What essential PS4 exclusive games have come out since 2016? I know Astrobot and RE7 VR are supposed to be good, and up until uh, last week, Tetris Effect (lol), but anything else? @notbov should I get some Gravity Rushin’?
RE7 VR would be my first recommendation by a mile, followed by Polybius (not sure if this ever got patched to work with anything other than oculus on PC), then Astro Bot
really it’s all VR stuff since the yakuzas came to windows
Blugh I really wish RE7 got ported to PC VR stuff, I want to play it in VR but having two HMDs… you know. I guess I can play Bridge Crew local co-op lol.
So far I got Wipeout for $7 and it rules. I almost returned this after the Tetris Effect port got announced the next day but… Death Stranding.
no one should buy Gravity Rush unless they’re extremely anime poisoned
next time they go on sale (they usually both go on sale at the same time on PSN), you should be able to get both for 15-20 bucks; if you want physical, 2 is cheap but the remaster is either cough up 120+ for the NA version (you can’t have mine, I haven’t even busted the shrinkwrap on it) or 20-40 for an Asian copy (the Chinese version has the English script (also the LE is like, 200 bucks because of the Kat figma exclusive to the LE (no, you can’t have mine)))
it was much better than 4 but still pretty inessential. I definitely would’ve told you to get wipeout VR before that had I remembered (my system of extremely complicated notation for remembering games I like causes me to overlook remakes sometimes lol) so good job
the demo of gravity rush 2 is better than the full game
mechanically, GR 1 and 2 are 99% the same game, it’s just that 2 is the most fucking Hail Mary of all long shots in the Sony library so they shoved 3 or 4 games worth of plot and since the plot was already pretty weird anime/Euro comic crossover to begin with, compressing that all down into roughly the same playtime makes everything extremely “what”
one of several ways it’s like the PS4’s Okami, in addition to being distinctly gorgeous and having the most idk whatever mission objectives for 80% of its playtime
Gravity Rush always feels like something almost great; they have all the right instincts but they just aren’t able to make a game or interesting challenges out of that mechanic, which is just too loose and fast to do what they need. I think it’s a good lesson on how important player constraints are in making mission and level content.
it very much has The Superman Problem, excepting the part where the avatar is nigh-invulnerable; when you can do virtually anything, you have to find new bullshit to actually contain the player and their expectations of challenge