SEKIRO: SHADOWS DIE TWICE 💀

important thing i didn’t learn for way too long: actions performed with neutral stick position are always oriented “forward”. you don’t have to press forward when you mikiri, just press the button without moving the stick at all. not sure i would have ever been able to use them well enough without learning this.

when do you get punished for executing a mikiri counter? i’m drawing a blank on that

i think the ogre being such a roadblock is supposed to make it more likely that new players will discover the Hirata Estate, where you can find the flame vent prosthetic, which makes the boss easier (or i assume it does, since the loading screen tips kept telling me so)

you could compare how Bloodborne guides players toward Old Yharnam (and consequently the chalices), even though you’re free to skip that whole section if you know how

i’ve even wondered if DS2 was trying to do a similar thing with Earthen Peak: since no player could reasonably be expected to figure out how to remove the poison on their own, and you meet the ladder-building NPC there, maybe it was supposed to be a hint to turn around, and come back after you’ve checked out the Gutter. (i have managed to beat Mytha with the poison in; it’s easy enough as long as you alternate between Estus and Lifegems)

3 Likes

It’s the Seven Spears guy right near the starting area where Kubo lived
You stomp on his spear but he has enough strength to lift it even with your foot on it
Jerk

I haven’t had trouble pulling the Mikiri counter when I wanted to and pressed the circle button, it’s just that I’m already so laser focused on deflecting and attacking that just pressing circle is difficult + lunging forward to attempt a mikiri counter is an inherently extremely risky action if you’re not very good (esp. if the boss has grabs or sweeps along with thrusts, so you can’t rely entirely on the red indicator)

yeah I gave this another shot recently and came to the conclusion that the theoretical reward for pushing through the early hump was just more of something I disliked in the first place

I still think it reflects badly on these games’ audience that weeabopit would be so universally acclaimed for cashing in its prestige to make people Study The Blade

¯\_(ツ)_/¯

Seven spears will “punish” the mikiri counter but he always does the same followup to disrupting the counter that is easy to deflect or interrupt (with gunpowder for instance)

1 Like

Oh sure, but i think they could have put the ogre a little further down that path. Like if they switched him with the general that’s right after him, even. I just think it’s a swerve to have 2 roadblock bosses you could hit at once expect skills outside your core set (the other being the shinobi hunter) that early in the game. A boss or two more that really emphasized deflection and posture recovery would have been ideal.

5 Likes

Yeah, but the next level of that is that Mikiri counter needs to go into the enemy’s sword arm, and sometimes the neutral Mikiri from lock-on-camera is too centered to work. When this happens you might wrongly assume it was your timing. I started always holding forward with a slight angle specifically towards the enemy sword and now my mikiris are more reliable.

3 Likes

I’m pretty curious to see how Elden Ring will counterpoint Sekiro. By DkS3 the series devolved into on one hand rote exploration where you ran through two-path levels to harvest all shiny motes, and rote boss battles where you stayed out of the way of any attack you didn’t understand and punished the couple you did. It seems they reassessed where they were and made a decision to split into “Study The Blade” and “Open Field” and go deep into each of those separately.

4 Likes

firmly on the ‘sekiro is the best thing they’ve done since demon’s’ side of this one

6 Likes

the Ogre is the good old trolling side of From peeking out, and I love it and I love watching people get the people’s elbow off a cliff. Putting a huge character with flying moves on stairs is perverse in a very From-esque way; it’s guaranteed to show off the game in the worst light, with drifting, sliding mid-air corrections.

Of course it presupposes a knowledge of Souls combat, especially rolling into attacks, that the rest of Sekiro mostly ignores, but it’s so stupid I can forgive it for screwing up the learning process.

I agree with the sentiment that the centipede should have been an early boss. Or maybe I’d go as far as putting a parry back-and-forth minigame on Hanbei and really pushing the turn-by-turn nature of the combat. When I’ve taught people to play, the most helpful thing I’ve said is that it’s like tennis: return their serve, then take your turn when it comes up. Getting players to drop dodging and spatial awareness from their toolkit usually improves them markedly.

8 Likes

Fromsoft’s_trick is that they make the game troll you and kill you a lot early on and then level off once you get past the first couple areas, and it’s definitely in effect here, but i think it gets in the way a little more than i usually like it to.

I think the chief thing anyone playing the game really needs to internalize is that posture is basically a second health bar, and that plus deflection tennis are the secret weapon that makes me enjoy Sekiro bosses more than later Souls bosses. When you’re, say, fighting Champion Gundyr in Dark Souls 3, you have to respond to his roulette of attacks by dodging/blocking and retaliating when you have an open attack window. Since you can cancel into a block/deflect in Sekiro, you have more license to attack, and either you land a vitality hit or a posture hit; if you get the latter, you force them into a deflection tennis match. Bosses will almost always end one of those matches in a predictable couple of ways, ex. Genichiro will deflect, jump attack and then always do a thrust or sweep attack. What that amounts to is having more control over the rhythm of the fight, whereas if you try to dodge and retaliate Souls style it’s much harder (it doesn’t suit Sekiro’s “build”! he has too short a weapon and too limited a dodge). It’s awesome! …once you get it.

So when you put a boss like the ogre that early on you’re encouraging players to play the game “wrong”, and making it harder for them to “get it”. It’s risky to stand up in front of the ogre and deflect his attacks, his grabs are quick and a nascent player will have a hard time switching gears. I mean hell, you just learned about perilous attacks in the last general fight, which you could have easily missed or skipped. I actually made myself more annoyed about his location while writing this post! If they switched him with the next general you’d even have a better arena for him, more possibility of him fucking up other soldiers which is just fun and emergent, could skip if you had a hard time and go on to a boss that’s much easier (Gyoubu)

Ftr i think this game is really cool and what From was going for with it mostly worked for me, most of my criticisms are little nitpicks and tweaks like these

9 Likes

No, you’re absolutely right that it’s wrong design. Because I managed to get past it, I can regard it fondly as one of From’s personality-defining defects. It’s the kind of mistake you wouldn’t find in the airless, by-the-book perfection of Naughty Dog.

5 Likes

I can see that. I feel kinda the same about the ogre as i do the capra demon — audacious, memorable, not that hard once you figure it out, but not really a great fight once you figure it out either lol

1 Like

That’s a good comparison, and boy does the Capra demon make me mad!

!

the whole pathing around the lower burg is also by far the driest part of … honestly maybe any souls game?

I’ve forgotten where I’m supposed to go at that point every time I’ve played dks

Downhill? Its the most linear section of the game

I mean just finding it as opposed to the other non-paths available to you at that point

ran around for hours not knowing where “downhill” began

Yeah the path into the lower burg starts up past the Taurus demon fight, near where you meet Solaire and then get attacked by the drake. It’s not the first place you’d logically remember to come back to, especially since the key that unlocks it is called something like “basement key”

Though on the other hand, i just checked the wiki and the key’s item description tells you exactly where to go :stuck_out_tongue:

I’m probably a psychopath but getting lost and not knowing what to do next is often my favorite part of these games lol

5 Likes