selectbutton.net's top 64 vidcons 2020 - THE NOMINATION

the obvious ones that have been talked about at length by way more articulate posters:
smt3: nocturne
demon’s souls is for better or worse why i still play these things, i was going to bin everything after the first couple of dreadful years of the previous gen. also special to me because it feels like the last game that had this genuine word of mouth old internet buzz before everything had a nauseating three year social media campaign pre-launch

these are just pure pleasure for me and i can’t find fault with any of them:
streets of rage 2
outrun 2
elevator action returns
dragon quest 4

romancing saga 2 because kawazu is the lord and must be represented, i think this is his most accessible work because you get a couple of hours of mostly straight faced snes jarpeg to ease you in before it turns everything on its head

super street fighter 2 turbo is still peak fighting games and i’m obligated to put this on any best of list just because i’ve spent a significant chunk of my life on it

castelvania bloodlines, i feel like i might like this more than rondo now? appreciate how succinct and tight it feels

quakeworld & quake 3 - much like super turbo i think this genre rapidly went downhill after the influence of these faded (and yeah q3a is also the best 3d platformer)

7 Likes

this is the closest I’m going to get to a list of my favorite games so I’m going to write a bunch about them

dragon’s dogma - it is the game that is trying the hardest to be an MMO that you play by yourself most of the time while also being an amalgam of all the cool things in video games in the best way, as opposed to the worst way, which is the way most AAA dev studios do things because they are too afraid to look dumb while pitching monster climbing mechanics at the same time a meeting for pitching a complex player-developed AI system in the other room occurs; simultaneously, a meeting in which the story’s lore is explained in terms of having different layers of reality takes place. game’s wild and I love it

smash melee - don’t have much to say that hasn’t already been said, outside of feeling like I’m the only person in my group of friends outside of SB that takes this game seriously enough to like, actually be good at it while following the tournament scene. there’s this designer at my company (that is a UCSC alum and did a VR game that the department head described as “good as far as personality and leadership goes” but I’m convinced he was only hired because he’s tall) who is always talking about the melee scene because UCSC had a big one and when he finally brought a gamecube and CRT in to play smash I played him and beat him 2/3 after having not played for years and the only game I lost was when I played link, which is always a rough time but especially after not having played for year (shield cancel up-B is link’s lifeblood and I couldn’t do it), and like, I guess it’s just my life to be the person in the group of people who decides to represent my interest in a game by like, playing it

rocket league - now you can be messi, but in a car; in a world where every soccer game is attempting to model the difficulty of controlling a ball with only your feet by using increasingly realistic PLAYER ANIMATIONS and BALL PHYSICS psyonix solves the problem of modeling the weirdness of non-binary ball possession by putting you in a car and telling you to play soccer

nba street vol 2 - I don’t think any game has ever quite captured the aesthetic and spirit of what it was referencing quite like this game did with 00s basketball? classic NY-centric hip hop sound track with just blaze doing beats for all the interstitial parts, a mode where you can build your own team of nobodies and then eventually play michael jordan from TEN YEARS AGO, reverence of basketball legends from all of basketball’s history, low key the best latin american representation videogames have almost ever seen with bobbito garcia as the MC, getting yao ming to literally nail an ALLEY OOP THREE POINTER and then watching him shimmy after his shot swishes so loudly that it not only gives you more than the possible amount of points there is to score in regulation basketball but it DEDUCTS points from the other team for deigning to attempt a shot block in the canned gamebreaker animation? people don’t talk about this game anymore but it really did bridge the gap between the 90s MJ and the Bulls era and the modern lebron/curry/antetokounmpo era while the rest of the country was being racist toward allen iverson

ssx 3 - this game probably defined my creative aesthetic more than any other game I’ve ever played and I have spent essentially my entire life trying to recreate the feeling of spending literally half an hour in a single session riding down a huge mountain while the game throws a band pass filter and phaser on the yellowcard track playing in the background as you leap from your 15th enormous fucking ramp

thps2 - I’m pretty sure this game got an entire generation of kids to start skateboarding, me included, and in addition to being a super technical game to play it also managed to merge both the vert and street skating scenes into one big experience and that’s why I’m picking this one over thps1; eric koston showed up in the 2nd one and watching his tapes in the game was just absolutely incredible

skate - I’m going to nominate two skateboarding games on this list because skateboarding is good; this and thps2 taken as a double feature is maybe the most complete statement on skateboarding as mechanics and cultural experience you could get from videogames, full stop. skate manages to successfully recreate the feeling of trying to stick ONLY and SPECIFICALLY a switch flip frontside boardslide on this specific rail in this specific place because it would look the coolest, and who cares if it’s the only thing you do in the hour you play the game/skate the spot

nba jam tournament edition - so for all I wrote about nba street vol. 2 representing 00s basketball, nba jam TE represents 90s basketball in all its glory and somehow doesn’t even manage to have michael jordan in it, AND also plays incredibly well to this day. there have been attempts to make this game with modern players but the modern game of basketball right now feels like what this game was ALREADY TRYING TO DO three decades ago, where a single player would score 50 points night after night and no one even comments on it because he also manages to get every foul call in the universe and your enforcer/shot blocker guy is nailing threes from the corner like it’s nothing and the whole game is transition offense; modern basketball is great because it feels like watching humans do things you’d only see in videogames (did anyone see damian lillard just pull up and shoot it from the fucking half court logo a week ago and knock it down like nothing happened?? incredible), nba jam is great because you’re watching 90s basketball players play like you thought they played in your imagination

def jam ffny - some absolute fucking genius found a way to give aki access to the def jam license and they managed to make maybe the best single player fighting game of all time? and you’re not just playing def jam rappers, you get to BE A CHARACTER THAT INTERACTS WITH THEM? like it takes the best parts of wrestling games and pairs them with non-wrestling styles so you get the whole dynamic of finishers and health only being a reflection of how long you stay down after getting knocked down, but now it’s redman running off a wall and kicking you that finishes you off; desus and mero playing this game is the 2020 version of soulja boy playing braid

wayne gretzky’s 3d hockey - people will have you believe that nhl 94 is the best hockey game, but those same people probably think that f-zero on the snes is the best f-zero. wayne gretzky’s 3d hockey is the f-zero GX to nhl 94’s snes f-zero and is secretly one of the quickest and fastest arcade hockey games you’ll ever play with 3-pass one timers being the default way to score and sometimes the goalie turns into a literal brick wall; this was only hindered by having to play it on the nintendo 64 controller at home, but there was an arcade version and playing that with my brother and two cousins was probably that time’s equivalent of like, killer queen or something

virtua tennis (I guess the dreamcast edition) - taught me how to position to play tennis in real life, also 4 human players playing this is glorious

super mario strikers - best arcade soccer game as far as I’m concerned, because it’s essentially an arcade hockey game but with mario and a soccer ball and I’m kind of surprised people slept on this as a competitive game? the only game that gets close in terms of having to track people that don’t have the ball and pre-emptively check them is wayne gretzky’s 3D hockey and/or NHL Hitz

14 Likes

what makes A2 more bettererer than Advance to include it instead of Advance? I’m really curious because I could never really get past the first hour or two of A2 so I just have it in my head as “Advance but somehow boring to me.”

That’s how I felt about Advance, which I played after A2

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i miss ea big

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I added a bunch of these games to my list btw, thank you. Oh I need to add Baba is You too dang

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Keeping my list short-ish:

  • Death Stranding
  • Dark Souls 2
  • Katamari Damacy
  • Shin Megami Tensei: Nocturne
  • Shin Megami Tensei: Strange journey
  • Wario Ware
  • Super Mario 64
  • Castlevania: Order of Ecclesia
  • Overcooked (both 1&2 I guess)
  • Wilmot’s Warehouse
  • Final fantasy tactics
  • The witness
  • La Mulana
  • Kero Blaster
  • Baroque
  • Baba is You
  • Mirror’s edge
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For some reason Kiwami 2 stands out as my favourite. 3 and 4 are pretty good too. I also like 0 but felt Kiryu’s parts were lacking. 5 was just too big for me having played them quite close together but I absolutely loved Saejima’s section.

Went back and put some Yakuza nominations in my original list.

3 Likes

The closest this got to getting a sequel was Wario Ware, and I think this is much closer to Wario Ware in tone than it is to the previous Wario Land games. It’s full of weird vocal samples, music with lyrics, and a series of 16 vaguely unsettling songs that you collect in each level. It’s full of odd touches, like the song that has an acoustic guitar where you can hear the player sliding their fingers across the strings. It’s bizarre and lovely. Best Wario game of all time IMO

5 Likes

baba is you
kero blaster
cave story
la-mulana
la-mulana 2
katamari damacy
splatoon 2
halo
halo 3
odst
reach
destiny
destiny 2
doom
mario 3
smb2j
smb
mario 64
link’s awakening
papers please
stephen’s sausage roll
f-zero gx
demon’s
dark souls
bloodborne
sekiro
monster hunter generations ultimate (pre-world mh should probably be condensed to one of the games, anyway)
monster hunter world
breath of the wild
silent hill
silent hill 2
pathologic 2
mgs
mgs2
mgs3
mgsv
tabletop simulator
chrono trigger
ffiv
ffvii
ffix
ffxii
dragon quest
dragon quest iii
dragon quest v
dragon quest vii
dragon quest viii
dragon quest xi
pokemon gold/silver
metroid 2
donkey kong gb
star fox 64
little king’s story
pikmin
vagrant story
wolfenstein 2
hitman 2
majora’s mask
link to the past
nocturne
rondo of blood
castlevania
resident evil
resident evil 4
jsrf
spelunky
mother 2
mother 3
phantasy star online
shadow of the colossus
landstalker
elliot quest
nier
outer wilds
god hand
dog days
dragon quarter
mario rpg
paper mario
noby noby boy
3d land
3d world
videoball

13 Likes

The harshest critique of capitalism my 12 year old brain had ever experienced.

Pikmin is another game with a strong thesis: the group is mightier than the individual; we must all make sacrifices to the greater cause and in doing so, build something greater than ourselves; we are nothing alone.

Olimar is the capitalist pig taking advantage of this noble mindset for his own profit. He unites the Pikmin and helps them grow in service of rescuing himself, but then after saving his own life, he goes farther and sacrifices a tremendous amount of them simply for some pocket change that he didn’t at all need to get home.

Pikmin 2 takes this farther because that game is all about making a profit, but it’s also a worse game.

Nominate Pikmin today!!!

(thanks 8128)

6 Likes

Also I hope y’all don’t mind me spamming this thread, I just thought it would be more fun to do these over time rather than try to write up all my choices at once. I can chill if this is annoying.

3 Likes

was trying to decide if i’d spam my choices or go update my first post myself

though i wonder how much i really have to add

i’m updating my first post AND spamming this thread. why not have both

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what if one of my votes gets counted twice and i’m accused of fraud and banned

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i literally put a disclaimer in my first post because i was afraid of accidental voter fraud.

are we

are we both too honest for this world

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when i think about making this kind of list i always imagine a fantasy scenario where almost every videogame has been wiped from the face of the earth (possibly due to the industry’s own antipiracy measures :^)) and i’m trying to imagine the best handful to survive.

so like rather than necessarily being “what deserves to be remembered” (since as the evil cowboy in unforgiven says, deserve’s got nothing to do with it) or whatever it’s… what would make the most beautiful and mysterious fragments. what would lead people to imagine a far richer and better vgame landscape than the chickenshit one we actually got.

  • action 52: very funny and beautiful and mysterious while also functioning as a reference list of unexplored effects. like a haunted library music sampler. i have never had as much fun playing a videogame.
  • germs - nerawatera machi: i sort of feel like realtime 3d made videogames more boring on the whole but this is the main counterargument. charged with void presence, feels endless.
  • hall of tortured souls: aka the little easter egg area from excel 95. videogames are the dream parasite haunting functional business software.
  • sengoku turb: i feel like the weird busy grind of the action areas actually enhances the self-sufficient alien mood. still feels like a glimpse of a better world.
  • sky kid: dinky namco arcade action with military overtones. drop bombs and do loop the loops to impress onlookers. very enjoyable and emotionally opaque at the same time.
  • walpurgisnacht: dreamy night space
  • final fantasy XAT: rpg maker game made by an 8 year old dutch girl and exemplifying more than anything else the delights of hobbyist software
  • wizardry iv: totally impenetrable to the extent that it has a secret ending which can only be solved if you answer a number of riddles relating to kabbalistic philosophy, requiring research outside the game itself. stands in for the hermetic tradition within vgame design.
  • capn zapn: look at this video and try to figure out what’s going on, what the verbs are or what you’re meant to be doing. one of like 200 Gary Acord games which all swapped the same mechanics and graphical parts around interminably.
  • life of d. duck: still think this is one of the most beautiful videogames
  • bad day on the midway: toss up between this and chop suey but today i feel like this one catches more of the unsettling dead feeling of multimedia software.
  • powder toy game: very powerful and important.
  • densha de d: one of the very few good comedy videogames just because of how crazily specific the joke is, like, combining densha de go and initial d is already pretty good but a full racing game around it with intense voiceover dialogues as you grind around to eurobeat is truly sublime commitment to the concept.
  • kero blaster: seconding since i saw it posted
  • mischief makers: seconding since i saw it posted
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When folks around here recommend or praise Eliott Quest without elaborating, I sometimes look up its gameplay on YouTube for a few minutes. But I never get it. What makes this one special?

2 Likes

mmmm oh man

well i love any 2d exploration game that establishes a sense of continuous/engaging/artful world space without being a metroid. it’s tonally severe and beautiful where maybe every other contemporary game like it is overwritten and cliche. it’s mechanically adorable and demanding moment to moment. and it’s got all kinds of Big Secrets lurking around the edges while clearly not caring if you ever see them, which is one of the best qualities a game can have period imo

just top of my head

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umihara kawase (any version)
tempest
nuclear throne
celeste (am i really the first to nominate this? lol)
invisible, inc (ditto)
into the breach
final fantasy tactics
tactics ogre: let us cling together/one vision
nethack
caves of qud
868-HACK
crypt of the necrodancer
red strings club
cart life
under night in-birth
towerfall–still the best party game imo
zero ranger
touhou 8–any touhou nomination is gonna be vote-split out of running probably but this is the best one imo, especially its spell card practice mode which every shmup should copy
hero core–implies a whole subgenre that still doesn’t exist yet(?)
knytt stories–definitely cheating with this one
umihara kawase (any version)
yume nikki
lsd dream emulator
world of goo
portal
baba is you
sonic 2
sonic 3 & knuckles
sonic mania
megaman 2
megaman x
shatterhand
gimmick
la mulana
smt nocturne
undertale
earthbound
final fantasy 6
morrowind
dark souls (sorry)

edit, added since others reminded me of them:
king of dragon pass
disco elysium
windosill
transistor
super metroid: eris
superhot vr
corrypt
rom check fail

9 Likes