is this fun
- yes
- no
0 voters
i’m not sure what’s meant by “the lack of variation”.
I assume they meant variety [of combat encounter/mechanics?].
sad that this is anonymous, i wanna spy on people’s taste
personally i don’t enjoy memorizing the steps of a complicated dance but i respect it as an art
i have never played gradius v
I think it’s most fun when you sync up on accident, not even knowing what “right” might mean.
I don’t even like the game that much but if Gradius V doesn’t have play variety I’m not sure what shmup does. All the options play pretty differently, you scroll in like every possible direction over the course of the game, there are a bunch of enemy types and tricky obstacle layouts.
Maybe it’s a criticism of the genre overall, but it’s not really framed that way in the excerpt we can see.
either a game has an identifiable game loop meant to be mastered or it has a problem with its scope of focus
don’t fear the man who’s practiced ten thousand kicks once, fear the man who’s practiced one kick ten thousand times
Or it’s successfully tricked you into thinking each repetition of the loop is a new and unique experience, like doing a different cardio routine every day to hide that you’re just practicing the same kick a thousand times.
Martial Artist over here thinking 10,000 of one kick is not that many.
everyone was allergic to games with any kind of actual difficulty during the PS2 era. so many people shitting on Contra: Shattered Soldier for not having a 30 lives code like gtfoh. dark days
What is a rhythm game if not this
is gradius v really that strict? the ways you can move and lock the options seems like it would afford you more movement than a lot of other gradius
but then i’ve never beaten it
remind me, Gradius V is the game that tells you that you need more practice on continue/game over, right
I could see people getting salty about that
Ikaruga was out before Gradius V, even got its Cube port before that, iirc?
Also, first PS2 Cave STGs were out around the same time iirc… and R-TYPE FINAL was out as well, so yeah, any whining about difficulty is therefore moot…
Every game wants to be Twister when they can’t even be DDR.