I felt inspired to make this. Probably not really worth sharing, but
The Scorn art book might be worth a look. Comes out next month. Apparently it gets into some of the more ambitious things that were planned for the game but cut.
https://www.thegamer.com/scorn-cut-content-artbook/
Also,
Yes but itâs also a pretty egregious instance of âwe really wanted to create a game with a sense of mystery that would lead players to form their own interpretation of whatâs happening and now in this book weâre gonna name and explain most of everything in detail because we donât actually understand what a sense of mystery isâ.
Slowly making my way through this. I realized that Iâve been playing this very much the first way I played Dark Souls. Which is like- there are good stretches of time where Iâll get going into a nice groove, then hit a wall and bam- Iâm done for a couple days. Doesnât help that even though I think the point is that Iâm the monster (typical human)- I just feel so bad when I fuck up those things sometimes. Like the big, blind guy with no mouth. The way it just peers at me when I slice itâs legs off to progress or the way its jowls flap in the wind, just like my dang dogâs. Also, I have to die 3-4 times in a hard part before I get the golden combination of shamblinâ/shootinâ. I think I tend to oscillate too much in one direction (all guns blazing or like Lot leaving Gomorrah) before I get it. Sheesh, have I gotten real good at shambling.
But itâs good! I keep wanting to go back and figure it all out. There is a nice rhythm to the way they distribute ammo/health pods and you just running out of supplies. I also really like the design of the guns. When you reload the big honkinâ shotgun, you do this little flourish and spin it. Big style points for that.