PREY

Narrative won’t really step past that, but you should enjoy the drop-ceiling, drop-floor, drop-walls level design; it’s much more flexible and allows for their trap materials to pop up in as many scenarios as possible.

Hub world is ok if too empty on first pass, engineering lab is next and better, but the psycho labs level after that is a standout; horror-themed, claustrophobic, and dense. I think it’s the high point of the game.

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