Quantum Ungulations (Outer Wilds)

Have you found the Vessel? Not the escape pod, but the mothership?

dammit, no

not a terrible spoiler based on what I already knew but

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It’s a lot of work to reach it, but you don’t really need to get there until the end of the game.

that’s good because I’m struggling mightily to navigate in here, somehow my first trip was comparatively really easy

the first go was like “OK, I get it, small movements” and now no tap seems gentle enough

Learning how to navigate Dark Bramble was the most frustrating part of the game for me by far, but once I figured out how to do it, it wasn’t too bad. It’s pretty unintuitive. You kind of want to memorize where you’re headed, point yourself that way, and boost at top speed for a brief amount of time before you get near an angler, and then stop boosting entirely and just drift past. There’s one area where you can’t boost at all, you just have to slowly cruise by.

hmmm yeah I hate this and you say I don’t need to do it yet?

I’m having a really hard time nailing down how near is too near

I guess I can see the point of putting one immensely unpleasant mechanic in a relentlessly pleasant game but I still wish I had the last half hour back

OK so I have realized that if you’re going the non friend finding route, navigating through the first part of dark bramble is much tougher if you enter from the side facing the sun, kind of a dick move

also not sure why I didn’t get a signal off that damn escape pod until I was right on top of it

the trick is to figure out where you’re going before you enter a seed and then just applying lots of thrust in that direction and just… waiting. no tapping, no maneuvering, just waiting. It’s about patience.

yeah it became really doable once I started entering a different way, it was the combination of that + not knowing quite what to do with the red light before I had a couple opportunities to think it through that got me

totally fair of them to gate such a major discovery and I like the effect that’s created once you’re navigating correctly I just found that first bit way too fiddly

given how exhaustively this was obviously playtested I guess that’s on me though unless I missed something about how they like to be warm

turns out patience was also the answer to another thing I thought would work but had half given up on

I guess I’m in the minority in that I didn’t have any problem with Bramblestealth once I experimented a couple times. Like a few other things in the game, it just requires patience. Which can be annoying on its own to be sure.

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Yeah I had no problems with it

There’s very little to change. You only have 22 minutes to do anything, after all, and anything you do change is undone. Instead, the world state changes itself, and does so predictably and consistently. It’s less about doing things and more about being in the right place at the right time.

The logical conclusion to that is: whatever you have to do to win, you have to be able to do it all in 22 minutes. Don’t think too hard about “doing” everything; think more about learning everything.

well yes that’s fairly evident, I haven’t failed to grasp the game’s design after spending all this time praising it just because I found one bit irritating, I was more musing on how few actual toggles there were of any kind

that said, repeatedly waiting for the right sand levels to test a solution you have in mind isn’t exactly meditative compared to the first few hours of the game, but I’m just annoyed because I walked away to do dishes and missed the thing twice

I will defend my right to be annoyed by art

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Not sure whether it’s an influence or just a shared starting point of kids making their own space program with whatever materials are at hand, but the spacecraft in this game remind me of Tom Sachs’ A Space Program

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Yeah no that is annoying. My only regret with this game is filling out my rumor map at the end after I already knew how to finish, I didn’t find out any new facts and had to do a bunch of boring waiting that almost soured my experience.

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Yeah, I was disappointed to find there’s no unique information in the Black Hole Forge, the Tower of Quantum Knowledge or the Statue Workshop, even though it took quite some time and effort to reach those places. It seems to me such places might’ve been an opportunity to fill out Nomai lore with colorful details not relevant to quest progression or to the Eye of the Universe techno-religion that seems to consume them entirely – by the end I started to feel their culture was a little one-dimensional. It’s a minor quibble though.

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I feel like the Tower had at least one of the pieces you needed to put together everything to solve the Quantum Moon? Or maybe it was something so simple you would’ve almost certainly put it together before then. But yeah, Black Hole Forge, that tough Nomai board at the top of the Statute Workshop, and the Sun Station were all kind of busts, and the most annoying places to get to. Though maybe that’s the game’s way of telling us something…?

Hmm, yeah, thinking about it again, I think that’s where it’s documented that there is something special at the moon’s North Pole. I had that in my notes but didn’t recall where I learned it. I think it’s relatively self-evident from appearances and the pattern the game uses to place landmarks in general though.