Our episode about Radical Dreamers is out!! Go listen to it or else I will come round to your house and gently place my (recently cleaned) earbuds directly into your ears and raise the volume until it is a comfortable level and play this entire episode to you:
It might not be ready quite yet so give it a few minutes. @la_ciel chose this game, and we were joined by @Tulpa, @HOBO, and @Closed. Also! @AutomaticTiger edited this episode, and we’re really shooting for a monthly schedule here thanks to her efforts.
Go listen now!!
ALSO It’s time to fight for your right to vote for one of these three randomly chosen games for us to play on our next episode!! Vote on Twitter, and game descriptions are below:
We’ve got three real bangers here, and I’m excited to see what wins:
Micro Machines is a top down racing game where you race tiny toy cars, tanks, buggies, etc. along pool tables, beaches, and other everyday places. This…is the sequel. Giant Bomb says:
Micro Machines 2: Turbo Tournament is a racing game developed by Supersonic Software (DOS releases) and Codemasters (Game Boy, Game Gear, Genesis, and SNES releases). The game was published by Codemasters (Genesis, PC, and Game Gear releases) and Ocean Software (SNES and Game Boy releases).
Micro Machines 2: Turbo Tournament added a variety of things to the Micro Machines series. It was the first Micro Machines game in which cars handles differently on each course and the first title in which helicopters and hovercraft featured. The idea behind this was to add variety to the gameplay but the differences in handling where minimal except for the case of the hovercraft which was very tricky to handle.
It’s Pac-Attack starring mascots from Namco gambling machines. GB:
Cosmo Gang: The Puzzle is a puzzle game from Namco and the second game to feature their Cosmo Gang characters. The Cosmo Gang were originally attached to a group of redemption games (like pachinko or claw machines) from Namco, but would eventually star in two Arcade games: Cosmo Gang: The Video, a Galaga clone, and Cosmo Gang: The Puzzle.
This game would become the basis of Namco’s more well-known puzzle game Pac-Attack, featuring Pac-Man. As with Pac-Attack, the idea is to stack up a lot of the animated face icons (members of the Cosmo Gang) in an unbroken chain and then drop a bomb (shaped like an arrow) that goes down the chain and eliminates them all at once.
I think that Giant Bomb says it best with:
Super Bases Loaded plays similarly to actual American baseball
The big deal here is the focus on realism, actual batting mechanics, and the fact that the ball can remain in the air for up to 10 seconds during a pitch for some reason. More details from GB:
Super Bases Loaded in the first Super Nintendo entry in Jaleco’s Bases Loaded series of baseball games, known in Japan as Super Professional Baseball. The game uses an unusual perspective for its batting/pitching, and employs far more realistic-looking athletes. This is counter to Namco’s more famous Super Famista/Super Batter Up, which uses super-deformed characters.
Super Bases Loaded was followed by the Japan-exclusive Super Professional Baseball II. The second Super Bases Loaded, Super Bases Loaded 2, is actually a localization of Jaleco’s later game Super 3D Baseball.
Vote or die