Windows 2000 remains my favorite OS.
Yeah. I mean, I dig mirrors edge so I did have some fun with it.
I just wish weād gotten 10 hours more of the Mirrors 1 dlc. Neon floating platforms and levels with names like ACTINO RISE and RAZZMATAZZ
Ah, I was wondering how long it would take for the thinly-veiled āI am superior to you for this insignificant reason only I care aboutā responses to worm their way in
I mean, the only thing dumber than feeling superior over knowing about modern implementations and best practices around video decoding is having an inferiority complex over it
just take the advice and move on
wow
Thereās a guy out there still using a build of AmigaOS from 2006 who has a blood vendetta against you now
Do we know who worked on the original TwinBee? I tried looking up staff credits and didnāt get very far. Iām doing some research on Gradius and Iām interested in how TwinBee came out two months before it with a similarly robust power-up system. Was there overlap in the gamesā development teams? Was one started before the other?
Notable Detana!! Twinbee fan @firenze might know something??
Iāve learned a bit more by jumping onto Japanese Wikipedia. It appears that the producer was Koji Hiroshita, who would go on to direct Contra, while the designer and programmer was Kazuhiro Aoyama, who would later mostly work on the Goemon series. Iām still curious about the origin story for the game since these two people donāt have any credits on moby games prior to TwinBee. I did find this interview with the producer that says he worked on Megazone and Gradius II: http://shmuplations.com/gradiusii-kouji/
Another question that came to mind: is TwinBee the first game to have an option power-up?
@boojiboy7 and I were chatting while playing Destiny about how throwing things in Bungie games feels uniquely good among first person games. I vaguely recall something about ācookingā and the input latency/frame rate in Halo but does anyone know more about the special sauce here?
I assume youāve seen the canonical text:
Jaimeās still in Seattle and was a friend when working on Galak-Z; recently they shipped a VR game that takes the fidelity limitations and body/virtual mismatch in order to make a R.A.D.: Robotic Alchemic Drive sequel
perfect
To be honest I said āthis is a busted questionā last night
Planescape Torment is half off on steam right now, should I get that version or get it somewhere else?
the remastered infinity engine games are actually decent, you can get that one in good faith as long as you promise not to give me an excuse to fight with the entire cast of nora about how itās somewhat overrated
i played a ton of that just a few months ago, itās a good version
wow
Iām shredded, devastated
I played through that version late last year and it ran well, I canāt compare to the original but it felt like what Iād want from a remaster. That said in previous Steam sales it has gotten a 75% discount so if you arenāt itching to play it immediately you could hold off and save yourself $5.
yes?
itās referring to a deleted post zeno