We had the R3. I think that’s essentially the same.
Avacado is a PSX emulator that lets you take 3d screenshots, not only that it’s pretty dang good. After some futzing with the settings I might be able to grab all the cars from Ridge Racer 4
Whoa… what’s that
Father Pucchi (Enrico Pucci) standing in the Part 6 Stone Ocean prison yard stage of JoJo’s Bizarre Adventure: All-Star Battle R.
Oh huh it’s a single frame between rounds, right after the CPU opponent’s position reset, and right before the camera reset. Can’t really see it at full speed.
take that Pucci!!! avenge Jotaro!!!
did they fix this game so it’s not so slow and spongey? I tried emulating the PS3 version and the fights were extremely slow and undramatic for jojo
I don’t remember the PS3 version (might’ve played a demo of it at the time; update: oh, that was probably the more adventure-game-style “tag team” PS3/4 follow-up, JoJo’s Bizarre Adventure: Eyes of Heaven). I wouldn’t say R feels slow; like, reactions are fast. Characters have a slow-ish walk speed so, like later Vs series games, you’re tempted to jump more to get around. Fights here do feel longer than most fighting games; like, when nobody has enough meter for a super, it can be a lot of poking and b&b combos for a while…uh at least if you don’t know the apparent multitude of character-specific shenanigans. Stuff can definitely get pretty dramatic though.
But I can’t really say because I’m still grinding through the “All-Star Battle” mode where you’re not really playing a fighting game, you’re playing “do the arbitrary requirement needed to unlock the stuff” instead of fighting normally. ; P I should finish that tonight! Then I’ll be able to start on the 60 arcade mode playthroughs and hopefully be able to try out actual 1P fighting. I AM slightly worried that the AI may not quite hold up and it may just come down to repeating dumb little jump-in chain combos to grind out fights against the CPU, who has sometimes seemed too vulnerable to sweeps~~~but we’ll see!
So, I’m more worried about potentially dull AI than about speed, is the best answer I can give at the moment.
And people still stream multiplayer on Twitch a bit, might help to check some of those out to see what that silly stuff looks like. Oh well it doesn’t have rollback so there’s that potential issue for multiplayer. Drat, I can’t find the entertaining Twitch stream I caught a few times, should’a followed it. Uhh… Here’s a pretty decent (I mean they’re way better than me and actually do combos haha) online set:
there are definitely tournaments being run and the play seems to have evolved but it’s mostly just lots of very silly juggling; having tag assists will do that
the timestoppers channel is representative
Ah yeah that looks pretty good.
Game gets downright goofy; what I liked about whatever this twitch dude’s channel I found randomly one night was that it was basically a small group of people just low-energy trolling each other with the cheapest possible set-ups they knew–and they seemed to know a ton of really, really dirty stuff–and the puzzle was figuring out if they were having fun or if they actually kind of hated each other. ^ _^ = oo
Glad you reminded me about the assists; ASB mode hardly ever allows you assists, so I still gotta figure out if I’ll use them in Arcade or not. I like the IDEA of having more characters involved in a match, but I haven’t loved this particular Assist mechanic so far; feels a little too technical for my scrub taste, I suppose.
Update: Tried assists a bit, they seem all right. : D