sea doggies... to each his own

in addition to the economic games ive been playing (i still need to post about the guild (no not the felicia day show)) ive been playing caribbean legend which is a russian pirate rpg probably most notable for being 200 hours long, extremely unforgiving, and a prime example of european rpg mentality. It’s another one of those games about adventure and pipe laying or whatever like Star Wolves.

it’s a remake of sea dogs: to each his own which is a game from 2010 on an engine from like 2002. most people in america who know sea dogs know it as the pirates of the caribbean licensed game that was on pc and xbox cuz disney paid akella to name sea dogs 2 that. so they went on to make the confusingly named age of pirates: caribbean tales which is supposed to be the REAL sea dogs 2. this is one of the things that I think has contributed to the lasting popularity of pirates of the caribbean because you could not blame fans of that game for not knowing they made more! of course in russia all these games are in the “corsairs” series so its a lot easier to keep track of. there is a microids game named corsairs gold released in 1999, the year before sea dogs, so presumably they could not have used the name here.

its one of those gothic type games. but its the age of sail. so you get to sail all over the place and kinda do whatever you want, because a ton of shit is ~realistically~ time-sensitive and the game does not care if you fuck it up. theres a stalker mod called ogse which is a legendary stalker overhaul mod thats almost soup like in how much it adds…one of the developers is this guy named Simple Yuri who is incredibly adversarial because he has a very particular view of what videogames and specifically stalker should be. this manifested in peoples criticism or bug reports being responded to with YOU WERE UNATTENTIVE. or perhaps TRY LISTENING ATTENTIVELY. another one of Simple Yuri’s ideological beliefs is that rpg gamers (specifically Russian ones I guess) love fetch quests. all these motherfuckers want is fetch quests. they love them. and if you don’t like delivering shit or looking for unmarked shit that’s on you. the reason I’m telling you this is because I feel like this adequately explains an enormous part of the philosophy of russian rpg design.

a contemporary innovation of this remake is that they do let you turn off the time limits for the most part but they do give you shit for it because of course they do

btw we’re this guy who half the time i show his portrait to one of my friends theyre like why is he dave navarro. so you play as french dave navarro in this game. there’s also two other guys you can play as in the sandbox mode who I think are english and spanish but i wasn’t going to put 200 hours into this game and not play the main story

so sea dogs is mostly about staving off unattentiveness as much as possible. there are 40 fucking million ways to drop the bag in this game and half the time you won’t even realize you did it at first. pick the wrong dialogue option in the tutorial and skip learning how to do a bunch of stuff plus loot, skill increases, and xp. when you get off the dock in st. pierre your goal is to ask around about your brother, and if you’ve bothered to actually read the lengthy letters in your character’s inventory at the start you may start to understand that he’s in serious trouble. besides a very specific townsperson you might be lucky enough to see immediately from the dock, pretty much everyone else tells you to ask the governor which leads to you getting all your shit taken and thrown in jail. and you don’t get any of it back, just replacement items. this is probably the first moment I could see a new player falling victim to sea dogs. just outside town you can very easily fuck up the quest that gives you THE WORLD MAP IN A SAILING GAME because the right thing to do is talk to the governor, who quite possibly just fucked you over incredibly hard in the first 5 mins of the real game. what you’re supposed to do is go talk to the abbot at the church after a particular wandering townsperson tells you to, and then you can go meet with dear brother marcel without getting arrested and losing the treasure map you potentially scraped 6k pesos together for in the prologue by being attentive which i’m gonna go back to for a second because the hour i spent there is where i learned to love sea dogs

almost immediately after your first conversation with alonso (at the top of this post) you’re immediately hit with the realization that half the conversations you have in this game are going to be from these crazy ass angles. like it’s not that you have no sense of personal space but rather the camera seems to be an entity unto itself, often clipping through charles’ head and all up into the npc’s shit aggressively of its own accord


you spend most of the prologue stealing peoples shit. man this game is all about stealing peoples shit, but only when their back is turned or they arent home. you break into the captains cabin, collect squared away rums for the crew, making dialogue choices that increase your skills in ways that are impossible to predict without a guide, and literally just deciding to kick the windlass because you’re a dumb asshole so this sailor chews you out. also if you kick the windlass before you talk to another NPC and do a chore for them they fine you an extra 200 pesos lmao

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there’s a guy in the hold you can talk to and if you don’t kick the windlass you won’t have a high enough navigation skill to answer his question, which means you don’t get a fairly valuable item that increases all your skills by +2 whenever it’s equipped. good luck knowing that! the game in general seems to reward you having extra sensory perception of what’s going to happen next, like attentiveness wasn’t enough, the player needs to achieve a higher state of consciousness to accurately predict their way through the dialogue trees in this game which get extraordinarily lengthy

this is one of the funniest conversations in the game so far too. just two guys bitching at each other in essay format and trying to sneak in pithy insults

a great example of this high level awareness is the purser sidequest. in the prologue you can get access to 150 doubloons, which you have to trade jewels to the moneylender later on to keep getting. their purpose is to pay the sailors their wages for a sidequest, which you can simply not do if you know that the prologue is going to end in an incredibly bloody massacre where the purser dies and you can just keep the shit. in another game perhaps this would be normal rpg decision making but the scripted nature of many sea dogs quests means it’s impossible to tell if these kinds of alternate “solutions” are regularly available.

anyway you’re gonna go drink some wine with the captain who I think is implied to be fucking you over in some way based on letters you can find in his cabin but a ship attacks so he has the sailors take you to the cargo hold. and i’m not even kidding but charles gets really excited about the concept of a real naval battle so much that he starts hallucinating an elaborate one in his mind palace so you can be tutorialized


meanwhile in reality everyone is fucking dead lol and the prologue ends on a caligula pile of bodies in the cargo hold from both the crew and the pirates who boarded the ship

ok, so this is where you get to st pierre and all the stuff with the governor etc. the game has an even more extended tutorial here where you do a bunch of quests back to back basically. you loot every fucking bulding in town and find a bunch of secret notes that lead you to a stash. marcel tells you that he was doing wetwork for the french government or some bullshit and it went bad so now the governor-general of the french colonies wants 1,000,000 pesos. this is where they have their lengthy bitchy conversation at each other and basically marcel negs you into helping him out thru familial obligations and by going “well if I was free I could do it in 6 months you loser asshole dipshit” which naturally means we have to prove him wrong. furthermore he has a lugger he put a down payment on that we can use to sail around but we gotta get like 10k or 15k more, I can’t remember, you actually need like at least 30k to get off this island properly with supplies and whatnot but he sure as fuck don’t tell you that one. thanks marcel. he also tells us to go talk to this guy named fadey who talks like sidor from stalker once we can sail to Guadaloupe.

you raise the money by helping the shopkeeper find an assistant after his fucks off to the pirate town on the other side of the island, this of course requires you to pick the best worker which at least in my situation required a guess based on the weird personal reward each guy offers you. while you’re in the jungle this is where you find the governors wifes lost earrings on a dead guy but you have to figure that out by investigating on your own and the merchant offers an easy death option where you won’t get the world map, and it’s funny because it’s a worse much deal than if you got the map, copied it to your atlas and then sold it to the priest at the church. so you help this other guy who’s daughter’s been kidnapped by cannibals…and…yeah…this is some russia guy gaming unfortunately. every time you kill one of these guys it says “Indians disapprove.” in the top right of the screen which would be kinda funny if we weren’t getting blasted with the racism beam at the same fucking time

every time the game brings up indigenous people from here on I am just going to briefly summarize it instead of dwelling on whatever fucking dialogues they chose to write for it, and we are all going to agree that whatever they were trying to do is bad.

OK. moving on. when you get back to town a high society type asks you to get him a french lady from the brothel because he can’t been seen going in there. you go in and negotiate with the madam who isn’t happy with your choice in woman and goes on a deeply uncomfortable tirade about how sexy caribbean girls are. she tells you to come back at 11pm so in the meantime you go smuggle in some rum for the bartender, which lets you sail around in the island in a tiny little boat and get used to all that

you come back, escort the girl to the guy’s house, and at this point my goal was to get some more money to cover provisions and crew, so I found some guy at the nearby fort who wanted me to get him no less than 10 bottles of expensive european wine. i ended up having to talk to merchants and get an introduction to the illegal wine trade through a letter the fortune teller gave me but then I was able to buy the 30 bottles and return them to the soldier the next day, which doubled my money. at that point i was finally able to buy the lugger and harass the bartender until he told me where to find sailors and a navigator.

you end up having to do another favor/fetch quest for the money lender if you don’t wanna straight up pay for the navigator’s freedom from debt slavery, which requires you to intercept a spanish prisoner being spirited away in the jungle by some thugs and is the first fight in the game where you gotta take two guys. more wordy ass dialogue by the way


this is probably a good time to talk about the combat, which is pretty basic except you get your ass fucking kicked really easily and your anemic Frenchman only has enough stamina to cuck men’s wives at the start of the game. if you block you basically can absorb 75% of attacks from any direction, but when two guys are wailing on you the chance you can exploit any openings becomes increasingly slim. the game was like “You’re outnumbered! Break for the rocks!” so I attempted to run to the rocks nearest where the fight started and immediately ran into an invisible wall. one of the completely fucked up tricks this game doesn’t teach you is that time compression works on foot as well as at sea so arguably you should be slowing the game down to 0.5 and getting in ez sick flintlock pistol headshots at the start of every fight. it also makes fighting multiple guys easier but i will admit that i didn’t use any sick tech and instead kited the two morons around a rock so they could only attack me one at a time. then of course after you’ve gotten your ass thoroughly kicked by these two dipshits the fucking spaniard you’re supposed to rescue starts giving you lip and you have to kick his ass too lol


so FINALLY our attentiveness has paid off. i exchange my jewels for doubloons at the moneylender and sell the jewelry for pesos. we buy provisions, weapons, medicine, and rum. i get folke’s bill of debt and get him outta jail, then we get in the boat and head to the lugger

folke tells us some really useful stuff, like the fact that rats in the cargo hold are simulated and will destroy everything on your ship if you don’t pay attention, down to gnawing the wood on rifles and pistols until they are totally unusable. amazing stuff honestly

on the way out we have to kill some guys who lure us to Le Francois under false pretenses I assume to board and scuttle our ship because charles looks like a complete mark, and is, but it’s fine we get even more provisions, rum and weapons for some comfortable padding on supplies.

from here we sail north to Guadeloupe. The overworld in this game is fucking deranged; the timescale on it is so whacked out that it’s actually more efficient to avoid it as much as possible. What you should do is sail to the edge of the local sea and only enter the overworld briefly to switch “zones” into the next area of sea. Using this method I made the journey in 7 in-game hours instead of 2-3 days, and that is without catching good wind at all. While I’m still pretty early in the game in the grand scheme of things I do know there’s at least one quest where this method of travel actually makes a huge difference. Here is the fine ship Adeline.

so we meet sidor, I mean fadey, and once again camera angles ftw

your brother tells you to seek this guy out because you know he owes him fucking gambling debts lol which is of course a sign of deep and great reliability. what do you know, fadey is a total prick who spends the entire conversation spinning bullshit like it’s gold at you and gives you some knife which I’m going to assume is totally useless because it’s not hard cash. after fucking you with a polite grin and a handshake he rambles about his house getting robbed and persian shamshirs (???) letting you know there’s some native dude he fingered for the crime. I guess charles decides to go see this guy maybe to get more information, fadey is a dick about it like he is about everything else and sends you off with a “good hunting stalker.” Tichingitu tells you some bizarre story about a shaman killing his wife so he has to do petty theft to eat breads now because he can’t go home. You go back to fadey and negotiate for his release which costs like 35 doubloons if you have the right perk (the Trustworthy perk is another one of those ESP things where you need to know to take it immediately) so we’ve actually lost money now seeing our brothers deadbeat friend who was supposed to help us. But Tichingitu is free now. Here is our new amigo.

immediately after you get him out of the damp cells of club francois he starts going on and on in a…bad…dialogue about how he owes you a blood debt basically. yeah let’s go with that. so now Tichingitu is your sworn bodyguard, he uses muskets which naturally I have not found at all yet.

another racial caricature named “Cocoa Leaf” ran up to me when we got out into the jungle and asked me to straw purchase him several handguns and ammunition from the local European traders. One can only imagine the disaster being unattentive in this present situation could lead to.

that was only the first three hours of the game I just described! i haven’t even gotten into the random quests, treasure hunting, free roam, etc.

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without spoiling anything: the major quests are going to get more intense and insane, with massively uneven balance - as per russian rpg design, the difficulty balance is going to basically be these steep inclines or declines. some are piss easy, others are extensive and are going to drive you insane unless if you know what to do, and of course: you can very easily softlock your current playthrough if you don’t beat a campaign quest successfully

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a cool thing about this game is that the main menu shows your ship and your officers around the fire

last time i played sea doggies a guy asked me to illegally purchase him some firearms, i got suckered into it while Tichingitu just shrugged and said “use your head.” first i head over to the moneylender to exchange my jewels for doubloons, a guy who looks incredibly unsettling

then we go to the port authority and talk to the weapons vendor nearby. i namedrop fadey and pass a skill check so he gives me a discount. i take the guns outside and cocoa leaf is getting shaken down by racist guards

i did actually try to fight these guys because they were dickheads just to see if i could take them but all three times it ended with everyone dead, often including tichingitu. so i used my trustworthy perk option to namedrop fadey again and the guards fucked off. for such an asshole to have pull around here means he probably has dirt on the governor or something…

at this point we’ve followed every lead marcel gave us, so it’s back to st. pierre. i stop at the lighthouse on the way out of basse-terre out of curiosity and meet the lighthouse keeper, who lives in a shack on the beach and pays 1000 pesos each for bottles of rum, which at this point is not insignificant

i forgot to mention it but after i bailed tichingitu out of prison this merchant ran up to me and told me he wanted an escort to st. pierre. i sort of fleeced him by pretending I was going the other way and demanding 40 doubloons up front, which he gladly paid. a shiver of sharks trailed adeline as we sailed out of port


we arrive back in St. Pierre safely. it’s entirely possible to take this guy for a complete ride if you want by attacking and boarding his ship somewhere away from port like Lamentin Bay, but even with the jolly roger hoisted there’s a good chance France will get pissed off at you. a real power gamer type move. I didn’t bother.

he goes on and on about these coveted muscovite ropes for shipbuilding he’s smuggling or whatever…I sweet talk him into giving me some for cheap and he tells me there’s some smugglers in the tavern who can move the shit for me. but first we need to revisit marcel. he praises us for kicking some pirate ass and then immediately goes back into his routine of ragging on us for being stupid as shit. as if we needed confirmation, he tells us fadey fucked us over, and I like charles’ response:

marcel confirms my suspicions and tells us that fadey’s a friend of the governor. he also gives us a lengthy rundown of the kinds of random quests we can expect to be assigned: work from governors, freight, passenger and courier jobs, helping townsfolk. marcel tells us to visit the governor and then finally fadey for some presumably main quest work when we’re ready, and gives us the recipe to make paper cartridges as a parting gift. these are fairly expensive to make because gun paper isn’t plentiful or cheap at merchants but it does halve the reload time of your guns so it’ll absolutely have its moments.

If you’re playing exploration mode right after this conversation a message appears letting you know that this is still timed and Fadey won’t wait around forever…

but it’s not in English because this game fucking rules lol

we step outside and Alonso runs up to us. Somehow our genius navigator got himself in such severe debt in two fucking hours that he’s been arrested again.

he tells us that the crew doesn’t think this guy is worth the trouble even though there’s not really anything wrong with him. I decide I at least want an explanation of how the fuck he did this to himself. It turns out he has debts in nearly every French colony and got nabbed by soldiers right out of the brothel mid trying to get pussy. the moneylender didn’t tell us this because he wanted his money first and foremost, you see. And coincidentally he’s happened to recently have purchased up all of Folke’s debt from other lenders. So we’re being extorted, naturally.

tichingitu chimes in here. he also immediately contradicts himself and says maybe we should let him die, and when pressed on it shrugs and reminds us to use our head. i guess his deal is that he’s brett from alien and you know, hell yeah, i rock with it

anyway, we’re out 40 doubloons, but folke is now actually free. And this has some benefits, like turning him into a permanent officer who won’t leave the crew, and giving him the ability to hold two positions at once. This means we can now use his cannoneer abilities, which is really going to help offset our piss poor accuracy, but he will primarily remain specced into navigation.

this is a good time to explain a few things with the skill tree. Charles has access to all the same skills as your officers, but when you assign an officer to one of the ship’s roles you get access to their skills. So the best thing to do is diversify our skills. Because the naval tree is separate from the personal one, I’m getting the country flags first (because they are a skill point cost for some reason???) and then focusing on pursing skills cuz general buying and selling stuff can’t hurt. The crew will cover the rest of it for the most part.

i decide to go to the governor because that’s closer than Fadey’s dumb ass, and if I’m going to be fucked over or disappointed or imprisoned I’d rather do it on Martinique. The governor explains some political shit with the local pirate lord Barbazon to us and basically reading between the lines it seems Barbazon is selling one of his own guys out here so we’re given the location of a lugger called THE HATER and told to bring the guy back alive for a hanging if possible. We’ll see.

i follow up on the ropes thing the other charles told us about earlier and talk to an extremely fucked up looking guy in the tavern who’s incredibly belligerent but begrudgingly agrees to do a little smuggling with us at le marin cove

incognito person. i bet he speaks in unknown guy accent too

when I leave the port I stop there and meet up with the guys on a beach. I sell them the ropes and buy a bunch of that european wine that everyone is always going fucking crazy for. As I’m closing the trade window twelve french musketeer guys spawn directly next to us in a big gaggle and one of them starts shaking me down for frankly fucking enormous sums of money. frugal governor dille got a 2 for 1 sale at the jerk guard store

anyway those guys just kinda peaced out after that. I got huge rep with the smugglers for doing business and paying off the cops, so I got in my little boat and we went after THE HATER. it was a pretty quick boarding and in exchange for the captain’s life he gives us a scoop on one of barbazon’s other ships named the Henrythat we can hit for a payday. charles flips out for a minute over this because it’s piracy and he’s still not understanding that he is going to be doing a lot of that

we take the hater as a prize, which while not a valuable ship per se will increase the crews morale

i go back to town and sell the ship really quick before heading off to get the henry, which is off the coast of the island and a pretty easy target. and honestly whats more hater than selling a ship like its a piece of shit

we capture this ship too after another boarding action. the generic npc crew is getting xp from doing this every time so now they’re starting to get decent at fighting. the hold is packed full of trade goods, ammunition, medicine, sailcloth and planks so i fill the adeline’s hold with what i can and keep the rest on the henry. we’ll sell a bunch of it off and then the ship too because while it’s faster and has a bigger hold than ours the cannons are dramatically worse. I go back to the governor and tell him that I totally definitely really killed that guy and he’s pleased enough about it.

at this point the game is fully open and you can do whatever you want, and it’s weird because all the shopkeepers, shipyard guys, etc all act like they’ve never met you before because some state has changed and st. pierre has become a real town like any other in the game. there’s random quests all over the fucking place now. since we’re heading back to Guadeloupe anyway I pick up a passenger and some cargo bound in that direction


through the smuggling, creative thinking and piracy I managed to make 150k in the span of about two days. I guess I have to give michel credit for one thing, money does grow on trees around here. charles is truly becoming a true sea dog already…considering i stayed up until 3am having a blast playing it i guess i am too!!!

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it’s feels like a switch is turned after the tutorial is over and everyone pretends they don’t know you on a first name basis anymore and switch to canned replies, although the very opaque quest design is part of the game’s charm besides the pirates! inspired quest design since a lot of the hand-made quests are actually fairly enjoyable once you figure them out (and the characters actually act like Charles exists), although the random nature of the game makes it unintentionally hilarious.

one moment you’re carrying barrels of wine or whatever in order to net a profit while transporting goods, the next some random dutch dude comes up to you and goes ‘hey, wanna help us fuck up the english or whatever’ or some random pirate will come up to you and say “give me 50 doubloons for some hot info or go away lmao”

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the keyboard smash numbers in this game are killing me. oh that will just be 39486 pesos. you know just hand over 1293867

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There are guys in the tavern who have the side quest indicator above their head…



…but when you talk to them they drunkenly ramble at Charles and he tells them to fuck off for wasting his time. I love this game.

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I’m deeply curious where this trope began, “do this quest in the wrong order and we take all your shit”. In Vangers it happens to you TWICE if you aren’t careful!

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In the absence of any better ideas I paid Fadey a visit to try and get work. First I stopped at the local merchant, who tells me that someone’s fucking up his business by using a backroom stall to undercut his prices. I like the asshole dialogue option for refusing to help him.

The investigation chiefly involved looking at men from strange angles.


Charles is able to ascertain from the smuggler that’s almost always located in a town’s tavern that if you loiter outside the port office at 9pm someone will pick you up. It’s like 30 feet down the street and hilariously close to the shop. Inside Charles pretends to be a cop with a super cool oblivion reference and shakes the guy down for 10k pesos.

The major advantage to helping the merchant out here is that he buys your illegal shit now so you don’t have to set up a nighttime rendezvous with the smugglers. The locals had tried to kill me before so I wasn’t sorry to see them go.

Fadey sends us to see a French merchant who is clearly getting us involved in some weird covert operation bullshit against the Spanish.

This job requires us to sail to Port-au-Prince within 17 days.

I plot my route as Basse-Terre (start) → Capsterville → San Juan → Santo Domingo → Tortuga → Port-au-Prince. We have plenty of supplies, but it’s important to stop in each town because we can get quests to ferry cargo and passengers along the way. There’s also fortune tellers wandering each town who can increase your skills for 5k pesos. Every tavern is worth stopping at right now because we still need officers to fill some of the positions on our ship. I hire a cannoneer in Santo Domingo. It’s also nice to stop and play cards or dice every once and a while, because it increases our luck skill. You also want to check in with the local shipwright for obvious reasons. Governors almost always have work, but I’m avoiding anything right now that requires intercepting a ship; most of these jobs require you to sit in one place for at least five days before the target leaves port. I get lucky in Tortuga and the French governor wants me to sneak back into Santo Domingo, which is a Spanish port, to pick up secret letters from the priest in town without getting caught by the guards. About half of the ports along the way are Spanish, so when I left Guadeloupe I started flying the Dutch flag as they are not at war with Spain or France. You need to pass a stealth check to deceive forts and hostile ships, and when you’re in these places if a guard gets too close you have to pass another check to avoid combat. Unfortunately this can lead to a lot of quicksaving and loading but they are addressing this in the next major update apparently. Because of the sensitive nature of this job we make 29,000 pesos easy basically for sailing back and forth. In Tortuga I pick up a freight job from the merchant to Port-au-Prince since it’s on the way. It’s always worth checking if they want something hauled in the direction I’m headed anyway because I want to talk to merchants in every town anyway to get an idea of what prices goods sell for. Your logbook has a price chart that keeps track of what you have seen and heard. I run into a monk who offers to bless my ship for a marginal fee. This actually makes it easier to recruit sailors to your crew because they feel more confident setting out on a consecrated ship.


I get the impression a lot of the gameplay in between story quests is going to be like this, and it’s satisfying. There’s unexpected stuff that can happen when you arrive in port too, like being accosted by a drunk member of your crew and having to escort him back to the dock. Sometimes people will approach you of their own accord, like another captain who wants help raiding a treasure fleet and will split the spoils. Even though every town follows the same formula they have different layouts and definitely have some character to them.

Here’s some pictures I’ve taken while traveling.





the JOY of SEA DOGGIES…!

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I modded the world map because I was avoiding pretty much ever going to it as time passes ridiculously fast which meant I was missing out on random encounters and shit (I wish the direct sail/encounters mod still worked) so guess who had to start the game over to get it to take effect. I just could not tolerate “you always have favorable wind but it takes 6x amount of time to get to your destination”

like I did the math. According to the code 1.5 ingame hours = 1 sec on the world map. In my testing 1 ingame hour = 275 seconds give or take on the sea map. its fucking ridiculous!! I changed it to 1 hour = 4 seconds and in my testing you get travel times wayyyy closer to doing it manually because 1:1 would be way too slow with the world map speed boost, even a second being a tenth of an hour was incredibly glacial

I think in the game this is a remake of you both didn’t always have favorable wind on the world map and you moved slower with the same timescale. The most popular mod for it slows time down on the world map by 3x

The most important thing I’d be remiss if I failed to mention is that the entire game is written in C files you can just edit with notepad which is fucking awesome btw. The comments are in Russian and English! The code is incredibly readable! It’s a fucking miracle somehow.

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80% of the reviews for old Sea Dogs games on GOG or Steam will point you to mods you have to track down and half of them are on “piratesahoy” which is genuinely kind of a frustrating experience to use or browse because pretty much every question you could possibly want answered has a difficult process to get there. One of those combatace type forums where everyone on there has been on there since like 2002 and has been slowly deteriorating because their hobby is niche, their projects are obscure and the only people left trying to make these games more accessible are Russian modders who want to sell you a game you don’t have to mess with on Steam instead.

I could not tell you why there are like three separate forks of the same POTC mod steaming along, two of which are on completely different engines, all of which seem to be getting different patches made by different people, because there is not even a thread explaining the differences between these disparate versions of the same 20+ year long project. I can understand that different people are choosing to maintain different forks, I can even understand why you would still be supporting the game mod version for guys who are scared of change. All I was able to glean is that they tried to make like a Unity remake of their mod and perhaps tried to funnel community resources into that instead of whatever projects people wanted and it was a disaster because of course making a Unity remake of Sea Dogs 2 is a terrible idea? Who knows, or cares, honestly. At least none of them got sued into fucking oblivion by Disney trying to sell that shit, because their mod contains an entire storyline based on the first Pirates of the Caribbean movie where you play as Jack Sparrow that I’m sure corporate lawyers would love.

How hard can it possibly be to write a quick explanation of this New Horizons version situation?? Why did I have to join a fucking annoying to find discord for another pirate forum that’s permanently stuck in 2021 to try and figure any of this out?

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[16:36] < jimmyjohn88 > I like to have sex with the exhaust pipe! To feel the exhaust on my … is like a massage..!!

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‘that smell of of freshly planed planks’ lmao

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this is exactly what it’s like to play sea dogs. i put the tricorne on ESG though so pen & pixel can’t have credit for that unfortunately. did you know they sell this and sailin da south on vinyl now and ocean of funk has an ocean spray colored vinyl???

charles de maure would’ve loved “reality” by ii nations

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