Saturn is not our future.

Sega Rally 2 is good too, the shoddy Dreamcast port and decline of arcades didn’t give the game enough proper exposure. Kenji Eno did at least one song for the game.

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I’ve been curious about its sequel and those Mobile Suit Gundam Gaiden games. I remember being a little lukewarm on it but thay might have just been because I wasn’t good at the game.

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I played some Groove on Fight this morning and I love it. Any fan of Guilty Gear will feel at home with it. I was testing out specials with a character and I lost it when I learned you can transform into a little flying fairy. Then my opponent did it and I realized every character has that ability.

Finally, a game that is as good as Zelda II.

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Please, everyone, download Supermodel Dojo and start emulating Model 3 games!

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does it have a ui yet?

I use Supermodel Assistant with vanilla Supermodel, not tried Dojo yet

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I played several super model racing games when that emulator first came out. I need to checkout the updates for wheel support.


the Wachenroder saga continues… not the game, running it.

I installed Yabasanshiro and while the game runs it doesn’t render some transparency effects like the text boxes making some text unreadable and the old scratchy film effect on chapter titles which makes them look like they have just had too much coffee. I wouldn’t mind these missing bits soo much but it would cause me to wonder at all times what else I am missing. The music in yaba also hiccups, I found I could mitigate it by lowering the rate at which it re-synches to the CPU but overall Im not incredibly happy. W’Roder is sort of aesthetics and music first experience so Im not digging it, Id rather wait.

Next I tried installing a brand new emulator Ymir. Ymir seems to be a fantastic emulator but it is early in development and still getting patches. Sadly in Wach’n it has loud hissing garbage over some of the music. I didnt play far enough to see if it crashes at the same point.

I tried installing Bizhawk… its okay. I rushed the game and got pretty good at mashing through battles. The menuing isn’t so bad with practice. The more I mess with the game the more excited I am to see how it is with more mechanics in play. Tragically it hung in the same spot. Come to find out it uses mednafin code for its saturn emulation. I should have looked that up.

There is a 4th I cant even recall but I spent 30 mins trying to get it to run, bringing my total to 3 hours futzing around. So I threw in the towel on WaRod and played skin deep instead.

If I had the spare money Id just go for the FPGA solution. Id consider a drive emulator on real hardware but I want things like save states in case the difficulty or tedium of battle becomes insane further into the game.

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i don’t use retroarch for much, but Beetle Saturn in retroarch is generally a good bet for saturn stuff. it’s a fork of mednafen saturn but is better ime

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I need to get over my bullshit and learn to love retroarch. I just really hated trying to config it last time I tried. I wish it just had config files instead of menu mazes. Maybe it does. Dont know.
I use mednafen through an ancient launcher program called Medgui Reborn that lets me setup configs for each game separately really easily and has the only CRT filter Ive really liked so far simply called “goat”. It does all the good phosphor math without scan lines. Lets me get extremely subtle edge blending that keeps the saturn scaling from getting too harsh looking on the flat panel. Its been working great for years. I just need to play this one g’damn game. g-damn eht

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I always used SSF, it’s not that hard to use but when it is, it’s always fun. For example, you have to hold shift during startup to run ST-V games lol. It has a lot of low level settings you can play with if a game freezes or whatever, you can get past pretty much anything. For the longest time you had to use it with a virtual disc like DaemonTools. I think they added a way to open files but I haven’t tried it in a long time. They are still updating and improving it after all this time.

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It does, and you can run it from the command line if you want to.

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Yesssss YESSSSSSSS
Groove on Fight sickos, rise up

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Shinrei Jusatsushi Taroumaru and Silhouette Mirage

I love the Saturn, but one thing disappoints me about it. As a successor to the Genesis, it hosts a suspicious lack of action platformers. I have played Clockwork Knight and Astal. I was not impressed. I turn to these two now in a final gesture of desperation.

Shinrei Jusatsushi Taroumaru is quite nice. I made the mistake of selecting Enkai at the beginning instead of Taroumaru. Don’t do that. His attack doesn’t chain the way that Taroumaru’s does and it’s not nearly as satisfying as it should be. When you play as Taroumaru, a fully charged shot will dance around the screen and zap enemies as if they were mosquitos. It’s brilliant how they designed this to be a continuous hour-long level. The best part was getting eaten by a frog and killing it from the inside.

Silhouette Mirage is the most baroque action platformer I have played. I’m noticing many similarities among Treasure’s Saturn games. The plots have become twisty and connect to themse of creation and the value of life. Likewise, their systems are obtuse and intimidating. You have a limited amount of continues and the only way to save the games is by losing a credit. Mechanics related to damage-output mean that playing poorly makes the games harder to play well.

Take Silhouette Mirage for example. Shyna can spend money to get upgraded versions of weapons, but she can only afford these if she effectively beats the money out of enemies. Then there’s her Spirit. If she gets hit by an opposite color, she loses health; if she gets hit by the same color, she loses spirit. Lose enough spirit and her weapon’s power weakens. Eventually, it becomes so weak that she must focus solely on deflecting enemies’ shots because her own bullets might not even reach their bodies.

Despite how difficult it is for me to play the game like a genius, I still think Silhouette Mirage is the best platformer on the system. It’s not better than the Mega Drive’s best, but I love it just the same. A lot of this has to do with the charm of the world and characters (I played the retranslated version). I adore the flower girl. The animated cutscenes are just as perfect as Saturn Bomberman’s. After beating the game, I kept thinking to myself, “I think I could do it better next time.”

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Having finally watched the directors cut of Mechanical Violater Hakaider imagine my surprise learning there’s a Saturn game of it.

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My buddy came over yesterday and we played some fighting games. We dug into Street Fighter Zero 3 the most. We spent what felt like an hour passing through a gimmick mode where two humans can fight against computer opponents.

It was hilarious. He was Gen and I was Ken. Once, we caught an opponent in a loop where I would try to grab them, so they would tech the grab, but my friend was spamming Rapid Hands. I think that turned into a 50 hit combo? Another time, we just played volleyball by knocking the opponent back and forth with uppercuts. The game isn’t over until you beat every character in the game and the roster is huge. I’m amazed something so stupid could feel so fun.

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I was under the impression that the RPG elements in Panzer Dragoon Saga went as far as like item, weapons and armor but it was still a rail shooter. I played as far as getting the dragon, flying the over world and playing the fighting tutorial. It is not a rail shooter! bummer! There are turns and phases, menus and positioning. interesting to see how they adapted the 3rd person look and walk mode into the dragon modes. Its feels like one mode with some constraints thrown on. They chose to make so many cinematics instead of manipulation the game engine. This game is very front loaded with plot info and voice acted movies. I see why its 4 disks. Seems allright but Im really in more of an action mood.

Reading the wiki this is the most SEGA story ever

Sega felt an RPG was critical to compete against the PlayStation and Final Fantasy VII. Development began in early 1995 alongside Panzer Dragoon II Zwei (1996). The project was arduous and repeatedly delayed; incorporating the Panzer Dragoon shooting elements with full 3D computer graphics and voice acting, both unusual features in RPGs at the time, pushed the Saturn to its technical limits and strained team relations. Two staff members died during development, which the director, Yukio Futatsugi, attributed to stressful working conditions.

Panzer Dragoon Saga is one of the most acclaimed Saturn games, earning praise for its story, graphics, and combat. Sales were low, and only a few thousand copies were published in the west, where Sega had shifted focus to its next console, the Dreamcast. Retrospective reviews have been positive and many publications have named Saga one of the greatest video games.

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Magic Knight Rayearth is not an “rpg” its a Crusader of Centy like. As in a hack and slash action rpg with slightly imprecise hacking and a lot of plot n graphics. Is the game good? Uh Yes? its loose but its always fun. If you like Rayearth the anime, its very good. Im playing the un-working designs patch. It still has pop culture and horny dialog sprinkled in but the difficulty isn’t stupid.

It makes good use of regular and SD designs

Great sprite work

The girls all take diary notes after every major plot point that shows their individual perspective. Each entry is fully voiced. You never need to open the diary screen in fact its possible to completely miss the feature’s existence.



You can check out every plant, piece of furniture, fire place and kitchen and each of the 3 girls will have something to say about it.


Theeeres the Working Designs I know.

In conclusion:

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Checking out
Dungeon_Master_Nexus_cover

because its fan translated now. Never played one of these.

After dying you talk to a friendly ghost


He directs you to a hall of heroes where you pick which warriors to thaw out of big blocks of ice

I couldnt resist Wuuf!

Or Hissssa

Literally Red Sonja

And Gothmog the goth boi wizard


Hes sooo dark ooo spooky.

So far Gothmog just casts light over and over after the torch ran out. No idea how you are supposed to see shit without a wizard

Sonja and Hissssa swing the swords and Wuuf throws a ninja star… that stick in monster and has to be picked up and re equipped every fight.

Raar dont take my food and weapon pile!

I need a pic but the other monster type encountered so far is a very Kings Field looking plant monster.

A rock! a switch! A puzzle!

You move around in 3d with smoothness and at a high frame rate. You are not locked to a grid. I was able to sidle around a floor spanning switch. There is a run you activate by double tapping. With it off the game is unbearably slow.
There is hunger and thirst. Hp and magic recover by walking. You can summon a cursor to interact with switches or pick up, keep and and throw objects. Then there is the magic. You have to sort of make it yourself out of 3 wheels of runes. I found a light magic scroll with one run indicated and guessed a second to make it work. You have a walking formation with the front row doing meelee and the back limited to magic and ranged weapons. There are a lot of menus but the game uses the whole saturn pad to short cut a lot of it and an hour or 2 in Im getting pretty fast with it. That said having to re-equip thrown items and picking up every object on the floor one at a time is tedious.

The pace is pretty dang slow but Im somehow still enraptured. There is nearly no music. Which is a real bummer. Guess Im supposed to play my heavy metal records over it or something. Im hoping things get a bit more varied soon…

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Why you gotta post this level of bait? I already have too many dungeons to crawl, haha.

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What is a Dungeon if not an invitation to crawl?
throws wine glass

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