Years ago, my wife was the manager the RAs reported to in a dorm, where we had to live for the time she had this job, part of her grad school. And it was in this time that I realized that the kids she had to deal with were kinda the outliers of the college experience, who I dubbed “the suck-ups and the fuck-ups”, and pretty soon I was able to be honest about finding the fuck-ups way more enddearing, and being one myself. So that is what this round’s voting is based on.
DQ3 v Mother 3
I have finished neither of these games. I can say that about a lot of games. I can say that about a lot of my life. I started life as a suck-up, but given how it has gone, I am probably gonna end it as a fuck-up, and that is just fine by me. Closure is a myth, but even more of one when you have a problem finishing what you start. DQ3 lets me fuck up more, so.
WarioWare v EDF
WarioWare is about constant tiny fuck-ups, but never feels too bad to recover from. Sandlot has made a lot of game memories for me, mostly involving my continual inability to plan ahead, and my continual ability to work my way out of the resulting fuck-ups. Maybe one of my favorite features in games is their ability when tuned just right to cause me to panic at any plan I had falling apart but then allowing me to somehow come back. EDF does this all the damn time; sometimes the comeback is a long slow grind to snipe off each kill, sometimes it is a panicked flight from a wave of bugs that seems to keep growing until it doesn’t. It doesn’t always work, and it shouldn’t. If it did, it would feel hollow when it happened. But it still feels great when it happens. EDF! EDF! E D F!
Elevator Action Returns v MGS3
Ugh, this is a rough one for me. EAR is so solid and tight, and full of delicious art and 90s action movie anime attitude, but MGS3 works so well in the same way EDF does, a game that I constantly fuck up and have to develop coping mechanisms to handle my continual fuck-ups. This feels like an echo of my life, right down to having to slog through the ghosts of every fuck-up later on. EAR is the life I wish I could lead dressed as the life I wish I could lead; MGS games are the life I lead dressed up as a different life I never could lead. So MGS3.
Silent Hill v Yakuza 0
Silent Hill is the more artistic game here, no doubt. But the Yakuza series is a part of my life. So many different moments in my life have been spent with Kazuma Kiryu and his variety of dadly fuck ups. That is one of the things people seem to miss in these games, which is understandable given the way he punches his way out of them, but Kiryu is pretty constantly fucking up and then having to Kiryu his way out of shit. It’s a power fantasy, sure, the use of fists to solve problems, but it’s a wonderful one, and as the series has gone on, Kiryu’s fists have become instruments of friendship as well as ass-beating. So while I don’t get to be the one fucking up like I do in EDF and MGS3, I am still getting to work out of a fuck-ups.
Deus Ex v. Gunstar Heroes
Soemtimes you aren’t the reason you are a fuck-up. Both these games kinda have moments that make me remember that. Deus Ex being all about a giant conspiracy and such just sets the whole system up to reinforce that idea, that there are powers far beyond you that can fuck you up and you can’t do too much about it (until maybe you can but whatever). Gunstar doesn’t seem like it is that until you get to the Dice Maze, and there you learn that the powers causing you to fuck-up aren’t a grand conspiracy, just an RNG that doesn’t give a shit about you. Yes, it’s probably an illusion of RNG, but it still feels deisgned to fuck you up. So Gunstar Heroes, because I don’t think there is a grand conspiracy to fuck my life up on a personal scale (there always is capitalism, but that fucks most of us up), just a lot of RNG.
Bubble Bobble v Rez
I think I am voting suck-up here. Rez is a suck-up of a videogame, simultaneously a little weird and begging you to love it. It works for me. Bubble Bobble has the ultimate “you fucked up” moment, by letting you get alomst to the end before telling you that you should have a friend. It’s great.
DK '94 v Outrun
I don’t know a thing about DK '94, so whatever. But Outrun? That is a game about being a total fuck-up, but not looking like it. Your dude has the girl, and the Ferrari, and all they want to do is drive. But look at that title. What is he outrunning? What has he done that he needs to get away from? Is it his impending mortality? Is it just getting fired from that job that he got the Ferrari because of? Did his girl get close to discovering his dark secret past, and so he had to distract her away from it all? Is some branch of organized crime coming after him? Who knows? But I know sometimes when I have fucked up too much, driving a car fast away from it feels like maybe doing something. Fuck-ups gotta outrun some shit.