I first tried VR in the 90’s and it was terrible.
The possibility of not making it completely terrible didn’t exist, I think that possibility exists now, and if people really push for and support VR it will reach NOT TERRIBLE after a couple of iterations.
The focus and sell is on immersion, but that seems to blind most tech developers from the fact that for many people the detachment of real world sensory inputs is unpleasant and nauseating. If it completely blocks your vision (which helps achieve total immersion) it needs to compensate by giving imperceptable lag video of the real world in certian situations OR have some other means of providing people with immediate access to perception of their environment. Some people seem to have fewer problems with lessened sensory input, and those are naturally the people who are going to end up working at VR companies. It doesn’t help that many VR setups including Rez infinite have people standing up; it is kind of suprising how much input your brain receives that confirm uhh yeah, ‘still standing up and ok’ and how weird it feels to be standing up and have a not insignificant amount of that feedback cutoff.
I don’t want VR. I think it’s goals are misguided. Immersion is not what is lacking in the medium of videogames.
I think VR is feasible, and if the market goes for it the kinks will be worked out, but I will never want it or buy into it.