SIGNALIS

Remember our promise.

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was worried this would be $40 because I’m excited

It’s free if you happen to have a Humble Bundle subscription, if you don’t mind installing yet another game launching app.

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game pass too

Looking forward to devouring the aesthetic when I get some time.

yeah v hype to get amongst this at some point

Wow this dev really hates feet.

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do i have to play the game to understand what this means or are they just mad at people doing foot-focused fan art

None of the characters have feet!

footless and fancy-free…

i haven’t watched anything coz i didn’t wanna spoil myself lol. but not i know the trailer’s safe so what’s the harm

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strongly recommend playing this under red light

i did this because partially because they had Deathloop in the Humble Choice this month and partially because i was curious enough to play this game based on the demo. the demo felt very classic Resident Evil With A Cool Aesthetic. but i’m gonna stream myself playing it tomorrow for awhile, so we’ll see how i feel then.

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gonna stream this game here for awhile today (tsarting now), in case anyone is interested btw

okay, i played it for my stream. prob like 4 hours into the game now.

observations:

  • the UI is fucking awesome but a little confusing and dense. i found myself screwing around and going to the wrong menu constantly. maybe this is just a problem i have with a lot of games, but something about the way this game did it confused me more than usual.

  • it is basically a Resident Evil clone. i.e. pretty much all the design tricks are things that are done in the first Resident Evil, other than like… having limited saves (thank goodness they didn’t carry that over).

  • unlike a lot of other retro-inspired indie horror games, it doesn’t feel entirely derivative of the games it’s obviously cribbing from. the top-down perspective is the most obvious thing that distinguishes it. the very specific/technical/detail fixations of the main designers is very apparent to, and feels kinda different tonally than Resident Evil.

  • the plot and esp the writing you encounter in various notes feel a lot like a Phillip K D short story. even tho it kinda is on the more basic cliche 101 ā€œrepressive authoritarian environmentā€ end.

  • this game’s two creators are German. this didn’t occur to me until i realized basically all the environmental details/textures are in German, which are then translated to English in the text boxes you read. it does kinda add a slightly different feeling to the environments.

  • this game has random plot-related bits where you wander around environments in first person that kind of randomly pop up from time to time. the atmosphere is really cool in these segments but a lot of them are very short but i honestly wish they were longer and there were more of them. they help break up the monotony of the usual Resident evil style of running thru hallways/ managing inventory/solving puzzles/running from enemies thing.

  • for a game that has this hyper-dense, technical sensibility and feels a bit PKD-influenced it’s kind of funny that it’s all about anime robot girls. the cutscenes are extremely anime. maybe not exactly what i expected but it works well enough in the game. it does make it hard to take the horror element seriously at times tho.

  • the combat is easily my least favorite part of this game because the aiming is really screwy/not great. it’s also not a game that makes you want to fight enemies either, since dodging them isn’t that hard most of the time. which leads me to…

  • i fought one boss so far and the encounter was really stressful and monotonous and just boringly/badly designed. it’s just running around a big heavy dude in a room waiting until you can fire at him. the janky aiming and limited ammo really made it not fun. i don’t know why this game needs boss fights like this to begin with!!

overall, my impressions so far - fun game, cool and very unique aesthetic, maybe doesn’t exactly transcend its inspirations tho… but it is a really great clone.

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I played a couple hours of this as well and I think your thoughts are spot on even if my overall impressions are a little more negative than yours. The game looks great and has an intriguing world that is very slowly fleshing out but I feel that it’s in a bit of conflict with the horror tone, to its detriment. The isometric top down shooter aspect isn’t particularly engaging so far has prevented any real gameplay tension from forming.

Also I may just be an idiot but the story and worldbuilding both feel extremely obtuse, so I’m spending all of my brainpower on just trying to figure out what’s going on/what my goals are in the story instead of feeling tension/anxiety… and I’m normally a big scaredy cat when it comes to horror games/movies.

Everything else is an extreme homage to the try-every-door PSX survival horror genre down to the 6 item inventory limit and the twinkly piano that plays in save rooms with item crates. It’s a genre I’m very fond of so I’ll let it sit for a bit and give it another go but I hate to say that left the first few hours feeling a bit cold.

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yeah i honestly didn’t find the game scary at all, and all its attempts to be scary seemed a bit forced.

also the enemy encounters gradually increased in what i played (tho i agree it lacks a lot of the tension of classic Resident Evil) but unfortunately i think the weakness of the combat just shows further. like that first boss battle was so bad. even DX:HR boss battles were better than this for me.

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Yeah I beat this game. Gameplay wise I thought it was a pretty solid Resi clone. Like other survival horror games the resource management breaks down when you realise how easy it is to avoid enemies. I had all this ammo and repair packs leftover that made the final boss really easy. I guess survivor mode would be more challenging. I thought the art direction was pretty good too, even if it was a bit too anime. Look I’m sorry but non-Japanese game developers aren’t allowed to put anime in their games.

Story wise I thought it was kind of stupid (I mean the little of the plot I could understand) and I couldn’t take it seriously at all lol. Gay robots! In spaaaace!

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Yea it kinda feels like the first person sections so far have been a missed opportunity to distinguish itself from the source material. Those moments aren’t nearly long enough to leave a lasting impression, and I’m more intrigued to explore those environments rather than the fairly standard space horror aesthetic of the main storyline. I don’t care how many posters written in German there or, or items with random kanji on them.

However, the environment does feel palpable, which deserves credit but traversal is just so breezy that exploration never feels nearly as menacing as it looks. Also, you really lose something by not having those door transitions which helps so much to ratchet up the tension.

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I gotta say, I am a sucker for the whole german japanese thing. it feels like an evangelion that never existed, like that one time asuka’s japanese VA spoke german on the phone only cool

I think it’s kind of funny that this game has an entire ā€˜ok now we’re doing silent hill’ section, but I’ve been having a good time.

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