RESIDENT EVIL.... (Part 1)

This seems like a downgrade imho

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Hate to say this, but that presentation felt surprisingly candid. The comment about RE4 not being the scariest game in the series, that’s something ā€œOGsā€ know.

But ah that was hilarious to see Leon BOLT up stairs, through a window, then start shooting everyone from the roof, before jumping down and running in another building during one of the tensest parts of the game to just get some damn 500 pesetas treasure lol. This is going to be easy as hell in VR.

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mr. x in the re2 remake is more like nemesis in og re3. for whatever reason they blew their load on that so the re3 remake just gets a complete clown who u can own instantly with a frag grenade. i really dont think making mr. x chase you throughout most of re2 was super necessary but like they just couldnt wait I guess. the nemesis fight on top of the burning construction site or whatever was depressing

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yeah I was surprised in what I played of 3 that nemesis just kind of shows up for a chase sequence or boss fight now and then, or he’s just prowling around one area you have to get through etc. why did they have mr x harass me nonstop in 2 then for 3 do it like this, they got it backwards

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the actual boss fights with nemesis are pretty good, it’s just his behavior is so incredibly limited (like the city area is so limited) that there is nothing interesting or dynamic about the random encounters with him.

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the part where hes chasing you around when you get back to the subway before you end up in the sewers is OK, but i lol’d when he showed up for the first time on the streets and i tossed a single grenade at his feet to kill him instantly. even jill looked a little disappointed. it never feels like you actually have to run in this game until they make you whereas in the original i was constantly making judgments on whether it was worth it or not. fuck fighting that mf with the rocket launcher tho i always run the fuck outta there when he shows up packing that shit

on my first playthrough I felt that he was much more challenging than mr x in the re2 remake, because mr x p much only requires that you constantly run, so he’s really only scary if he chases you into a room with a licker, and even then as long as you have a flash grenade handy you’re probably fine. nemesis will catch up to you if you ā€œjust runā€, will hit you with ranged attacks (even before he gets a projectile weapon) and even leap in front of you as you flee, which makes him overall more stressful… and the rooftop fight with nemesis was probably the fight I died most at.

but I’m playing through it a second time and as stressful as those chase sequences can be, he does indeed go down to a frag grenade and even if you run out of them, the dodge move makes evading most of his attacks trivial, and then I cleared the rooftop fight in one try (but only because I knew to save some frag grenades for the fight, which make his second phase over before it starts. on my first playthrough I used all of those on gamma hunters)

but that said I still think his design is more interesting, dynamic, and stressful on a naive playthrough, and RE2 remake has similar exploits if you go in ahead of time knowing the best strats and routing as well. I just think the RE3 remake overall is sloppier and less consistent. and RE3 not limiting your saves alone sucks the tension and challenge out of so many scenes.

I still haven’t played RE3 original but it seems like they remade the game to be so linear and straightforward that having nemesis stalk you continuously through an area wouldn’t be possible like, I’m pretty sure there are segments in the first raccoon city where he technically is continuously stalking you, ie as you explore you can ā€œloseā€ him but there’s a chance that he’ll find you again, the map design and routing just aren’t interconnected/complex enough for there to be many opportunities for that to happen, and pacing/objectives are so fast and simple that these sequences are over before they start.

part of the reason the Mr. X scenes work so well in RE2 remake is that you are given a chance to learn to layout of the police station and unlock most of the major shortcuts and paths, so by the time Mr. X is introduced it becomes this cool cat and mouse thing where your knowledge of the police station is your only advantage against him, and your path forward is complex and non-linear enough to make it persistent for more than a few minutes. part of why I just think backtracking is a critical part of the RE formula even though everyone loves to grouse about it.

RE3 never leaves you in one location long enough for a situation like that to even happen, like the first section in raccoon city is over before it starts. was the original like that too?

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I agree that R3Make is a fantastic game while also being a bad remake.

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in the original RE3 you can freely travel between downtown and uptown for the most part and its way less linear than any of the streets parts in the remake. the original makes you choose where you want to go a lot

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yeah knowing that really bums me out about how they approached the remake

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And then Nemesis doesn’t show up in areas like the hospital, which to be fair, he wasn’t there in the original and you need the break by then, but it’s one of the few areas that requires you to learn the layout of the space and provides some nonlinearity. In the remake he has comparatively little presence and it could have been a great surprise for him to bust through a window and test your knowledge of the space.

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Too much of the game is sewers and the bad hospital level, and the lab is bad too. The new Nemesis clocktower fight is also just a very poorly designed boss encounter. I really really disliked RE3make :frowning:

Edit: although, I liked the changes they made to player movement and combat. The point shop you unlock for new game+ runs is also pretty fun.

the nemesis fights were honestly the highlight of the game to me. I didn’t really feel anything else. I actually prefer the way they handled both the sewers and the late game lab environments to RE2. both feel more grounded and better thought out. they also are over before they start but that’s just how the entire game is. the hospital probably felt the most like a ā€œtrue resident evilā€ game and it does seem like an odd choice to not have nemesis reappear there. like, sure, that didn’t happen in the original but they clearly aren’t concerned with being particularly faithful either.

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marketing dept. really goofed up by not having RE3make remembered as the finest $25 DLC of all time

ā€œwhat an incredible value, almost like an entirely new gameā€
ā€œa tour de force of the optional paid content spaceā€
ā€œthe best resident evil videogame just got even betterā€

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yeah I waited until it was on sale for $20 last week and I’m glad I did, I’d be pretty frustrated if I dropped $60 on that shit

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i would gladly subscribe to RE-NET, a $100-$150 a year cloud gaming service that delivers one new RE3Make-quality game every 6 months on the dot

Capcom, I think it could be the new Amazon Prime, you’ve seen what a success that has been, just think about it.

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It’s a shame Capcom is skipping Code Veronica because although that game wasn’t a romhack of 2 like 3 was, I think everyone would be cool with them reusing asssets and gameplay structure again, and moreso than 2 and 3 it would benefit from the gameplay overhaul. I guess Capcom decided since CV doesn’t have the sales and nostalgia that 2 and 3 bring, it’s not worth remaking.

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would be nice if they at least ported the hd version of cvx to modern platforms

They…did?

from what i understand the initial ps3 release was the only actual hd port and all other releases are ps2 emulation. in any case, it’s not on steam and it should be