Yeah things open up significantly around the second dungeon
im like 60 hours in and on the 5th Palace and i have no idea how much of this game is left.
this is definitely my favorite of the modern Persona series. i’ve been sucked in and can’t escape.
i like how this game focuses on rehabilitation, and a discussion of what justice actually means. it feels like a game that belongs in 2017.
I’m 12 hours in and now I like the characters and love the dungeons, I still wish the game would chill out and stop pushing me to go to bed
I’ve grown to passionately dislike Morgana for forcing me to waste days advancing the plot when I badly need to return DVDs
yeah there are more stretches where you’re ordered to go to bed later on, may have contributed to my burnout
getting back into it now though, I can’t front this thing is a pleasure to look at most of the time
Man I do love battles in this game, even regular schmuck mobs can kill you if you’re careless, but you can think your way out of most binds.
The game is also forcing me to use all my items instead of hoarding them because I’m pushing recklessly deep during every dungeon run
I’ve only been picking at this, so I’m still on the first dungeon. I have been a little frustrated that the game has been railroading me though so far, skipping large chunks of time and deciding things for me. it keeps telling me about all this stuff I can do but it won’t give me a chance to do it! It’s good to hear it opens up after the first dungeon.
Everybody hating the protagonist is both annoying and refreshing since in P3 and P4 you were always the darling. I guess my feelings about it will depend on how long the game decides to hang on to that bit. It is a little tiring that every conversation at school is, “you’re shit, can’t wait till you get expelled.” It’s made me stop talking to people.
I’m playing on normal cause I’m not really in persona for tough fights, but as usual battles teeter between trivial if you exploit weaknesses correctly or bitterly difficult because you didn’t. It feels less like making decisions and more like dialing the correct number on a telephone so far, but I’m sure it will ramp up.
“Let’s not do that today”
I DIDN’T ASK YOU, CAT
Morgana, you are my magic talking cat friend and I respect you, but don’t tell me that I don’t want to go hang out in a park on my day off solo, without having to invite a lady with me. You don’t know me, cat.
Maybe it was a mistake to turn the mascot character into the system voice.
Starting the third dungeon holy shit I dig Makoto and her atomic hellpopebike
I love the third dungeon music too
I’m playing this on easy. It is really pleasant to play this on easy.
I put it on safe to be honest with myself because I never finish these games.
I think I’d be playing the game less if dungeons and battles were even easier. Bosses sometimes ramp up suddenly but otherwise shadows/enemies come off like pushovers. Story and character interactions are good but, “engagement” is very much something I keep wondering about as I pour more and more hours into this game. I might have a small case of Persona/MegaTen burn out though, recently.
I play these things on easy with somebody’s 100 percented new game + save
so the third area of mementos finally opens up and… the first four floors are populated with mooks several levels lower than mine . and on a rainy day, even! what the heck, game?
That third dungeon sure is long I kept waiting for a “you have to leave and come back” break but nope
though after spending the last third of the dungeon figuring out every way to save SP the boss was a joke
