Quick Questions XIV: A Question Reasked (Part 1)

I mean sure, but the potency of the dread sometimes suggests something much more subconscious than our immediate stressors like work, school and etc

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i’ve wondered if so many people not wanting to go back to work causes some kind of detectable psychic depression. i think alot of people still get the sunday blues even when they don’t have to go to work the next day. maybe the cycle is just deeply ingrained.

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I’ve also thought of it as like an ambient depression. In my small town, Sundays feel noticeably different with less people on the street. And also feeling everyone else’s Sunday vibes online either in the reduced activity at some hours, the occurrence of scheduled Sunday events like a few streams I watch. I was never one to dread Mondays, but if everyone else seems to live their lives like they do I guess it’s gonna define my Sunday a little bit too.

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got this fucker in my head now

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Is there a way to transfer files from a bluray to a computer/USB drive through a non-modded PS4 with current firmware? Only player I have and externals are like $80.

a cliche of uk nostalgia is that the theme song of the last of the summer wine, a sitcom that aired on sunday nights for decades, is inextricably linked with baths and homework.

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i think this understates how formatively traumatic these things are for most people. maybe i’m projecting but it’s probably not developmentally healthy for a small child to be filled with nauseating dread 5/7 nights a week in anticipation of something they are forced to do that makes them miserable and fearful.

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Certainly not underestimating work and school as the possible cause of distress. Occupation - beyond the mental and physical toil - can obviously be the source of a tremendous amount of mental illness and obviously contributes to ā€œthe sunday bluesā€. However, this is a form of distress we know the contours of for the most part. I’m simply floating the idea that Sundays also attack some weird psychic-libidinal despair that eludes our immediate circumstances in some way.

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For me it’s totally the work/school angle, because my Sunday is now Thursday, and it used to be Friday at my last job. In fact my last job Sunday had the anticipation of being the end of my three day stretch and having Monday night off.

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@RT-55J I just realized, your sig image looks extremely familiar, is that from a Cliff Johnson game?

No, I made it myself.

I am curious to see what you think it looks similar to tho.

Also, the quote itself come from a 1980s book called ā€œComputer Programs for the Kitchenā€

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I used to think that fighting games peaked around 2000 with Marvel vs Capcom 2, 3rd Strike, and Mark of the Wolves. Now that I’m playing Xrd, I realize that there have been so many innovations in these past 20 years. All of these small mutations have added up to a vast world that is so different than the games of the past. Xrd, for example, feels completely different when compared to the 1998 original.

The STG is another genre I thought had peaked around the same time, but now I’m not so sure. What are some recent shooters that have taken strides past the state of the genre 20 years ago?

I have already played (and loved!) Zero Ranger, so I’m looking for something different.

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i used to think this too, i still do but i used to too

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I’ve never seen this!

Undertale.

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Well, it’s literally the games from 20 years ago, but I recommend trying the Cave ports on a touchscreen tablet. It instantly feels perfect to play them with direct touch control, and I think the awkwardness of the joystick had all along held the genre back to some extent.

I think the genre died harder than fighting games – it never got a ā€œstreet fighter 4ā€ moment and Jamestown sold few copies I hear. But perhaps it’s more that it became hybridized with other genres than died as such. Binding of Isaac, Rogue Legacy, Enter the Gungeon and Monolith in roguelikes, Hero Core in metrovanias, Just Shapes N Beats in rhythm, I Wanna Be fangames in platformers, Maiden & Spell in fighting games (!).

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Also! I dunno what the heck genre it falls into, but you might be interested in Wavey the Rocket with its deranged frequency/amplitude control scheme

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no longer recent but cave shooters did keep pushing themselves with new and increasingly obtuse systems from 2000 up to about 2010. can’t quite call them genre developments, more like each game had their own niche system that they pushed really hard. it’s fun to dive into and figure out which systems feel good to play with and which don’t.

edit:

want to add to this, if you can’t get cave shooters for your touchscreen(like, I can’t get them in my region for android), aka to blue exists and is a solid example of the same thing

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Thinking about this more, it looks like the STG has been in a more economically precarious position than the fighting game since Street Fighter II was released.

2012 seems like a significant year in tracing the decline of the genre. This is the last year that CAVE released an arcade game. G.rev’s last came the year after. I haven’t been following Touhou enough to mark the changes between the newest releases, but it looks like there are very few studios dedicated to the genre. It is pretty remarkable that bedroom developers outside of Japan have continued to work with the formula.