PS2 games worth a revisitng

MGS2 is not a run and gun. It’s a stop and pop and stop again to explore the psychological and faux-political ramifications of everything, then sneak by a game tactical groin grabbing action game.

I can’t even understand this, I mean like how those characters look now, but i’ll admit to some nostalgia there. However for a PS2 game the characters look great. If you’re not down with the overall art direction, I mean nothing is for everyone. But this game was made to look and feel like cartoon for kids with blood lust. IT was perfect for the game. If you wanna talk bad character designs let’s talk Nier. Jak 2 is a damn classic. It may not be the best game on the PS2, but it is one of the best. IT just such a big game making it a true epic scale adventure in a way few games even today pull off.

Both the Gungrave games were fun. The first one is just an odd little gem that will only connect with so many people. Overdose was so paired back with no cut scenes at all which for a game based off of an anime is a bit rough to swallow. But ya reflecting rockets, more melee, and the best gun-swords on the market. I don’t think I’ve heard a bit of criticism on those games I didn’t agree with though.


I just realized nobody has brought up DDR or Guitar Hero… and screw Guitar Hero, nobody has brought up DDR.

It’s not that weird of a position. People usually choose the fighting game characters they do based on appearances. I just don’t want to guide characters who look like a belated apotheosis of grotesque Edgelord CRAZY 90s character design

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He’s as edgy as a power ranger, so like, a butter knife.

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Jak 2 was my favourite Sonic Adventure game

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I loved the presentation and flow of Gungrave 1. It was like watching one big move or some OVA’s in one big stretch. The story beats that they used in cutscenes just felt so sharp and were just the right length. Long enough to convey what they needed and short enough so you stayed ready to play.

Gungrave OD is certainly more but i feel it’s maybe to much more. 80% of the story is done through stills and talking portrait textboxes kinda killed it for me. I also feel like the last half of the levels were a bit to long and sloggish so you had to play very conservative since you couldn’t recover health without eating a continue. I felt the game played best when you were just pushing through like a true arcade game.

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I couldn’t articulate this before, but I realize now that it’s pretty much why I put much more time into Gungrave 1 than OD

I can’t think of a more displeasing videogame friction than in Jak 2, when running into buildings while trying to drive those cars around that overly crowded city. it’s up there with ‘Sonic trying to walk up a hill’ for me.

resident SQEX-fanboy-sign has called me here?
I did, yes!
It was kinda cool, and iirc, the intro was done by Gainax. The first few minutes I had a suspicion that it might be a Kingdom Hearts-in-Disguise, but it ended up being OK. I think that the best thing about it was the soundtrack, Hamauzu & Nakano did a pretty good job there. Would I recommend it nowadays? Kinda not, hence it not being listed up there. But that intro. That intro …


[quote="Father.Torque, post:54, topic:3971, full:true"]EDIT: You know, I think sometimes about these underappreciated diamonds in the rough, and about all the people who made them, and how they must feel about these games' lack of reception. Not even that people didn't like them, but that people don't even know they exist. I feel like I should send them all Christmas cards or something. [/quote] I'd like to believe that people remembering an underrated game and giving shoutouts to the devs are what makes them a bit happier each and every day, kind of like they know that nobody will walk up to creative director of Collar Duty Infinite War 5.1 and praise them for doing that one thing so, so good.

… but, doesn’t pay the bills, that feeling.




Nothing beats Raw Danger’s Taxi Driving, as well as Driving Emotion Type-S, the two games I’d nominate for worst handling in a driving game of the PS2 era.
Raw Danger had a nice game next to the sub-par driving, so it felt trashy and was kinda cool. Driving Emo basically was all about driving, so it is pretty clear who’s the winner (or, rather: loser) in that category.
I cannot recommend trying it, of course, but go hunting on ytube if you want to see what you never missed …

i got driving emotion type s last year, and it’s unplayable garbage D:

i was disappointed because it’s so nice-looking

has anyone played the wrestling game square did early in the ps2’s life? i think it was the first wrestling game to use the right stick for grappling instead of buttons

This is really why I’m interested

Re: Hamauzu soundtracks: Dirge of Cerberus. Now that is a real piece of shit I’d like to play one day

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seconded!
I was so close to buying this somewhere inbetween 2007-2008? iirc … I still wonder sometimes why I didn’t, because it sounded like the perfect train wreck.

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That’s because DDR was always better with more solid pads that were above most people’s buy point for a console game or by going to the local arcade and hanging with friends. I had a chance to do the former for a couple lengthy evenings on the cheap thin plastic pads and only had the chance to stand awestruck at some guy’s fluid movements when I was a gawky, awkward highschooler for the latter (RIP cheap arcades).

To be honest, I’ve had better experiences using Stepmania off the same song sets than playing on the actual PS2 discs. The emulator is a lot more responsive.

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Most music games released on the PS2 will be rough on modern televisions due to the tight timing windows anyway. IIDX11-16 and I think some pop’n versions have settings to compensate for display lag to some degree, but I don’t think any of the DDR releases do. I could be wrong though, I don’t have a full DDR collection right now and doubt I ever will.

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this might be one of my all-time favorite songs from a videogame? it’s the only one i actually learned how to play & perform in front of people

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I mean, in Other M you just hit the d-pad constantly during combat and roughly 90% of enemies will be unable to harm you. MGS2 had some issues but nothing really rises to that level of bad.

Also I can’t complain too much about what happened to the characters in Jak 2 as it pales in comparison to whatever the fuck happened in Prince of Persia: Warrior Within. (mumbles something about standing alone)

Jordan Mechner’s superpower is framing devices. Without him,

well, I guess dark 'n gritty is the aesthetic taste of most western gamedevs

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I was specifically referring to switching to FPS aiming with the Wiimote in Other M. That dodge roll you were dissing is my favorite move in the game, because it feels so good. It is the opposite of clunky. It is chunky. Satisfying as fuck. Dodge rolls make you invincible in most games. Maybe Other M doesn’t make up for that in its enemy designs, that may very well be. It was no Demon’s Souls for sure. I do have a soft spot for it though, that elevator section ascending towards the bonus boss fight at the end remains one of my favorite belt scroll game moments. Anyway.

Never even played that game and that song just hit me with a crushing wave of nostalgia.

gitaroo man is pretty legit. it’s basically parappa 3 if umjammer lammy were parappa 2 and the actual parappa 2 never happened

yeah ive been playing iidx on my ps2 for two years now and I play it far, far more than I play any other game. normally at least an hour a day. with a nice crt and controller, it’s my idea of video game heaven. it feels so perfect to play, in a way even simulators/private server stuff can’t touch

in a perfect world, konami would still be releasing iidx games on ps2…

:cry:

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