selectbutton.net's top 64 vidcons 2020 - THE NOMINATION

OH I put in Bio Miracle Ape!

I should make a gamespew list of the top 6 games with Bio in the title.

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In the main game of this puzzle pack you frantically combine colored meteorites to rain down more meteors on your opponent’s field. The character selector lets you pick among various diaphanous space goddesses named after the constellations, and there is an unlockable secret character: the friendly Siberian husky, Tungusky

In WWG you start the game as a tiny ghost who died in the great potato famine, emerging from a lonely, forgotten grave. Driven by vivid memories of hunger, you eat everything in sight, starting with the flowers left on the neighboring grave. By the end of the game, you grow large enough to consume entire factories and skyscrapers in one gulp

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Oh shit, I forgot this existed! I remember being 7 years old and encountering this game on my family computer. I had absolutely no idea how to play it, but I spent a ton of time just tooling around in the opening area like young kids like to do with games they don’t understand. The Windows 95 multimedia abstraction of its environments and its dry, almost office-software-esque tone made me feel like there was something deep and mysterious in the game that I wouldn’t understand until I was older.

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56th nomination is GEMSTONE IV for being the best text mmo ever. ITS MORE THAN A MUD!!

gemstone iv

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After heavy consideration and looking at some other lists I’ve decided that there are more good games:

Gradius V – Best shmup. Bombastic Sakimoto score introduces time-traveling Vic Viper n the second mission and wow does the game ever deliver on that premise later. Also, probably one of the last shmups made for people not interested in arcane, esoteric scoring systems.

Bomberman (as a concept) – I cannot name a definitive Bomberman game.

Bosconian (X68000) - https://www.youtube.com/watch?v=fCnaRFMoFLA

Mega Man Maverick Hunter X – Vile mode rules.

Ace Combat 4: Shattered Skies – Project Aces knew how to perfectly craft “epic, cinematic” set pieces that still allow for total player control nearly twenty years ago. Don’t know what’s taking so many other developers so long.

Anubis: Zone of The Enders – An extremely satisfying mecha OVA and about as long as one.

resident evil 4 – Really just comes down to how fun upgrading and rotating weapons within your increasingly large suitcase is. Satisfying progression marker.

Metal Slug X – I really do admire the excess of Metal Slug 3 in general and the final mission in specific, but this is the best representation of the series. A showcase of Nazca’s unmatched pixel art prowess, tight level design and unrelenting fairness in coin-op difficulty balancing. Peace Forever!

Mario Golf – Is Neo Turf Masters a better golf game? Yes, but this one has transfer pak support.

Castlevania – A visionary work that rightly realizes how horrifying the premise behind the monster mash actually is.

Monster World IV – Cozy.

Bangai-o (Dreamcast) – Missiles go boom. Many big explosions. Good.

Virtua Fighter 5 Final Showdown – VF is an entirely distinct evolutionary branch of fighting game design which no one has truly followed.

Dead Rising – Real moral choices like going to the food court to get more orange juice or rescuing another group of bickering shoppers menaced by a deranged incel.

Dragon’s Dogma – Would have been even better if it had been Warzard 2.

Crackdown – The only good sandbox game.

Mount and Blade Warband – I get from this what I imagine the 4X freaks get out of those games. Which is to say, to crush my enemies, see them driven before me and to hear the lamentation of their nobles.

Gitaroo Man – The narrative rhythm game space is surprisingly competitive with both the Ouendan and PaRappa series, but this edges those out through slight personal bias.

Final Fire Pro Wrestling – The translated Management of the Ring mode is the peak of prowres gaming. Though Fire Pro World is wonderful, the incredible dynamic scenarios that emerge from having all these facsimiled promotions, wrestlers and titles already in-game and circulating around the wrestling market make every playhtrough compelling.

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rockstar’s the warriors is like the best case scenario for a licensed video game

also the outfoxies just for good measure

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Fuck how could I have forgotten Warband

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Gonna add some more:

King of Dragon Pass
Wonder Boy III: The Dragon’s Trap
Grandia
Survival Kids
Perfect Dark
Super Mario Odyssey
ROM CHECK FAIL
The Last Express
Streets of Rage 2
Mega Bomberman
Landstalker
The Legend of Zelda: Majora’s Mask
Tron 2.0
Bomberman 64
Spelunky
Pocket Bomberman

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9-bit Tetris The ultimate action puzzler
10-bit Indiana Jones and the Last Crusade The Talk verb as an instrument, before it became almost defacto expository, an adventure game that gives you just enough rope to hang yourself with or feel clever once you find alternatives
11-bit F.E.A.R. Blood opera J-horror undersells the post-Quake thrills of the mundane repurposed as feverish daydream killboxes
12-bit The Ninja Warriors Once Again Going single plane allows for some truly taught design playfulness
13-bit Another World Alienating
14-bit System Shock A roguelike that truly appreciates claustrophobia
15-bit Cho Ren Sha 68k Soaring across the megastructure
16-bit Sonic Mania Leave it to the amateur professionals

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same actually

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Game had motherfucking opera singers in the soundtrack okay?? Great game to start up a weird skirmish map and build up a very nice castle then immediately quit. Who cares about winning? I just wanna explore this map for a bit and get weird messages on signs and kill golems and rogues and shit. HOMM3 went full “CG rendered sprites” and it’s ugly as shit, HOMM2 has great spritework. ADD THIS TO YOUR LIST

8675309

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I forgot to mention the map I downloaded called “Honey, I shrunk the car 3” which had this incredible, incredible moment. So it’s a map where you’re a tiny car on a city block, right? Nothing special. But after poking around for a while I found a bridge on the beach to a normal-sized version of the exact same city block, but mirrored. Like, now I’m a normal-sized car. Kinda cute huh?

But then there was an even smaller version where I was basically the size of a skyscraper…then an even smaller version where I was the size of the entire city block. So now I’ve got this fractal that begs the question…are there BIGGER versions??

And yes, I found the bridge to the version that was (I would guess) 64 times bigger than the already-very-large city. Instead of a hot wheels-sized car, now I am an ant-sized car.

Except there was an even bigger version that I thought was just a skybox. Like, it was so huge that at maximum camera speed it took a solid 5 minutes to go from one end to the other. For scale, the “gridmap” you might be familiar with can be flown over at max camera speed in about 15 seconds. It was SO HUGE, it was fucking wild.

So yeah that was the funniest and most bizarre thing I’ve seen in a game in a LONG TIME, it ruled.

Also, there was a moon map that was a tiny version of the moon (duh) and it turns out that BeamNG.Drive can handle Mario Galaxy Gravity. I drove all the way to the dark side of the moon, it was fucking weird. The camera could not handle me being upside-down but the game engine itself was totally fine with it.

Love that game.

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kind of surprised im the only one to bring up towerfall, flagship title of the ouya. very wholesome game. im not sure how many people tried the co-op levels (especially the dark world dlc) but i found them pretty memorable. mashing the gender button on the character select screen is the trans experience

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I have to second The Ninja Warriors Once Again. I didn’t think I liked brawlers but this, Astro Boy for GBA, and Muramasa by Vanillaware made me realize I just need them to be single plane.

There have been a couple of noms for Getting Over It with Bennett Foddy, forcing me against my will to nominate Sexy Hiking

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I’ve never been able to articulate this about my mixed relationship with beat-em-ups until now. A revelation!

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Beat em ups feel flat when not restricted to a single plane funnily enough. I wonder if putting the hit boxes on the shadows and making it a pseudo top down game would help.
My favorite beat em up is probably violent storm because wade’s uppercut and sweep kick give the game some vertical feeling that’s missing in that side of the genre.

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Think my final top video game will be the evergrace soundtrack.

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We should do another one of these for soundtracks. Why not? It’s fun to hear people articulate what they like about music because it can almost force poetic language. And who doesn’t love talking about sound chips?

I’m definitely on the Alien Soldier OST train.

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GTA IV – Maybe my favorite GTA after GTA III. They really went big on this in a way you don’t see game developers do anymore. Not only was the level of visual fidelity increased exponentially the game featured a much more realistic and wholly integrated physics system that effected everything in the game from the way the vehicles handled and pedestrians and Niko stumbled and fell. The dialed the physical simulation elements way down for GTA V, probably due to some combination of negative feedback and a desire to free up the technical resources for other purposes. But it just served to make IV even more unique among the other games in the series. Upon announcement of a return to Liberty City I was disappointed that they weren’t doing a new location but after playing the game it’s become my favorite digital representation of NYC. I’ve spent a lot of time just walking around as either Niko, Johnny or Luis, breathing in the world and the atmosphere. If they skipped GTA VI to just remake IV I would be fine with that.

All of the eyemaze Grow games Arx Fatalis – Swapping out the Grow games for Arx Fatalis. You should check out Grow though because they’re cool little puzzle games. They have a set number of actions you can perform and a set number of turns you can take and the goal is to perform all the actions in the correct sequence. Arx Fatalis however is a different sort of game. It was designed by the other lead designer of Dishonored, who was inspired to make a game like Ultima Underworld, and came out in 2002. It’s a first person action rpg where you’re exploring a huge dungeon in a world where the sun has gone out. The plot is non-linear and quests can be completed in multiple ways. Basically you’re finding items to recreate a magical sword so you can use it on the big bad. There’s no dialogue and the music is generated on the fly by a system that selects and mixes musical loops in real time based on cues triggered by stuff happening in the game as you play. To cast spells you have to draw a gesture in the air with the mouse and you can craft and fish and cook and make pies and other food items out of ingredients you find. It got good reviews but sold poorly as they types of games tend to do.

Grow Home and Grow Up – I’m picking a side on the other Grow games. In this case I’m striking Grow Home in favor of it’s sequel Grow Up. These are games from a small group at Ubisoft who started out making an experimental demo for a character with procedural animation. You play as a little robot and use the left and right buttons on the mouse or shoulder buttons on a controller to control each of his hands/arms. Holding the buttons makes that hand grip whatever surface you’re on and the game is about finding stuff to repair your spaceship by making huge vine-like plants grow and expand into the sky upwards. The sequel features an entire small planetoid you explore and grow your way up into the upper atmosphere. It has some powerups for the robot like a glider that make exploring the planetoid a lot of fun.

Snake Pass – Another game with a unique control scheme. This time you’re controlling a snake and the only way to move around is the same ways snakes do: by slithering from side to side and wrapping their bodies around stuff to pull themselves up. It takes a minute to get a feel for it but once you do it’s quite an enjoyable platformer.

Mad Max – I really like the way this game doesn’t explain the state of the world you find yourself in it just lets it all speak for itself. You may not notice is at first but look closely and the lower half of the map you start out in is actually a dried out sea bed along a former coastline. Look even closer and all that white sand is actually tiny crustacean skeletons. The weird rocky outcroppings are actually former corals. What happened? Climate change, among other things, apparently. The oceans have receded and civilization has collapsed. People cluster in tribes fighting over access to fuel and water while powerful storms rage across the land destroying anyone and anything in their path. In the middle of it all is just Max, driven mad by the loss of his family (and for this game the loss of his car), building a new car piece by piece to find the people who took his old one. There are lots of ways to tune your car too. You can make it a heavily armored battering ram or a fragile but fast sporty roadster. You can use a harpoon to yank off pieces of enemy vehicles and even pull enemies out of the driver seat. This is a game about fighting off small-time warlords and taking over their territory bit by bit while building up your car piece by piece. It’s beautiful landscape a backdrop to ugly violence. Reality is not so bleak as a story like Mad Max paints it. During times of crisis people in their own ways always come together in the spirit of community to help each other out. Even in prior periods where civilization fell people never completely turned against each other in the all against all sense that these types of stories like to fantasize. You see a bit of that in Mad Max too with the various communities you help out on your quest. People who come together to hold on to a bit of humanity, as small as it might be.

Crackdown – You’re a supercop tasked with taking out gang leaders and their lieutenants. You’re in a big city and you can jump and climb over everything and tackle your tasks in any order. It’s bright and colorful and the more you do of any particular thing the more you level up your character’s attribute in that thing, like shooting, driving, jumping, punching etc. And spoiler alert you’re actually the bad guy the cops and the state were the real bad guys all along what an original twist.

Saints Row 2 – While GTA kept getting more po-faced and serious and grimdark Saints Row decided to get goofier and wackier. If GTA aspires to being an HBO Original Series then Saints Row aspires to being an independently published comic book. The sequel was where the series found its footing and its own identity among the increasing crowd of open worlders.

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third, you mean!! i said it too :stampstampstamp:

I have decided to add the last remaining six games to my list to round it out to a 64 game list

The Legend of Zelda: A Link Between Worlds

I was reticent to put this one in because I didn’t get to finish it (it was lent to me). But my experience with the game was incredibly good to the point that I couldn’t get into A Link To The Past because it felt awful in comparison.

Super Mario 3D Land

I really dislike the “you gotta clear the game to get to courses that are actually challenging” but like… it’s still really, really good.

Furi

I forgot! I also need to replay it because it’s been a while! But I remember holding it incredibly high when I did

Megaman 8

Everything but the levels are top-tier. It’s just that the levels are way too reliant on one-off gimmicks instead of Megaman stuff that capitalizes on what this game is great about. So this is why I was reticent to put it on here but now I’m going “screw it. It’s coming in here.”

Bomberman '94/Mega Bomberman

I wanted to put a Bomberman game in my first post because multiplayer Bomberman absolutely deserves to be in here, but I couldn’t figure out which one. After some pondering I think '94 is the one I like best, though I haven’t gone nearly through every Bomberman game.

Little Fighter 2

this game rules. Musou Dragon Ball Z-esque Beat’em Up for the PC from 1999. there’s also online multiplayer. you can have 10 people in there fighting against each other throwing kamehamehas and weapons at each other and it’s a mess and it’s great. it owns. it’s like if stick fight videos from Newgrounds from the early 2000s were playable.

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