lol these until dawn-ass looking characters
yeah, pretty bad, but on the other hand, dungeon master wesker.
Good to see theyâre revisiting Outbreak and that they werenât scared off by the failed experiment that was Umbrella Corps, even though that game sorta ruled.
i keep thinking about how cool a new outbreak game would be if the voicechat mechanic which everyone complained about was changed to be tied to in-game batteries and in-game distance to make everyone even more angry.
rewatching this is it mildly amazing that wesker has some kind of control board that has zombie faders on it. I guess heâs like? turning the zombie up? or something??
really curious what studio is making this. it doesnât look in-house, even if it has the same quality character modeling as RE2
âComputer, could you kick up the 4d3d3z3?â
amazing that someone is only just now following up on the left for dead 2 mod that let you play as the ai director
this really seems like it should be a re2 dlc mode rather than a dedicated spin-off, but assuming its $20 iâll play this for the three months it has a playerbase.
i hope everybody can play as tofu, at least.
Way too trending cash grab on multiple fronts. Iâm rarely into multiplayer antics, even with cool BOW-master potential. Maybe if itâs cheap and easy to friend with.
resident evil by way of gotzendiener?
I picked up REmake on PC and I immediately noticed a very annoying thing. Havenât seen anyone online mention this and I guess this thread is a good place to do it. I was in the little dining room with the grandfather clock at the outset of the game something just felt off⌠So I decided to check it against footage of the gamecube version. Listen to the ambient noise of the clock ticking here:
Compare now to how it sounds in the remaster:
maybe I am alone in being annoyed by stuff like this but now Iâm going to probably notice all sorts of audio anomalies due to overprocessing.
There is a patch the undoes the extreme contrast shader they applied in the remaster that ends up crushing a lot of the black levels and sacrificing detail. I wish I knew enough about whatever APIs this game is using to mod out the digital reverb and find a way to restore it to how the original sounds!
for a second I thought I had found someone who tried to fix this and then
smh
you could always play it in Dolphin