Quick Questions XIV: A Question Reasked (Part 1)

Windows 2000 remains my favorite OS. :man_shrugging:

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Yeah. I mean, I dig mirrors edge so I did have some fun with it.

I just wish we’d gotten 10 hours more of the Mirrors 1 dlc. Neon floating platforms and levels with names like ACTINO RISE and RAZZMATAZZ

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Ah, I was wondering how long it would take for the thinly-veiled ā€œI am superior to you for this insignificant reason only I care aboutā€ responses to worm their way in

I mean, the only thing dumber than feeling superior over knowing about modern implementations and best practices around video decoding is having an inferiority complex over it

just take the advice and move on

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wow

There’s a guy out there still using a build of AmigaOS from 2006 who has a blood vendetta against you now

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Do we know who worked on the original TwinBee? I tried looking up staff credits and didn’t get very far. I’m doing some research on Gradius and I’m interested in how TwinBee came out two months before it with a similarly robust power-up system. Was there overlap in the games’ development teams? Was one started before the other?

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Notable Detana!! Twinbee fan @firenze might know something??

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I’ve learned a bit more by jumping onto Japanese Wikipedia. It appears that the producer was Koji Hiroshita, who would go on to direct Contra, while the designer and programmer was Kazuhiro Aoyama, who would later mostly work on the Goemon series. I’m still curious about the origin story for the game since these two people don’t have any credits on moby games prior to TwinBee. I did find this interview with the producer that says he worked on Megazone and Gradius II: http://shmuplations.com/gradiusii-kouji/

Another question that came to mind: is TwinBee the first game to have an option power-up?

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@boojiboy7 and I were chatting while playing Destiny about how throwing things in Bungie games feels uniquely good among first person games. I vaguely recall something about ā€œcookingā€ and the input latency/frame rate in Halo but does anyone know more about the special sauce here?

I assume you’ve seen the canonical text:

Jaime’s still in Seattle and was a friend when working on Galak-Z; recently they shipped a VR game that takes the fidelity limitations and body/virtual mismatch in order to make a R.A.D.: Robotic Alchemic Drive sequel

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:purple_heart: perfect

To be honest I said ā€œthis is a busted questionā€ last night

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Planescape Torment is half off on steam right now, should I get that version or get it somewhere else?

the remastered infinity engine games are actually decent, you can get that one in good faith as long as you promise not to give me an excuse to fight with the entire cast of nora about how it’s somewhat overrated

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i played a ton of that just a few months ago, it’s a good version

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wow

I’m shredded, devastated

I played through that version late last year and it ran well, I can’t compare to the original but it felt like what I’d want from a remaster. That said in previous Steam sales it has gotten a 75% discount so if you aren’t itching to play it immediately you could hold off and save yourself $5.

yes?

it’s referring to a deleted post zeno

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