retro offices

damn… cool guy…

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Mari Chikura chat on a MSX (with THE LINKS) at MSX magazine’s office, Aug 1988

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The place where Japan Falcom created series of YS in 1989

Back to 90s, this’s a good example of big and luxurious office, exclent sunlight and view (too good, they have to put a cover outside their CRT), there’s a long table between the staffs, space mixable developments, paper works, quick discusstion and no need to go to the stupid meeting room and snack corner.

If somebody ask me what’s my dream office for ending my WFH, I would like to say this.

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Open plan, very close workstations, overhead fluorescents cranked to maximum all day long… Sometimes I’m really glad american game development emerged from computer basements because people normally get a lot more space than this and everything’s lit like a living room

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Compile (株式会社コンパイル), source said it’s at 1987 but not sure about it, but definedly before 1991.

Founder of Compile, Masamitsu Niitani

At that time Compile is still not a big company, they had published some titles and had some talent employees(the man who played piano is Masatomo Miyamoto, the composer of Lunar Pool), but still a start-up.

On 1991, they created Puyo Puyo and got huge success. Quickly raise the company to a frantically expanding giant beast, then Japanese asset price bubble blowed, and they were broke.

Masamitsu Niitani, 2017, WFH office

After the broke, the founder of Compile Masamitsu Niitani work as a freelancer, and finally create a new game called Nyoki Nyoki: Tabidachi Hen on 3DS.

And his new career is a cooking/game live streamer now.

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Rare office photo from Kazuro Morita (森田和郎) in 1985, the super star programmer at 80s in Japan, and created many Shogi video games (some kinda like the early Go game programmer on Apple ][). He was also the big hero in early Enix founded history, winning the best prize in the Enix match (Enix try to joining the video game business and they run a match to collect good video games for publishing).

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Fumitaka Anzai (安西史孝), the composer of Lum the Invader Girl, in his workshop at 1985.

And in his channel there’s a video version!

Johnny Morgan made a good documentary introducing that blue keyboard called The PPG Wave 2 if u wanna know more.

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And a Fairlight CMI!!!

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Early Square time, guess @cigarette wanna take a look?

Sakaguchi Hironobu (left), Hiromichi Tanaka (middle) and Kazuhiko Aoki (right) at Square Office.

Koichi Inoue, a planning director of animation company Sunrise, in his own office. At that time, Square was working with Sunrise, making a Cruise Chaser Blassty game on PC-8801.

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Sakaguchi Hironobu, Hiromichi Tanaka and Kazuhiko Aoki was the designers of this game. The suit guy named Saito Satoshi, was a manager in Square, not much information about him. Anyway, this meeting room looks like a visiting room, the table was small and looks more like a hotel room.

Another office view in a rearview mirror

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thanks for thinking of me!! look how young they are ahhhhhh!!

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SHINKIGENSHA (新紀元社), a video game guide publisher

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Shigenori Kamiya in his studio and introduce his midi system block setup

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The author of The Glorious Asuka Gang, Satosumi Takaguchi in her workshop

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At 1982 or 1983, SystemSoft published a monster game called Battle of the Coral Sea, also maybe the fisrt disk version simulation game before Daisenryaku, with 3 floopy disks (2 of them are the data of map and military) and boardgame components on PC8801/PC8001. Here’s the photo of its creator, 一零, at his home office, the Operation Board on his hand.

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In the game manual, the creator promised there would present a Easy/Normal/Hard level scenario AI, but it never happened, and no open information about his later career after the game failed.

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A mystery man at his office.

And another tale, because the big failure of this game, SystemSoft staff got a big resistance for persuading management to release the wargame Daisenryaku.

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The home office of Chohei Kambayashi, the original writer of animation Yukikaze


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The Falcom crew courtesy of Asteka - Falcom's Forgotten 1985 8bit Adventure (PC-88 Paradise) never released in English on NES - YouTube

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My studio in 1990 when I was working on the music for the game “Dune” (Virgin 1991). Yamaha SY77, Roland D70, Korg WS, Roland S750 sampler, Yamaha TX 81z, E-mu Morpheus, Roland SVC350 Vocoder, EMS synthi-A!

  • Stéphane Picq
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Might be an Amiga 500+ on the right side of the desk. Not sure what the ATARI tower below is.

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