Itâs the synthesize thatâs really hard. Plenty of stuff comes out with new pieces glued together but so rarely are they pushed into something that actually works. Weâre in the midst of a golden era of almost-good-ideas that donât quite turn into real games in the endless waves of gorgeous, inspired indie titles that donât quite gel. AAA tends to stick to established modes because those have become games over the years with loops that are workable and satisfying. From has been able to change meaningful stuff, 2, maybe 3 times since and including Demonâs Souls (but Demonâs was such a leap in its own right, absolutely astounding) and it pretty much works and thatâs incredible. Like meauxdal says, these are big, big changes (posture pretty much replacing health is odd and its consequences are so well thought out itâs remarkable).
I think From gets a lot of mileage out of being willing to push their design to demand out of players. Requiring performance tends to clarify everything and restrict the playerâs ability to muddle through; much of Sekiroâs tightness comes from the restricted player palette, but with their added tightness they are able to ask more from players.
My personal experience (and Iâve told this anecdote before but it was eye-opening) was coming to Shadow of War, a huge buffet table of a game with some real interesting bits trapped under a restrictive combat system and a weedlike growth of systems, and building myself a difficulty mode, just for me, to push myself to use every situational trick and player skill. And what I ended up with was the first time that game could sing to me; the first time I was running scared, was getting the triumphs and tragedies every bit of dynamic difficulty was supposed to bring.
But it was exhausting to play and required the knowledge you only get from knowing those numbers and systems intents for years; our game couldnât bring up millions of people into the world where it really should live. It just has to live in the world as a glimmer seen briefly, potential in moments.