Fair enough. His charge gimmick sounded pretty unique at least.
If they’re going to keep to a character trailer a week and if they’re following this pattern where next week will be the third member of China team then the fate of Tung will be interesting. That fantasy leak list I posted a while back in this thread still seems to be getting passed around and in that one Fatal Fury’s Cheng I supposed to round out the team. It’s such a deep pull of a character that if it really is him then I’d say that would confirm the whole thing in one swoop.
I have no idea why you would ever think this. On a completely unrelated note:
I always liked Meitenkun’s design and personality as a faux-drunken sleepy fist character, but I didn’t actually enjoy playing him much. He’s a charge character and I didn’t find his tools particularly exciting. Here’s hoping he’s a bit more fun for me this time around.
Wow, Benimaru looks good. Meitenkun has a stronger feeling of the simplified lines of cel shading, but this kind of gives me more Street Fighter vibes.
Benimaru being consistent through-line across a couple of hero teams is a nice touch. He’s plays a great support character. I hope he’s able to rub some personality off on Shun’ei and Meitenkun.
The first 20 seconds of the Hero Team theme feels very un-KOF, as does the chorus. The begining is more like something from Super Sweep’s SFEX/Fighting Layer soundtracks and the chorus reminds me more of Psychic Force 2012. It’s an alright track but nothing about it is really standing out to me aside from those qualities. What feels like onne minute of intro is kind of long too.
Shun’ei and Meinteunkun’s neutral animations are pretty good though.
Wow yeah that song has like 4 movements shame you will only ever hear the first 30 seconds. You’d think by 2021 this is sort of a solved problem in video games. Unless it loops and fades out and comes in as the rounds go on.
Like 20 years ago the FFIX overworld theme is 9 minutes long but you only ever hear the first minute.
would be nice if they opted for dynamic tracks that changed each round but dynamic music in japanese fighting games seems like a dead concept at this point. same goes for day/night cycles and/or other stage shifts from round to round. i guess sf v has this to an extent, but in the lamest possible form.
it made the '97 special team that much more distinctive and certainly the bali stage is incredibly cool, but it was a very odd choice considering they were a soundtrack factory at that point and pumping out arrange albums for nearly every game
Did not know we had a kof thread.
My favourite thing about SNK games is how cinematic the intros are. In the sprite-based entries they’re not limited by ugly limited 3D or in-engine lighting and you get stuff that’s flashy and eye-catching, but often dramatic and moody.
'95 has the best intro. “Break a spine, -R” is a perfect line.
On the other hand '94 Re-bout’s is way too long and garish, the guitar is grating.
I remember being really enamored with the openings to The Last Blade 2 as a child. Being used to static pictures that maybe moved across planes in arcade game cutscenes, I was absolutely floored by how these openings were animated. It was like watching a cartoon made with arcade art. Not to mention just the overall mood and tone, which I think is shared by very few if any other fighting game openings.
sometimes I think about this kind of thing.
when I can’t sleep, sometimes
during the final moments of the ‘97 tournament, Iori coughs up blood and attacks the winning team in a berserker rage, and then the New Faces Team shows up in spiffy color-coordinated cultist clothes sporting super-charged powers, and then I guess the Altar of Orochi rose up out of the ground(?) with flames and lightning and lava in turn, and then Chris’ shirt ripped off and he nearly doubled in size and started floating, and then he and the winning team vanished (into a temporary dimensional bend), and then the winning team came back. And argued with each other, probably.
this is what the global viewing audience would see, let alone the wide range of nonsense coming out of character’s mouths which may or may not have been caught by microphones.
did people watching this just assume it was all…special effects? theatrics? kayfabe?
did the cameras cut out at some point? maybe when a millenniums-old ceremonial altar erupted out the earth?
according to the '97 backstory, the Goenitz-icane that destroyed Kagura’s stadium(?) in '96 was covered up by the authorities, with the destruction being attributed to unknown terrorists for unknown reasons, presumably using unknown methods. How was the conclusion - any conclusion - of the '97 tournament explained? Solar flares, maybe?
And then the NESTs saga happens, with the KOF tournament apparently being held semi-secretly again. And then before the climax of the 2000 tournament, the Zero Cannon blows away nearly all of South Town. Which is then covered up as being due to an artificial satellite crashing into the Earth, which is then what actually happens at the end of the 2001 tournament.
Imagine being, like, any kind of “truther” in the KOF universe.
At first I was going to compare this all to Dragon Ball’s World Martial Arts Tournament, but framing it that way, the “King of Fighters” almost begins to sound more like a Dethklok performance.