It works. : )
Full list until I find other old cart games to obsess over:
Batman Returns (SFC)
The Combatribes (SFC)
The Death and Return of Superman (SNES)
Double Dragon II (GB)
Double Dragon Advance (GBA)
Death Brade (SFC)
Final Fight 2 (SFC)
Funaki Masakatsu Hybrid Wrestler: Tougi Denshou (SFC)
Mario Bros. (NES)
Mario Bros. Classic Serie (NES PAL-B)
Mr. Do (SNES)
Rushing Beat Ran (SFC)
Super Game Boy (SFC)
Super Game Boy 2 (SFC)
Tetris (GB)
WCW/nWo Revenge (N64)
WWF Superstars (GB)
WWF WrestleMania Challenge (NES)
The “Classic Serie” very late (1993, SNES had already been out there for a year, and three years in Japan) European revamped release of Mario Bros had a lot of enhancements compared with say the original FC (and later US NES) release of 1983, including air control, critters faster even than the arcade version, bigger critter sprites, less flicker, bigger fireballs, the arcade little cinematics, etc; really plays very differently, the air control makes it a faster-paced game, I guess that’s why they sped up the critters too. Kind of tricky to search for on eBay, not even sure how often it shows up there or for how much…but I did manage to find a single listing, from Germany. : ) Wasn’t even too ridiculously expensive, thank goodness.
Noticed yesterday that the entire “Rushing Beat” SFC trilogy–aka Rival Turf, Brawl Brothers, and The Peace Keepers to use their SNES names–is available on Nintendo’s new-ish Nintendo Switch Online service.
I ended up getting the second-to-last rather than last games in the Rushing Beat and Final Fight series–oh and third-to-last in Aki’s N64 wrestling games. These earlier games are ridiculously less expensive than the later ones, probably just because people assume later is better. ^ _^ But my other rationalizing went like this:
Rushing Beat Ran: Went for this one because the sequel, Rushing Beat Shura, changes to a bigger, grayer art scheme and just looks less inspired somehow. And while this Japanese version is available in the US version if you enter a code–and I guess I’d want to play the JP version because it’s got more moves, ie hitting people in the junk–with the JP version I don’t have to enter the code every time to switch over. ^ _^ Yeah I won’t get the specifics of the story but it’s a beat 'em up. : P
Final Fight 2: 3 adds super moves, with big flashing power-up indicators and big flashing FX. Don’t really need those in my eyeballs. Also, it’s ridiculously overpriced; I’m not even that huge on FF1 anymore. : P
WCW/nWo Revenge: I don’t know if it’s just kind of related to the different vibes of the WCW vs the WWF of that era–WWF just sort of finally edging the WCW out in the Monday night wars and going more adult with its new “Attitude Era” aggro drama style or whatever it was–but Revenge immediately grabbed me, whereas the two later Aki N64 wrestlers, WWF Wrestlemania 2000 and WWF No Mercy, didn’t quite hit whatever exact sweet spot that was. Specifically, No Mercy goes for a darker, more detailed texture look–more muscle definition and so forth–that I don’t really need on my big blocky wrestlers, and both W2000 and No Mercy have a handful of female wrestlers; now normally I often prefer playing female characters in say fighting games, but the way they’re presented in this WWF scene of the time just feels skeevy, and something I’m happier to leave out. Oh and I’ve read
that No Mercy has strobing effect at the start and end of matches, which my eyeballs and whatever part of the stupid brain gets migraines are happy to avoid.
Update 2/28: Death and Return of Superman is off the list ; P
Update 3/5: Added Super Game Boy 2