SEKIRO: SHADOWS DIE TWICE šŸ’€

the armored warrior fight is so sloppily implemented it makes me want to delete this from my ps4. i got him to drop where i thought he was close enough to an edge TWICE only for my deathblow to fail to push him off the edge, returning his posture to 50%. also the hitboxes on his sword swings seem completely arbitrary, he managed to knock me off the bridge with one while i was standing at his 7 o’clock. i’d rather fight those godawful DS2 DLC bosses again.

y’all that breezed through this in a couple days are either very good at action games or extremely lucky

Seems like a good place to ask as any - anyone remember that clip that was posted on this site, some from soft game, a dude fights an ogre with a big metal ball on a chain and the tracking is so unrealistic he just flips around in the middle of a swing and destroys the player in a completely cheap way?

They sure chose some kind of crummy fights as progression blockers, and that’s one of them. The other ones are Blazing Bull Whose Butt Cannot Be Backstabbed, Long-Arm Centipede In Tiny Room, and Giant Monk Who’s An Illusion But Also A Damage Sponge, so look forward to those as well if you haven’t gotten to them yet. Although for me, they never took quite as many attempts as it seemed at first they might.

That wasn’t from soft, that was Nioh.

i think that was me

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i feel like they’re all bad gimmicks tho? like even the optional ones always felt like ā€œfigure out the designers one solution to this problemā€ instead of testing your command the tools they’ve given you. they’re just punch-out opponents except you die in two hits. every fucking boss is gascoigne

i’m sorry i can’t stop myself from posting in this thread i’m just so disappointed this is how they followed up bloodborne

actually i take that back, you can beat gascoigne without ever parrying him, you just need a lot of oil and firebombs

this is inaccurate at best but I don’t think this would be a fruitful conversation to have.

Even now there’s at least 5 different ways I’ve seen to win every fight. Even the simplest miniboss moveset in the game (the ashina elite) has at least two ways of fighting them.

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I think the game seems a bit rushed in some respects and could’ve used another 6 months of baking. There are a lot of uneven parts especially in the midgame. And the environments and enemies don’t seem as varied as DkS3 or Bloodborne. I suspect the mechanical experimentation took more time than expected and they fell behind schedule.

I mean, speaking of Ashina Elite, he’s a bit of a clown right? What kind of elite only knows one move??

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i do not understand or appreciate the consistent defensive tone taken by the people who this game didn’t click with itt

it’s a-ok to decide the game didn’t work for you and move on, you don’t have to hang around until you get everyone else to concede ā€œYeah this game actually sucks and I just got lucky or somethingā€

i’d be less irritated about this if there weren’t dozens of (imo pretty interesting and cool!) posts from people who stuck with/beat the game where they explained why it worked for them, what kind of strategies they used, etc. its not like it’s just arbitrary gatekeeping

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i don’t like coming in to a thread, saying ā€œi’m having a hard time with xā€ and someone telling me ā€œhave you tried learning how to play?ā€

i’m trying to drop out of the conversation on this one because I think I’m being defensive, but I have seen a number of people saying ā€œi have a criticismā€ being countered with ā€œno you don’t, because my experience was differentā€ and it’s a bit frustrating.

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also i’ve been predictably disappointed but still overwhelmed with how bad the conversation RE: Sekiro has been outside of SB, and I think that’s leaking into my ability to talk about the game meaningfully even with SBers.

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OK so should the people who didn’t have that experience just shut up? even if there are alternatives to the way you were approaching the game? Is this a conversation or is it a bunch of individual people saying their thoughts into a void

why is ā€œhow about try something differentā€ something to get defensive about instead of like. a pretty normal back and forth about a new game we’re all playing

This is the first game in a long time (maybe ever?) where i’ve been playing it along with SB so the ways that my approach to playing a game for the first time butt up against other people’s experiences has been enlightening to me, in ways good and ill

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do you all just want two threads

ā€œsekiro playthrough journal and prostratsā€ vs ā€œI’ve loved every other game by this developer and despite the near universal praise for this I am compelled to critique the design decisions here because after hours of experimentation and advice it feels unusually wrong and bad to me and it seems silly to suggest I’m just not getting itā€

would that help

fwiw where you see accusations of gatekeeping, to me something like

is just a baffling simplification, like the idea that anyone ought correctly to be approaching it, after however many hours, with the patient, wide eyes that they do every game is… foreign to me. I’m not that determined to like it? I think a lot of the bad sekiro discourse is determination to like it tbh. that doesn’t mean I mind that people do like it!

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No but i should, sincerely, like a thread where we delineate ā€œthis is badā€ and ā€œthis isn’t for meā€ ā€˜cause that’s the tension i keep feeling here!

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nah that would make it worse

I think there is at least a bare minimum confidence inherent in saying that something isn’t for you that entails it maybe being not great for someone else who has similar tastes and that’s usually worth digging into?

as far as I know the female orgasm was discovered on this basis

I’ve seen a lot of very balanced and respectful discourse in this thread, which is awesome, and a lot of ā€œI’m confusedā€ -> ā€œHOW are you CONFUSED!ā€, which isn’t. If you’re getting irritated about how people feel about games… take a break. Just take a break.

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It’s ok if people like Sekiro and it’s also ok if people don’t like Sekiro, and nobody needs to provide ironclad arguments for why or why not. We’re talking about a video game and thus are allowed to relax and be free.

As for me, I have to wait a few weeks for my horribly RSI’d thumb to heal before I face down this big gorilla. Good game but it is a nightmare for my left hand.

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My synthesis so far is that plenty of areas and bosses including most of Hirata Estate and most of the underground offshoots later are full of jank and repeated content and mostly it’s just the Ashina Outskirts -> Castle main area and the player-sized humanoid bosses that hold up. And some players are willing to tolerate or see the value in the jank parts and others consider it a showstopper.

Basically the same outline as my longstanding opinion that ā€œthe DkS1 late game is jankā€ (which also always seemed to attract a lot of controversy and talking past each other), and I assume likewise it’s due to rushing that will be quietly improved in sequel/DLCs.

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