that rollback is hard in platform fighters
still feel like no platform fighter has managed to be as good as melee
Tony The Game Director!
good art direction is about the only positive i can say about this, honestly.
platform fighter? really? it’s such a difficult genre with, far as i can tell from casually watching the scene, an enormous amount of churn due to high execution/cognitive barriers for competitive play. most people i know that play smash do it in spurts; play for a week or two, then never play again. i only play it sometimes as well, and other games with smash mechanics are instantly offputting to me (like Abyss Odyssey)
i guess we’ll see. maybe this is just my anti-smash bros bias showing, but i really don’t think this is the right direction for a multi-property WB game. Especially since there’s vertical progression in multiplayer (barf)
who will be the first to make super robot wars/project x zone with western properties
too many numbers
This is also a huge issue with the genre as any title is going to have the giant of Melee standing on its shoulders – it’s a near-unsurmountable combination of powerful nostalgia, Nintendo-level polish, and association with the Nintendo IP, the Smash team itself struggle with it immensely; how are other developers even going to manage?
i.e. I don’t think any platform fighter can be “as good as melee” as long as Melee is still the defining title of the genre.
well then, i think it’s great that they’ve set themselves a horribly difficult task
melee isnt really that good lol
street fighter 6 should be a ‘platform fighter’
I feel like I’m more down with this for some reason. It’s just not the same if it’s not a big IP orgy I guess
Oh lord wait now it’d be Disney vs Capcom
Darth Vader vs the Giant Vampire Lady
nintendo’s already twelve steps ahead of all of these dopes. my research on the dank web indicates smash 6 will include a robust political debate simulator, making it the truest “platform” fighter yet.