Quick Questions XIV: A Question Reasked (Part 1)

Yeah, I recalled OCRemix as being kind of big and popular, particularly back in the early 00s, so how the heck is there so little music actually on the site? Was it always so small or did it for through a culling for one reason or another? I had just went there to see what it was like nowadays and was shocked.

i just remembered that every character in shenmue and shenmue ii has a name and backstory, almost none of which are ever mentioned ingame

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Did you catch the OC Remix axe thread we had a little while back? It was pretty informative about that sort of thing.

No I didn’t. Is there a short answer to it? I’m mainly just wondering if it was never as popular as I thought it was or if content did get purged over time for whatever reason.

No idea if remixes were ever purged on the site, but OCR’s whole thing was that it a curated and “selective” submissions process, so only the “best” stuff ever got posted.

Persona 2 did the same thing and I did talk to every NPC after every event for about half of the game - until after it became a horrible, pacing-killing obligation

I would never do this again!

It’s the same appeal as Skyrim books or Mass Effect codex; it helps expand the lore if you want it. I think it’s mostly appealing to younger players who want to immerse themselves into the world and see All The Content.

There’s also always a lingering hope that you’ll eventually see something truly worthwhile hidden in there, something very few other players will have seen. Like the train guy from FF7

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Talking to NPC’s is half the fun of a Dragon Quest game because Hori sprinkles deceptively dark little nuggets of wisdom across his towns and its fun piecing it all together. My dream game is to have Yuji Hori write a Pokemon game, and finally add some depth to the NPC dialogue. Does Pokemon Black come closest to that dream?

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The most memorable part of the half of Dragon Quest 7 that I played is the woman who, when you have just completed a chapter, tells you that she has poisoned the town’s water supply. And then says that she was joking.

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Can you think of a game with a larger list of verbs than Mortville Manor? This is ridiculous. Also, “sound”? That’s pretty fucked up.

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Are there any games that have done weapon wheels in an interesting way? I know there was an FPS that did like… a spiral wheel… what game was that? Did it feel good? Have any done weapon wheels with more than 8 “spots”. Have any games tried to simulate “too many items” but just cramming in 15, 30, 60+ different “item slots”.

in monster hunter world you hold a button to bring up an eight-item wheel, and you can use the dpad to switch between the four wheels you’ve set up, and each of your item loadouts that you can switch between at base camp has its own bespoke set of four eight-item wheels assigned to it

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Warframe

Warframe

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Horizon Zero Dawn has 12 slots on the weapon wheel. Nothing complicated, you just need to be more precise with the thumbstick

Prey also has a corkscrew weapon wheel

I think a radial menu on an analog stick is really iffy if you go beyond 6 sectors. We often see 8 (because 6 is barely more than the 4 you can put on dpad sectors), but I think it’s right on the threshold of dropped, obnoxious inputs. Horizon pulled it off better than they should have with twelve; they had good cursor travel feedback and pulled the items way out to the side so there was perceptibly more distance to move the cursor.

At or beyond 6 entries you’re absolutely fiddly enough that you need a player aid like stopped/slowed time while picking weapons; if you’re doing this in a multiplayer, live context you should strongly consider reducing player options.

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Maybe games shouldn’t give you more than 4 weapons at a time anyway

:dongdance:

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the final boss of weapon wheel design image

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You could easily add four times as many options using state changes via the shoulder buttons and triggers on a controller.

Or maybe just three, assuming you’re already pressing one of them to bring up the menu.

Far Cry 4 (at the least) had it on touchpad on ps4. It was miserable because there was no snap and it decided your selection by where you released your touch. So you could easily slide too a different sector. It was the first game I played on the ps4 so I did think it was a neat possiblity.

Has anyone bought Disaster Report 4 on the Epic Games store? Do you get access to the free costume pack which is available for the Steam and PS4 versions?

Is there a way to fix the horrible load times upon dying in Control, other than the weird alt-tab thing that actually sincerely does speed it up for some reason?