screenshot club: share your game dev!

thanks that’s great! i’ll have a deep look at that unity implementation and see if i can wrap my head around the maths more fully. i may look into doing something like this in godot if i’m feeling real tuff, and maybe some automated rendering process inside blender or something; i’m sure if actually sat down and studied i could coax albedo and normal sprite generation out of it.

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finally coming up with canonical area names for the goblet grotto level select, which are definitely not just repurposed at random from Chip’s Challenge maps

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Actually sharing a shot from one of my game tests :scream:

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It was alluded to in passing in my first billboard post, but among various bits and pieces of code I had an unfinished model viewer for my beloved broken guilty pleasure Omikron: the Nomad Soul.

I took a few evenings to turn it into a Blender add-on:

Should you be interested in Omikron’s many wonders you can get it on github:

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Here’s a bit of where my Ungrateful Birds sequel is at

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Brought to you by psychopharmacology:
ghost-game-godot-2

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ghost-game-5

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timelapse of day/night cycle in the game i’m making for kate barrett’s open world jam

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ghost-game-world-map

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ghost-game-world-map-2
Different grave dancing animation. Still needs work. Also, needs to be 2 fps like everything else, I think.

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@toups

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ghost-game-world-map-3

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ghost-game-world-map-5

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What other Halloween shit should be on the overworld?

skulls skulls skulls skulls

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Draculas

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candy corn

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a jack of the lantern

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rafflesia

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