PRICE OF FLIGHT (Now with Demo!)

progress has been a little slow as we are all dealing with different Life Stuff but i’ve been pretty happy with how Wormy’s World is shaping up. now people can get what they really play videogames for… the Lore

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progress… yes… we’re making progress

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hahaha jesus christ

well, yknow. it’s getting there. i was posting shit like “we’re in the home stretch now!” two years ago which is why i don’t do that anymore. but i can at least say i’m very proud of the work i’ve been doing recently even though it’s very dumb. maybe especially because it’s dumb

devblogs are tricky, i think most of the ones i’ve seen Online either read like exhausting promotional material or a string of apologies and neither of those are very interesting to me. i don’t really want to breadcrumb out all the little things we’re making because it’s cooler to just Experience them, but also. i would like you to know we are not dead. we are alive. we are going to live forever

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I like how every time I see a screenshot of this there’s a good chance it’s gonna make me laugh out loud for real

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They say you need at least one thousand hours in a skill to master it.

Or was it one hundred thousand?

I’m not sure, all I know is

image

Haley’s post above is underselling her recent work, she’s been extremely productive, lots of parts of the game are much farther along compared to even a month ago.

As for me, I’ve made great strides on the game’s visuals, the work speaks for itself really

Also we were at an anime con. I almost forgot about that.
The anime fans love birds and they love rpgs, or maybe they’ve just trained themselves to be really good at reading words off the bottom of the screen.
Either way we received way more wishlists than any of the other cons we’ve been to, apart from when there’s been an online event running at the same time.

So things are pretty good right now! I’m even hopeful that sometime in my next 10,000 hours of rpgmaker, the game will be ready for us to open up playtesting

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