i have this dream of winning the lottery and hiring a group of people to take a disc image of iidx 16 (the final version released for ps2) and have them inject visual/audio assets taken from a iidx 17 arcade hard drive rip to make a ps2 version of iidx 17 and then hire a designer to make box art and a realistic full-color manual and then release it all for free online so anyone can make their own ps2 iidx 17
and onwards for 18, 19, 20, 21, 22, 23, 24…there would def be some hurdles like the addition of charge notes, floating high speed, lift, etc. and the switch from sd to hd interface…not sure how to navigate that
but uh yeah iidx on ps2+crt+arcade style controller is my ideal video game experience (it just feels so so perfect!!) and i just wish it could continue forever and if i had the money I would make it so
I know it’s the hip new thing to hate on pachinko/pachislot but there are two IIDX pachislot machines and they’re pretty dope. One was released about a decade ago and they released another one last year called Seven’s Beat which is effectively beatmania-branded without the name. If you manage to get into the correct bonus game, you can play IIDX with the buttons you use to stop individual slot columns.
The arcade business split off from Konami Digital Entertainment back in November to merge with their pachinko/pachislot division, so I wouldn’t be surprised if they did more things like this in the future if it makes sense for the demographic.
The Other M dodge feels fine, but is just about the most broken mechanic in a non-indie title that generation. As I said, if you just tap in a given direction on the d-pad constantly the vast majority of non-boss enemies and attacks literally cannot touch you unless you leap directly into them. There’s no timing element, no kind of penalty for tapping at the wrong time, no kind of skill attached to it at all. It’s probably worse executed than the much maligned story.
I mean, there’s a big post-game “let’s throw as many enemies as possible in a hallway leading to the optional boss” deal where I did not take a hit up until the final segment while just tapping the d-pad and mashing the fire button the whole time mindlessly, it more or less played itself. I ended up taking damage in the last section as I ended up a in a corner and the camera freaked out.
Just wanna underline this. I play Shinobi basically every day and have done so for a p. long time. It’s a game I never get sick of & playing it fast is just incredibly satisfying.
I know you said this like a year ago and have probably already had a ton of responses in this very thread which I haven’t read yet, but I wanted to specifically call out Zarf’s game reviews as an early informative source for me, specifically because he discusses games from outside the usual gamer mindset. He’s a big name in the text adventure scene, which made him like the polar opposite of the traditional console/PC hype circus. I like to reread his reviews of ICO and Shadow of the Colossus as a reminder of how I engaged with games before I joined IC/SB.
Thanks for the links.
I think this goes to something I’ve really honed into my taste limitations.
This idea the ICO, Shadow of the Colossus, Souls stuff, or anything else in a vein is an experience first kinda kills it for me. I want my games to be fun first. This encompasses horror games as well which I think are talked about in a certain light similar to these games.
Lots of great talk about these games, but I guess I’d stand by what I said, I don’t understand the appeal, but I know it’s basically just me and my hang-ups now.
I mean it felt so route. You do the thing, much of it is seeing where you need to get to but you’re encombered by waiting for your grip to take hold or for your dude to not stumble while walking.
It didn’t scratch the itch for me.
I just realized the benches (save points) in ICO are sculpted in the likeness of memory cards. Man, I’d noticed when they did something similar with the save stones in SotC, how did I miss this one?
a few months ago, I was REALLY itching for a turn based strategy RPG. But didn’t really find anything to scratch the itch. Thank you for linking Tim’s Article. One of the last games he mentions is Armodyne. A game I have never heard of, which sounds pretty great. Gonna have to give that a try this weekend.
*dang, I think its Japanese only. FFFFFffffffffffff