thanks that’s great! i’ll have a deep look at that unity implementation and see if i can wrap my head around the maths more fully. i may look into doing something like this in godot if i’m feeling real tuff, and maybe some automated rendering process inside blender or something; i’m sure if actually sat down and studied i could coax albedo and normal sprite generation out of it.
finally coming up with canonical area names for the goblet grotto level select, which are definitely not just repurposed at random from Chip’s Challenge maps
It was alluded to in passing in my first billboard post, but among various bits and pieces of code I had an unfinished model viewer for my beloved broken guilty pleasure Omikron: the Nomad Soul.
I took a few evenings to turn it into a Blender add-on:
Should you be interested in Omikron’s many wonders you can get it on github:
Here’s a bit of where my Ungrateful Birds sequel is at
Brought to you by psychopharmacology:
timelapse of day/night cycle in the game i’m making for kate barrett’s open world jam
Different grave dancing animation. Still needs work. Also, needs to be 2 fps like everything else, I think.
What other Halloween shit should be on the overworld?
skulls skulls skulls skulls
Draculas
candy corn
a jack of the lantern
rafflesia