Prototypes, Betas, and Unfinished Games

The Hidden Palace
https://twitter.com/HiddenPalaceOrg

Presenting, a prototype of the unreleased English localization of Radirgy (known as Radio Allergy) for the GC, brought to you by
@hungrygoriya! This was to be released sometime in 2007 but got canceled since the Wii was thriving at this point.  Enjoy!

https://hiddenpalace.org/Radio_Allergy_(Mar_23,_2007_prototype)

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Watching Bart grapple and climb on stuff makes me wonder why there isn’t a contemporary Bartman game.

Also, wow, those animations are surprisingly advanced for an og xbox game.

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In an alternate timeline The Simpsons (EA, Xbox, 2004) became the next Goldeneye and ushered in a new wave of kinesthetic platformers.

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The Bart Knight Rises, Man!

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Bartman
Bartman Returns
Bartman Forever
Bartman and Milhouse
Bartman Begins
The Bart Knight
The Bart Knight Rises
Bartman vs. Radioactive Man: Dawn of Justice

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Corrected

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250733 251400

(i never found the simpsons particularly funny – entertaining, but not funny – but i always get a good chuckle out of “All I did was enter my name – THRILLHOUSE!” Screen displays THRILLHO)

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I always read the title of this thread in a New Zealand accent

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Does anyone else get their first name/last name order wrong on every SMT game

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i just make their first and last name my first name so it’s never a problem.

reminded me of this

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Being an absolute sucker for 3D cartoon worlds, I sure was excited for Twelve Tales: Conker 64 back in the day. Looking at all this footage though it’s pretty clear they didn’t know what the game was supposed to be. The animations are pretty well done (I like how much he leans into his running whereas Banjo feels so stiff and slippery) but the action seems paper thin and the levels are big, boring and empty. The re-branding was a savvy move. South Park was still a big novelty and I think the idea of an M-rated cartoon adventure could be done well with the right talent behind it. Rare (whose sense of humour never extends beyond puns, grade school innuendos and characters being passive-aggressively mean to each other) was not that talent however and Bad Fur Day is a pretty miserable game to play/watch. Of course it’s still beloved by Rare fans and, having been one myself as a kid, I can’t help but document certain occurrences as this one (re: Yooka-Laylee), however my soul may shriek and shrivel doing so.

Anyway, I can’t really think of another game that went through such a dramatic shift in tone?

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Bomberman Zero, I guess

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That’s definitely a case of extreme and egregious re-branding but I think Bomberman: Act Zero was planned to be a new approach to the franchise from the start? What was so novel about Conker (I still remember the big exclusive reveal on IGN64) was that it had been documented and advertised during development long before the big change up. Not to mention Conker’s GBA game and appearance in Diddy Kong Racing.

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Yeah, I’m surprised Nintendo didn’t ask them to just make a new character since they had released Conker games for children already

have you played the conker game boy color game? it’s fucking horrible. it might be the absolute worst Rare game from the period between ~1993 and 2002. i’m not sure how anyone who played that game wasn’t immediately like “oh… conker straight up sucks”.

i guess game magazines didn’t eviscerate it as much as they should have due to the very technically impressive graphics for a GBC game, but conker’s pocket tales is utterly miserable to play

this prototype looks like a 3D version of pocket tales. i probably would have eaten it up because i am, too, a huge sucker for early 3d worlds, and N64-era Rare

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You’re right, it may be one of their worst games! It’s terrible and I beat it to completion on a family road trip the summer it came out (1999). It has a snake boss called Hsstamean. That part of the strategy guide was called ‘Anti-Hsstamean’. So through a psychedelically stupid pun I learned a something about the human body which is cool I guess.

A big part of my being a Rareware fan then was their site. They had an extensive profile of their games with concept art and all those funky hi-res 3D renderings that I liked looking at as well as Scribes and Uncle Tusk, where the guy who wrote the flavour text for most of their instruction manuals would answer (insult) fans’ letters and give behind the scenes accounts of what the devs were like and elaborate on certain characters’ backstories (writing in to report that I could 100% Banjo in 2 hours and 35 minutes only to be called a “big Williamson” who didn’t have anything on the QA testers was an honour). I have to assume that’s where the Rare Fandom was born and solidified and really it was pretty cool (though not uncommon in the 90s) for a developer to create that sort of extended universe where players could feel in on the joke with the developers. It’s just that on any kind of…artistic level, a lot of it was rubbish which is all to say I had bad taste as an early teenager.

So regarding Conker, to have that massive curveball thrown to fans who had already built up this idea of his place in the Rareverse was a wild revelation and twist in the ongoing meta narrative.

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i realize my post probably sounded accusatory like “how could you not know that conker was horrible” but i really just meant, wow there was like this weird divide sometimes between portable games where if they were like… technically competent then nintendo power would say they were great. and if you could play a game on the go i mean that was worth something in and of itself, so quality was on a sliding scale.

also damn that game did have incredible graphics for GBC. the other game that uses that engine, mickey’s racing adventure, is also gorgeous for the hardware

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image

foreshadowing the day when the Sonic twitter account guy takes over the franchise

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