semi-annual Final Fantasy binge/purge

FF7R OST superior just for the concept of introducing album art to video games.

This ain’t your GRANDKID’S Phantom Crash!!!

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i love that the ff7r soundtrack is eight and a half goddamn hours long.

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FF7R’s seamless transition between the field theme and the battle theme in “Under the Rotting Pizza” is the best version of that I’ve ever experienced. It’s that that absolutely gorgeous bassline continues unimpeded

Whyyy doesn’t the official OST on Spotify have the battle version of it? Would 8 hours 33 minutes have been 3 minutes too long?

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the gorgeous expessway theme that goes full ridge racer in battles is my fave

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Ah some of the music is sticking to Youtube! Me and formulasofsexuation both mentioned Spotify because for a while Square was intensely determined to repeatedly take the FF7R OST down from youtube (instead of just turning on monetization like any company who likes money more than absolute control)

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I couldn’t figure out quite how to express this in a post back when I played it, but here is my review of FF7 Remake:

I am a tsundere for this game. I viscerally felt the aesthetic is beautiful and the gameloop is often compelling. Also at nearly all times present in the experience for me was an awareness of systems messiness and draggy storytelling-by-committee, which began as skepticism, turned into irritation, curdled into a frustrated questioning about why I was still playing this

The longer I played, the more these feelings intensified. It got to the point where it put me on tilt to play it, and I would stop playing, and then I really wanted to get back to playing it

The bad parts felt like this punitive emotional tax exacted from me for enjoying the game’s beauty, I could see no way to sink into the beauty in itself, it was agonizing

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I hated it in the first hour cuz the combat sucks

and I hate watching other people play it because the command window blinks whenever you press the button so I get to see exactly how much the player mashes vs. how many actions the character performs and it always bugs the shit out of me. people talk about getting RSI only from certain games and I wonder how much of it is them overexerting themselves because games are really bad at signalling to players when the animation is supposed to start and end with a button press. like in a souls game (sorry) you’re punished for mashing buttons but in games like FF7R it’s encouraged since every attack animation is this context-sensitive cinematic attack with varying length and the feedback is inconsistent so you just press the X button through every encounter or whatever. FF7R is the definition of a button masher. It’s like Kingdom Hearts but somehow less involved.

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Great post, thanks. I actually never thought before to highlight the mashing as the key problem in a game with so many other flaws to point out, but it’s like this pervasive futile waste of energy. Keeping the lizard part of my brain responsible for mashing active for hours seems able to explain why I felt this agitated irritation that accumulated and even lingered even after I stopped playing. My feelings about the game make more sense to me now.

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I tried to go back and play some more FF7R this week and I just felt so frustrated with how much of the game artificially slows your walking speed between opportunities to hold the triangle button

It’s a fucking autoscroller RPG

I don’t even have two hours of playtime on it yet so I can’t really judge much of it yet but I really like the vibe I’m getting from it. The pixel art can be hit or miss (black mage in particular looks really off to me) but the combination of the pixel graphics and the new field effects they have going on generally look pretty nice.

I’m playing this on iOS so there’s not much I can do about the narrow font, which is as much of a pain as you’d expect it is. I think it might be more tolerable if I switch to playing in Japanese so I might try that next time. It also eats up a ton of battery and warms up my phone (iPhone XR) way more than I would expect from a game that isn’t really pushing the state of the art.

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honestly can’t remember much about 7r besides being mostly satisfied with the soundtrack, never really enjoying the combat and laughing at the ending meltdown

it was so unremarkable i forgot to sell it when i was having a clear out

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Hope PS5 production escalates soon so everyone can laugh at the ending of Intermission as much as I did.

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this, like every other canned animation in AAA games, is to hide loading screens

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yeah if anything I felt they went a little loading-hallway crazy like the PS2 version of deus ex. I agree that it’s a pretty compelling audiovisual object which was the main thing it needed to do to succeed and that the combat was often right on the edge of engagement for engagement’s sake. I was still pretty happy with the first 80% of it with the French voices.

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Oh, I know why it’s there, but it having a justification doesn’t make the game not suck because it’s there.

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I had forgotten about the English dub until you said that

Y’all, anime dubs haven’t even been as bad as FF7R in over a decade. It’s truly baffling

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I wasn’t taking my chances, all about that MP besoin

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Bienvenue!

the french dub really made FF7R better, and everyone not using it has missed out, so your sentiment gets a healthy french fried thûmbs up, mon dieu!

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The Collapsed Expressway also had my favorite track show up later in the game:

Too many loading waits has been a Final Fantasy tradition starting in FF7, so it’s fitting that FF7R also has too many.

One way to summarize the ambition of the series (among other series to be sure, but FF7 initially proved the concept) is “just how impressive of a game can we make with maximal use of the big & slow storage available today, and assuming players are fully willing to accept that tradeoff”

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Have been playing, like, a lot of FF15. I’m still figuring out how the battle system works xx hours into the game

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