oh my god the framerate is so high
yeah, tbh, while obv early Yoshi was less pointedly cute and less cartoony, there’s a real charm there that I am assuming a lot of people are not appreciating just because it’s real different
this is the kind of yoshi horrorshow that would’ve made it into the movie.
It looks like luigi in a dinosaur suit, bent over at a 45 degree angle, his arms and legs sticking out from the suit but everything else is foamcore
The proto deku tree is really interesting.
One thing about the leak is that it really seems like Nintendo experiments with stuff for years before it make it into an actual game.
“A delayed game is eventually good, a bad game is bad forever.”
— Shigeru Miyamoto
Seems like an incredible time to make shit and claim it is from the leak.
2D art by Tsuyoshi Watanabe for an unidentified project(s), from the period between his work on Zelda 3 ('91) and Star Fox ('93). Definitely Super FX related.
sources: https://twitter.com/breakthetargets/status/1288512132141723653 https://twitter.com/RedDashGames1/status/1288469259199418368
Pics
A menu/map?
Status screen/hangar?
These look like they’d fit in the white squares in the above picture:
These look like Super FX textures:
More textures. The smoke cloud in the top-right here matches the one in Star Fox almost exactly:
polygon/dithering test
Japanese text. I see a number of repeated kanji, so I suspect this is closer to a script than a font (though I don’t see much kana, so I’m not sure if it’s intelligible). (Note: I can’t read Japanese.)
This stuff dates from Dec '91 to Feb '92. My wild guess is that these are early Starglider 3 concepts before the project switched direction to the Star Fox we’re familiar with, though this could just as easily be something else entirely (for reference, the Star Fox proto from this leak is from Sept '92).
human crossing…
A good exercise to test the viability of tile sizes and how much memory they’d need to cover an appropriate scope. I wonder how many people they had working on this who understood the finer points of making fixed screens interesting and mysterious, since they abandoned much of that practice in the SNES game.
maybe it’s just me, but this style feels more like neutopia than mother
https://twitter.com/dconn537/status/1287556812506464260
oh my god
i have select button brain because i saw that and just assumed the poster was Ronk
same
Read this post and was heartbroken it wasn’t