time moves faster in the caribbean
Going back to the Sea Dogses of the past has taught me why you have so many opportunities to lay pipe in these games. Iâd been playing ERAS2 for like a minute when this random sailor propositioned me for sex:
I could not fathom how this is a âfeatureâ but then I realized if you play a female character you probably canât use the brothelsâŚwhen you get into a big fight or take a lot of HP damage your character has a second stat called âVitalityâ that decreases. You get stat and personal skill debuffs the lower your vitality is. The best way to fix your vitality in all Sea Dogs games is to have sex.
All those guys who complain about Charlesâ Irish girlfriend being a ânymphomaniacâ because she wants to fuck at least once every two weeks are even dumber than they seem at first glance. In Caribbean Legend, you lose honor for having sex with strangers. So you actually do you want to be fucking your gf at every opportunity because she is so good in the sack that it can heal even the most severe wound with literally zero downside. Itâs like Vonnegut said, make love while you can, itâs good for you.
Sea! Dogs! The tale of the wifeâs fisherman!
Now that we have been loosed into the Caribbean freely for like the third or fourth time in this game many of the towns now have unique, non-random side quests you can do. Last time I think I talked about returning to Fadey, so I should point out that I sailed south to St. Pierre in between now and then - this was part of my pursuit of the Lady Beth which demands its own write-up later.
You meet a lady standing on the jetty who laments that her husband hasnât come back from his most recent fishing trip. Naturally you can tell her sheâs hysterical like most interactions with women in this game when they ask you to do something but as usual I refrain from engaging in the misogynies and agree to help.
She tells us that his regular fishing spot was Le Marin Cove after some coercing, because itâs a family secret apparently. It takes approximately zero seconds to get there with sail-to and we take a boat to the shore. As usual, some gentlemen of fortune are there to immediately lock us into dialogue.
If you have the Trustworthy perk, the first dialogue option here allows you to successfully convince this moron youâre the smuggler theyâre waiting for, but it doesnât really make a difference cuz his pal immediately bonks him on the head like come on donât be stupid. So itâs just a funny flavor thing, basically. This game doesnât really let you prepare for skill checks and it doesnât signal to you that they are even such until youâve already passed or failed. I really like this about the game, and I always appreciate when an RPG refuses to interfere with your roleplaying like that.
This is, bizarrely, one of the more comedic dialogues in the game so far. These two thugs get into a full on argument in front of you and eventually you are presented with this amazing option:
You just draw your pistol and shoot one of them in the fuckinâ dome before combat starts. This made me laugh so goddamn hard, probably because Iâve never had the option to just shoot a guy in a conversation yet. It seems like something Charles could get a lot of mileage out of, honestly. The ensuing battle, even by the standards of this game, is pure slapstick. The remaining thug chose to full on sprint out into the surf and fight my guys in waist deep water. Also pictured is fucking Tommy Irons literally neck deep in water while wearing a heavy ass breastplate and helmet
We head into the nearby cave and it turns out the fisherman has been held there for days. The bandits sunk his ship very easily and immediately took him into custody under the assumption he was one of the governorâs spies.
more great dialogue here btw
So we take this guy back to town, and the game does something weâve never ever seen before, where every other line of dialogue is from a different characterâs perspective???
The final line is his wife talking, but I was unable to take a screenshot because I also saved a woman in the jungle at the same time and she ran up to me interrupting the dialogue which broke the entire cutscene and left me in permanent stasis, of course. So I had to reload a save and mash through the dialogue as fast as possible before she could reach the jetty. Luckily this class of NPC doesnât spawn directly next to you like the ships passengers do.
A few hours later we meet up with the fisherman at the bar and get totally fucked up on grog. If you deny his monetary rewards he teaches your crew how to fish so they permanently use 15% less provisions. There is a trend in this game where while money isnât cheap, you should really never accept it if you are ever given a choice of reward. Being generous and refusing peopleâs money almost always leads to more useful rewards.
This is the platonic ideal of a side quest. Short and sweet.
Real
hours at the St. Pierre tavern.
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Nice! This or the summer is the best time to get into it because patch 2.0 should be out by then. The DLC is also essential imo at least the ship packs, they add really good quests in addition to the legendary ships. They deserve 30 dollars for the complete edition though, this game is completely unique even among its peers!
I havenât actually played the game itself in a few days now because Iâm deep in the trenches if trying to figure out if i can use migrations to change things that are only called at the start of a new game. Iâm investigating old russian mods to see if I can learn anything from their methods. This is the cursed fate of a sea dog.
I CAN PLAY THE GAME AGAIN!!!
This was a really easy change that I refused to half ass so it would work on existing saves, which was the hard part, and now I know how to do something incredibly useful if I ever want to make anything elaborate
Shout out winarik, the russian modder who confirmed my suspicions this would be effective, and nathanalejver, the polish modder who just won the 1000 dollar mod contest who has been helping me with so much stuff (he made the tool that made my first two mods possible)
The playtest for age of pirates (remake of previous sea dogs game to caribbean legend) started today and if you start as anyone but peter blood your ship is half destroyed, you have no money, no map, minimum crew and have to slum it on your starting island trying to find tasks that wonât involve you getting ganked by 3-5 guys stronger than you. The developers said in the discord that they are trying to make the start of the game feel like Gothic. Videogames are back
@CyberpunkRosary you have been summoned
sea dogs finally giving me a reason to use the copy of grid cartographer i bought years ago
i made a gemstone map. hahaha
tsoran would be proud
rip to the king
Oh I do love Gothic. The ideal RPG for me would be a horrific mashup of Gothic and Morrowind. I think thatâs why the Fear and Hunger games so much. I love being thrust into an unfriendly world and figuring things out through trial and error.
I couldnât leave Port Royal for an entire day because I had to kite 14 pirate ships into the towns defenses to drive them off so I could try to make it to the open sea.
I have put sea dogs on hold because patch 2.0 is going to require a new game and I just know this is going to fuck me over somehow. I picked a bad time to start lol. that being said this game is great and worth playing, I just would love to start a new game and not find out that i need to wait 6 more months for it to be playable especially when its been out for two years already. just mod team things!
between trying to write posts im already behind on and actually playing the game theres no way im gonna finish it in time. part of why ive been taking it easy on the game because i dont like feeling rushed to finish a damn rpg
Every single dev log lately is written or at least formatted by chatgpt (presumably they used it for RU â ENG) and I cannot adequately explain how much this is making me go yeah maybe I donât need to play anymore sea dogs. Itâs grating!



































