donât worry, we can throw the whole thing in the garbage right away
Are Smashklonen actually considerably easier to make than regular vsfightman or what
possibly? this isnât the first time thereâs been a boom of them. there were a ton of licensed anime smash clones in the early 00s.
Probably a broader casual audience? Regular fightmans donât have the reputation of being easy to pick up and play.
On one hand, Smash has had perk systems since Brawl and nobody ever actually cared about them enough to use them.
On the other hand, this is a free-to-play game, so there is a 99% percent chance this system is the reason all the gameplay in that trailer looks so slow and anemic.
Not looking forward to this.
Absolutely not.
there are way more physics implications and player states/animations to deal with on top of platforming collision and dealing with four player mayhem and multiple peer to peer netcode (assuming itâs rollback)
thereâs a reason slippi is a miracle and itâs mostly that rollback is hard in platform fighters
still feel like no platform fighter has managed to be as good as melee
Tony The Game Director!
good art direction is about the only positive i can say about this, honestly.
platform fighter? really? itâs such a difficult genre with, far as i can tell from casually watching the scene, an enormous amount of churn due to high execution/cognitive barriers for competitive play. most people i know that play smash do it in spurts; play for a week or two, then never play again. i only play it sometimes as well, and other games with smash mechanics are instantly offputting to me (like Abyss Odyssey)
i guess weâll see. maybe this is just my anti-smash bros bias showing, but i really donât think this is the right direction for a multi-property WB game. Especially since thereâs vertical progression in multiplayer (barf)
who will be the first to make super robot wars/project x zone with western properties
too many numbers
This is also a huge issue with the genre as any title is going to have the giant of Melee standing on its shoulders â itâs a near-unsurmountable combination of powerful nostalgia, Nintendo-level polish, and association with the Nintendo IP, the Smash team itself struggle with it immensely; how are other developers even going to manage?
i.e. I donât think any platform fighter can be âas good as meleeâ as long as Melee is still the defining title of the genre.
well then, i think itâs great that theyâve set themselves a horribly difficult task
melee isnt really that good lol
street fighter 6 should be a âplatform fighterâ
I feel like Iâm more down with this for some reason. Itâs just not the same if itâs not a big IP orgy I guess
Oh lord wait now itâd be Disney vs Capcom
Darth Vader vs the Giant Vampire Lady
nintendoâs already twelve steps ahead of all of these dopes. my research on the dank web indicates smash 6 will include a robust political debate simulator, making it the truest âplatformâ fighter yet.