Simple 2000 Series Vol. 81- The King of Fighters XV

Nice! So he was involved with KOF to some degree before the second GBA game. It always felt odd to think of that game as his foot-in-the-door moment. Heck, it’s still just weird to think of it as The First KOF Where He’s Responsible for Artwork.

(That game is weird in general. I guess the best way to put it is that it feels like the KOF version of the Game Boy Mega Man games. I wouldn’t mind hearing about how they started with “downscaled KOF 2000” and ended up with that–especially since it’s also in many ways the opposite of the Neo Geo Pocket Color KOFs.)

Best I can tell it just follows in the weird footsteps of previous handheld ports. KOF’95 and '96 (I think) landed on the Game Boy, with stripped down rosters and then random extra characters like Nakoruru. Then we have KOF R-1 and R2 on the NGPC, which are effectively stripped-down versions of '97 and '98 with arbitrary character selection. The GBA games follow this up with stripped-down ports of '99 and 2000, with extra characters. The first EX game was by Artoon, I think, and, uh. It was… unplayable, kinda? The second game isn’t super good, but it’s an obvious leap over its predeessor, while continuing the weird new continuity branch and concept. Would have been wild to see how they’d have handled a GBA port of 2001.

i had the first gba kof long long ago, and the main thing i remember about it was the control scheme, where a and b were lk and lp, and you held r to turn them into hk and hp.

it sounds weird, but it’s the only time i can think of when developers acknowledged how awkward it is to press a left shoulder button and do special move inputs at the same time

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New original character announced for KOF All Star.

Pretty Zero.

I was actually trying to blur it out to surprise someone before clicking it but the text is a bit too strong for the blur filter to really do anything. You’re all lucky this time.

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Not, like, super zero or anything, but pretty zero I guess.

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I dunno. The NGPC games feel really different from the second GBA game, to me (I’m ignoring the first GBA one, and the GB games, because they don’t seem as interesting). A game where you team up Terry, Mai, and Ryo or Kyo, Shingo, and Saisyu because you want these particular characters in the game, and in which you have extra modes where you can have experience points and equip new moves, speaks to different sensibilities that a KOF 2000 port that doesn’t include K’ or any NESTS characters because they don’t fit in the story.

The second GBA game feels weirdly constricted–like, they had an idea of what a proper KOF story is like, and they couldn’t go beyond that, so in the end, we get a roster that is essentially all of the regular teams, with no real atypical choices. You have your standard Fatal Fury team, your standard Ikari Warriors, your standard Psycho Soldiers team; Kyo and Iori, who didn’t have teams in the original 2000, get original substitutes. Oddly for what is ostensibly a port of 2000, none of the characters who most heavily feature in that game–and are therefore the most heavily promoted–are present. At the same time, it’s not a thoughtless port; it’s also got some stuff that suggests considerations, even within the game’s boundaries. The original characters are part of it, but it’s also things like their take on strikers, or how characters who aren’t playable are incorporated into the story.

Given that, I honestly can’t imagine what a KOF EX3 based on 2001 would have looked like, except probably not like KOF 2001.

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They are so supportive.

I wonder if SNK will ever again dare to take the central focus off of somehow-still young Mr. Kusanagi.

which KOF should i pick up on switch?
(it looks like 95 through to 03 are available)

There are many schools of thought here, and people will mostly disagree with me. But!

'96 is the first “good” KoF, the one where everything coalesces into the feel we now know. It’s also one of the most visually gorgeous games, and the game where we first hear some of the most recognizable musical themes. And yet, it’s one of the rarest in the series. One almost never sees it re-released. So this seems like an opportunity.

The three NESTS games ('99-2001) are peak KoF. Most people only really like 2000, and that sort of reluctantly, but phooey on that. '99 is the single prettiest game in the series, has the very best music, the most coherent aesthetic and storytelling, one of the best casts, and is probably the most creatively bold SNK has ever been, trying to reinvent their flagship series on every level.

2000 is the same game again, with balance tweaks, more content, and slightly blander stages and music (though still some of the best music ever). It has the best intro and some of the best endings in the series. It’s one of the last games SNK made before bankruptcy, and they knew they were dying, and that feeds into some of the creative decisions here.

2001 is my very favorite, and one of the “worst.” It’s a work of chaos. SNK is dead. Random minor parties pounced on their corpse for parts before they could regroup as Playmore, and somehow rehired most of the former SNK to make a new game on a reduced budget and timescale, according to new creative demands. The result is pure decay. The NESTS saga wraps up in the most expressive game in the series, with weird art, weird structure, weird music, weird new characters, weird storytelling that’s all just blood, rusted chrome, and tarnish. There is no balance, the whole thing is baffling, and it is amazing. Everyone hates it. It’s the best one by a wide margin.

2003 is another rare one, the first proper Playmore-era game, that tries to pull another '99 out of the hat with less money, lacking much of the old creative staff, and with anxiety over putting off the twelve people who still cared at this point, most of them in Mexico. It’s interesting, and worth a look-in. If XI were available, that is the 2000 to 2003’s '99, except in this case it’s actually the bolder, better, and much, much rarer game, with maybe the third-best soundtrack and probably the best roster and game system ever. It’s a superb game, and I wish it had more exposure.

Don’t bother with vanilla '98 when it’s the most widely available game, in more elaborate forms that also include the original. Vanilla 2002 is terrified, reactionary rat barf, catering to bad Gamer impulses and resulting in the most artless, conservative game in the series. 2002 UM is… fine, though. SNKP salvaged it as much as they reasonably could while still pretending it was the same game. It’s not interesting, but there is a lot of CoNtEnT and they put genuine effort in.

'95 isn’t super interesting and plays strangely by post-'96 standards, but it’s a notable relic. It is literally the same game as '94, except with one team replaced (and Iori introduced), plus different levels and music and the ability to build your own teams. '97 is the same game as '96, but less pretty, with less memorable music, more widely available, and the most important plot function/true ending in the series.

SO THOSE ARE MY THOUGHTS.

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thank you!
that’s the exact sort of breakdown i was hoping for.

K’, the protagonist from '99-2001, is just one of the best characters ever, with some of the best theme music.

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Get 2003.

i picked up '99.

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That was my second choice it’s a cool one.

It is pretty neat the switch version of 2001 and 2002 are the Neo Geo Roms so K9999 is there (they show him off in one of the 4 screenshots.)

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Do the Switch versions retain the How To Play segments, or are those removed as in most home ports?

yeah, they have that. they are all arcade ports i believe

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Hey @nothingxs , which one is your favourite?