Quantum Ungulations (Outer Wilds)

Maybe they patched that out cuz I just tried it and it didn’t work

Like I am on the ground right now after dying in space onceand I am mashing right and left and I only have outer wilds trading company frequency or whatever the heck it’s called

OK I was mashing right and left I’m typing this in my room where my computer is, a room away from my PS4. That is why I cannot name the actual frequency! I lied about doing things presently. It was like 2 minutes ago when all that happened.

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Oh shit, I also forgot that the scanner frequencies just show up as “unknown” until you get right next to the source and point your scanner at it. You also need to scan one of each “kind” of source in order for that kind of frequency to show up—a quantum source, a distress beacon, etc. Otherwise you only have the hide-and-seek and traveler frequencies. This game tracks a surprising variety of avenues of progression.

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it won’t identify the signal but you can change what kind of signal it’s looking for with the dpad and that information is generally more useful than the name of the actual source

edit: never mind I’m completely wrong lol bye

but maybe there is some other wrinkle to how it works bc I only figured all this out late game after I had pretty much explored everything and couldn’t figure out what to do next. the signal scanner is pretty critical for certain puzzles and I feel like the game doesn’t do the best job prepping you for that

on the other hand, I am very unintelligent

Yeah I think there’s gotta be more to it

And that’s fine. I will wait for them to fix things up. I’m sure the game will still be good then. But it won’t be on the coveted Bachelor Soft Game’s of the Year 2019 list.

(The only games on that list are Sekiro, Disco Elysium, Puyo Puyo Esports, and Ganryu from Tekken 7.)

gotta get up close and personal to a frequency you haven’t scanned before, pull out your scanner and THEN you should be cycle over to the new frequency? Its been a while since I played but I remember that being how it worked

Its easy to at least get quantum fluctuations right from the starting museum

Yeah, unknown frequencies have to be scanned up close to be added to the list.

EDIT: before that they’re still in the unknown frequency category though, so as long as you know what sound you’re searching for it doesn’t really matter all that much.

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don’t give up @hobo!!!

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okay so I did this and if you observe your other self while the sun supernovas and don’t go back into the black hole it triggers the tearing apart the fabric of space time ending.

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Hi Rudie almost a year later you would like this game but be confused by the ending and mad you spoiled yourself because a Dark Chep Company annoyed you too much.

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If you missed it in the news thread: an expansion has been announced adding onto the base game, scheduled to release September 28.

And here’s my spoiler-filled hypothesis for what the expansion is about: Considering how musical your interaction with the Eye is in the base game, the fact that the trailer included a distinct musical motif of a style unique from Hearthian or Nomaian performance and what sounded like vocal performance (to say nothing of the bell-like object depicted at one point, or the name Echoes of the Eye), I think this expansion may have to do with the survivors of the universe that preceded our own. After all, the little scout could still exist in the universe that followed ours, so it’s not unthinkable that a small number of singing humanoids from a prior universe might have found a way to settle in the depths of an isolated planet after the universe restarted.

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I would say this is verifiably true, not just a possibility! We do see it there in the ending after all. I like the idea you’re putting forward, makes me excited :open_mouth:

I’m really curious how this expansion will fit into, or stand apart from the original OW. Will it be something we start from within the main game or from the main menu? Will we still be under the normal time constraint or will it put a pause on things somehow? Very curious!!

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The way the expansion’s linked to the main game is actually described on the DLC’s Steam page, sort of. It’s an extra exhibition in the museum with an “impossible” photograph taken by the satellite we see in the trailer. I’m gonna guess you can use it to quantum lock whatever the rabbit hole for the expansion is into existence. Like, if it’s of the “eclipse” maybe you can just turn off the sun and wander on it, which would fit with the apparent focus on personal lighting.

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Listening to the title music for this game still makes me choke up. I can’t believe it

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What is unclear to me is this paid DLC or just a tastey bonus?

It’s paid DLC, it’s got a page on Steam and all.

imagine somehow missing this thread when it came out.
then, by chance clicking on it to find out what the final verdict on that outer worlds game is, some years later… only to find out that is a totally different game.

Since that morning, this has been a wild ride. Absolutely loving it, absolutely loving the way how i came to get into it, and how i still have no real clue what’s going on. Well, three or four ideas what may be happening aside, which will be oh so wrong, I am sure.

As a few of you already noted, the sense of exploration and the fear of the unknown it instills, this is something i haven’t felt with a game for a longy long time.

Shaping up to be my GOTY21, late, but better than never.

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The most exciting prompt they could have opened this one with

My only major issue with the original was the overly twee introduction which initially caused all of Nomai’s friendly and verbose banter to register as pretty annoying to me, and this is one hell of a correction course. The new alien race is cold and mysterious, remnants of their civilization vary from creepy to ominous, and the new location immediately comes off like there’s Evil lurking underneath its peaceful facade – you’re venturing somewhere you shouldn’t be, trying to see things you weren’t meant to see, undoing huge and painful sacrifices in the name of scientific curiosity. The atmosphere gets suffocatingly intense at times to the point of being comparable to a survival horror, especially since the audio design is so good, wordless exposition leans into found footage eeriness and you have no idea what sci-fi concept might be used to blindside you next, can’t wait to play more

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Nice. But I’m also thinking I ought to take the warning at face value and not play Echoes of the Eye until I’m mentally ready. This month I’m frazzled and the last thing I need is an extra emotional challenge in my life. In that sense, the release timing in the second year of a pandemic that has many people in that mood might be unfortunate.

Yeah, I know what you mean. Later in the game, I eventually perceived a chillier undertone in the Nomai’s text logs, I think they have something in common with Star Trek’s Vulcans. They’re an advanced species which has had the opportunity to continue to evolve in a state of peaceful civilization for thousands of years, so they don’t have the same hangups as we humans (barely emerged out of hunter-gatherer existence) do. Their emotional register includes only healthy, constructive feelings such as curiosity, solidarity and a desire to solve problems.

I found it actually alienating to read about the Nomai facing existential dangers and performing terrifying Manhattan-project-like experiments in changing the nature of reality while verbalizing only emotions in the aforementioned limited range. I believe that feeling of distance was a consciously intended effect.

Like Kubrick’s 2001, the core vision of Outer Wilds combines the chilliest aspects of both existential sci-fi and hard sci-fi. And my theory for why the home planet is so twee is they wanted to have a counterbalance to that. The problem is that the game starts that way. If you had instead met these twee aliens later in the game like in a “respite” planet after 10 hours of lonely space exploration, I think the formula would’ve worked as intended.

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Yeah, the ending sequence works really well despite striking a similar tone since by the time you reach it, you see all the weighty and melancholic themes the game is tackling and folksy warmth comes off as a way to put on a brave mask in face of the Great Unknown (plus the more Nomai corpses you find and the more you realize how insane their plan was, the less inclined you are to perceive them as fluffy cartoon characters).

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