Does the remake do this? In the original, gunshot victims who show up around Eddie are notably NOT reused James models lol
apparently the unpatched ps5 game on the disc is an early build from april. and in that version, the abstract daddy section is totally different. the pistons still aren’t there (and I agree I miss them, it’s an insane to omit), but the fleshy walls in the last part of the fight have this crazy looking breathing animation that was completely removed and it’s easily the most baffling decision in the entire game to me. I get the impression there was an overall push to tone down things and move in a more understated direction but this does indicate that that process was maybe a little robotic and done without much sense of purpose. and also there’s still so much shit that’s on the over-the-top side, like remove something genuinely cool like that?
yeah, they are, although it’s not super obvious in gameplay. this is why I think it’s intentional.
it’s one of many things about this that should bother me a lot on paper but as it is in the game I’m totally fine with it.
I’d have to dig through thousands of tweets for the source, but I swear Masahiro Ito directly said “We wanted to put a corpse in the room, but we didn’t have time to make a new model, so we used James’ model. It’s not intended to be James.”
The rumors seem to be that they are reworking Silent Hill 3 next. I’d rather see 4 redone since 3 already has a good remake and 4 could use a little streamlining.
https://blooberteam.prowly.com/383560-bloober-team-and-konami-continue-their-collaboration
I have to admit to liking a few new pieces of bloobmake 2, mainly the revamped apts and that reworking of the mandarin/closer but it feels totally unnecessary and like they just wanted to graft modern tps combat and western horror sensibility onto something that already stood on its own well enough.
I feel even worse about them remaking 3 because the environments, character interactions and ost live in my head all the time and it feels like sacriliege to have intricate details of places like the mall and the bits of sunset-tinted hellscape you can glimpse outside the grated church windows at the end being sanded down into something that has its name but isn’t it anymore.
Almost every line of this article is painful to read, but maybe they’ll somehow pull a Bloober Team and make a decent movie in the end.
Thanks @tacotaskforce for reminding me I had in fact tried to play Silent Hill Homecoming on a Japanese PS3 but between hardcoded-region settings and region switching x/circle prompts it is literally unplayable.
For some idiot reason I’d be considering playing it again.
Between this and Delta, it seems like Konami’s tack with their remakes lineup is going with the most critically revered title in a series, then working backwards.
The first Silent Hill would have been my last choice for a remake, since it benefits the most from its simple, jagged graphics.
But it’s funny how, since the series spans console generations, my instinct is to want it to stay inconsistent rather than having the games share a graphical style/fidelity.
I guess we’ll just have to wait and see what they come up with.
I’ve already seen two “it was the one that most needed a remake” takes.
Well hope they enjoy it. I got tricked once not gonna bother a second time.
Edit: or not even tricked. Openly walked into a bad idea and it was bad but in a way of “who even cares.”
I wish they could have instead remade a game that actually needed it like Silent Hill 2 from last year.
All they need to do to Silent Hill Origins and Silent Hill Book of Memories is an auto-save and achievements. And Book of Memories already has achievements! That’s so much less work to release these classic games again on modern hardware.
Something as old as Silent Hill fit on a single CD. You have to add so much more to it.
Origins would be a good choice. People don’t apply the same sanctity as with the numbered games and it’s better than most of the non-numbered titles (it’s the Her Story/Immortality writer). Though in saying that I should add the disclaimer that I gave up early on Downpour and didn’t bother with Homecoming outside the soundtrack.
Then again, they probably want to lean into nostalgia for things like this and so they probably feel like they have to pick the mainline games.
Silent Hill Origins is one of the most surf dracula ass video games I’ve ever seen, as you follow a character whose only defining character train is that he was the stupidest 13 year old on god’s green earth as he runs into a bunch of characters from Silent Hill 1 immediately after they do the thing they said they did in Silent Hill 1’s backstory. The only reason to remake Origins is if you were going to turn it into a minecraft game where Travis builds a fort out of all the broken TVs he has in his jacket.
It also features Great Value Red Pyramid Thing.
with shattered memories and now this is sh1 the first console game to have two different console remakes? all the other two-remake games i can think of have a handheld or arcade version somewhere in there
dragon quest iii had the sfc remake and the recent all modern platforms one (and the third one was gbc)
apparently castlevania 1 also counts, in addition to super castlevania there are distinct msx and X68000 versions
Do I remember the plot of Origins? Absolutely not. I do remember it was very stupid and not reflective of Sam Barlow’s later work.