hey so I was wonder: what are the inroads to roguelike development? does it necessitate learning a programming language? I have some ideas id like to play around with
I am 25 without a finished game under my belt but like, I legitimately have more fun messing around with ideas than finishing anything all the way
It would definitely help to learn programming or at the very least have your algorithmic thinking on point. You know, for the procedural generation and stuff.
I’d say you do need to learn to program, but only to an intermediate level. It’s one of things Derek Yu talks about in his book, he had some self-doubt seeing that he wasn’t as good of a programmer as some of his peers, but he eventually realized he knew enough to make an indie game and it didn’t really matter.